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Old 01-10-2018, 04:56 PM   #21
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I attached a coop version to the original post. Let me know if someone wants to host, I'd love to join too!
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Old 01-11-2018, 10:30 AM   #22
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Thanks Reflected. I might contact you at a later date if your interested in joining For now I have other stuff to tend to, but will deffo pick it up later.
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Old 02-12-2018, 09:35 PM   #23
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Is there a relatively easy way to convert the bullseye calls, that you receive over the radio, into headings and distances? I have perhaps been spoiled by the A10C and its navigation tools, but i cannot see anything in the Spitfire's cockpit, apart from perhaps the map on the pilot's knee, that would help.

Any help would be greatly appreciated, even if it is to tell me to go learn navigation skills.

edit: i have opened up the mission in mission editor and see that the bullseye appears to be set to the centre of Caens, so i suppose that a little educated guesswork might be in order, using your aircraft's position and heading relative to Caens to get to the reported target's position, based on its heading and distance from Caens? As long as you can see Caens and know that it is the bullseye, no maps should be necessary, just good spatial awareness and a reasonably quick mind. I'm going to get lost

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Old 02-14-2018, 02:12 AM   #24
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Quote:
Originally Posted by Reflected View Post
I attached a coop version to the original post. Let me know if someone wants to host, I'd love to join too!
Just in case you were not tracking, in DCS 2.5 OB Spitifre will cause the DCS to drop out of multiplayer to the main screen if it takes damage at the moment and if that player is the host of course everyone is disconnected.

Also AAA guns are only visible to the host in a multiplayer game right now. Maybe it will be corrected with a hotfix tomorrow. This is just to stop people wondering if they installed it right, it is a DCS problem not you or the mission builder.
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Old 02-14-2018, 07:03 AM   #25
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Thanks, Rob!
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