Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9 - Page 439 - ED Forums
 


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Old 02-14-2018, 12:38 AM   #4381
Tholozor
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Careful if they're hiding in trees though, it'll be very hard to locate them, even for gunners.
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Old 02-14-2018, 01:19 PM   #4382
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True, we will have a look at it.
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Old 02-14-2018, 11:08 PM   #4383
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<rant>

Blue team: 14 players, 6 are in F-15s, no helicopters
Red team: 1 Su-27 all the way out west

WTF dudes, 2 farps waiting capturable and nobody will get in a helo? Why fly an F-15 when there is nothing to fight in the air?

</rant>

So.... Red Team, want another player?

Last edited by Dino Might; 02-14-2018 at 11:11 PM.
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Old 02-15-2018, 07:18 AM   #4384
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Quote:
Originally Posted by Dino Might View Post
<rant>

Blue team: 14 players, 6 are in F-15s, no helicopters
Red team: 1 Su-27 all the way out west

WTF dudes, 2 farps waiting capturable and nobody will get in a helo? Why fly an F-15 when there is nothing to fight in the air?

</rant>

So.... Red Team, want another player?
That's exactly why the usual discussions about numbers are pointless imho. You don't win if you outnumber the enemy by far, but don't have any assets to actually capture stuff.
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Old 02-15-2018, 08:50 AM   #4385
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So we should just assume incompetence for the team that has higher numbers?
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Old 02-15-2018, 08:53 AM   #4386
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So we should just assume incompetence for the team that has higher numbers?
No, that's not what I said. I said that numbers don't matter much as efficiency and success depends on the actual actions of both teams. Its not like in most shooter games where success is determined by killing which makes player numbers a huge factor in balancing. This is not the case in blue Flag where success and balancing is determined by the actual actions and efforts of the player. In a shooter you can assume that every player is going for kills, which helps the team. In Blue Flag you can't assume that every player is going to use needed assets and perform certain actions that are required to proceed in the campaign as Dino Mights example shows.
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Old 02-15-2018, 09:06 AM   #4387
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So what will happen in your opinion when a round goes live and people will try to coordinate as much as possible, but numbers/airframe distribution stay the same?
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Old 02-15-2018, 09:13 AM   #4388
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So what will happen in your opinion when a round goes live and people will try to coordinate as much as possible, but numbers/airframe distribution stay the same?
There are plenty of players for both sides during live rounds.
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Old 02-15-2018, 02:55 PM   #4389
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Numbers matter, but coordination matters more. Last night 10 to 14 blues on and 4 reds.

Reds closed Sochi.
Blues captured ambrolauri.

I had to fly A10C, closed both ambo and oni, begged for a chopper, to no avail. I then took a chopper out of Tvarchelli and got ambo but couldn't get to oni before reset.

After reset, 4 blues, 2 red.
I run helo from ambo to oni, but repaired and mortars can't see targets in trees. Meanwhile, reds capture Sochi, while other blues are doing who knows what in their AV8Bs. They didn't score any kills or points the entire time I was there.

So, the team outnumbered 2 to 1 got an entire airfield when we got just a road base. And only one blue player did all the work to get that road base.

It's frustrating because I love the F5 and the A10C, but I may need to go red next round.
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Old 02-15-2018, 02:57 PM   #4390
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Quote:
Originally Posted by kobeshow View Post
So we should just assume incompetence for the team that has higher numbers?
If they aren't rolling across the map with a 2:1 advantage, then yes, very much so.

Having played red side a fair bit, it's tougher to do anything with the lower numbers, but generally red team coordinates much better, out of necessity.
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