Majesco Posted October 3, 2007 Share Posted October 3, 2007 nice :) sharing some nice photos of her with hi-res & large size (it's been resized to 1024x, original size of all photos are 2200x or 3000x ) :D how do you guys feel ? :huh: Link to comment Share on other sites More sharing options...
TOMCATZ Posted October 3, 2007 Share Posted October 3, 2007 Great Mod!!! Absolutly fantastic look. It`s looks great. Thank you- i love it:thumbup::thumbup::thumbup: [ATTACH]12457[/ATTACH]The right area for my soldiers:D Born to fly but forced to work. Link to comment Share on other sites More sharing options...
TOMCATZ Posted October 3, 2007 Share Posted October 3, 2007 Great Mod!!! Absolutly fantastic look. It`s looks great. Thank you- i love it:thumbup::thumbup::thumbup: The right area for my soldiers:D Born to fly but forced to work. Link to comment Share on other sites More sharing options...
lavi Posted October 4, 2007 Share Posted October 4, 2007 Great Mod!!! Absolutly fantastic look. It`s looks great. Thank you- i love it:thumbup::thumbup::thumbup: The right area for my soldiers:D Hi TOMCATZ... those soldiers.... are included in LOFC? or it's a mod of yours? It seems they are replacing some kind of vehicle, as 2 of them they are producing smoke/dust...right??? or am I completely wrong? (edit) by the way.... it seems it's a fantastic job....rep inbound... any release plan yet? it's a pitty 2 ppl doing the same thing are working separately... but... I guess he is working alone so he can learn more than if they co-work... (it's the only thing that I can think that excuses 2 same purpose mods) Link to comment Share on other sites More sharing options...
Lotham Posted October 4, 2007 Share Posted October 4, 2007 Is it possible to realease a mod in which Evan Rachel Woods comes to congratulate you after the mission ?... I confirm that th e Tomactz troops mod replace a t least the BRDM-2, the LAV-25 and if you wana get the soldier on by one, the m-113 and another vehicule. A very great mod, the troops are also pretty good shooters and now have some big guns (Major Tom)... Fanstastic work !!!! Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Majesco Posted October 4, 2007 Share Posted October 4, 2007 Is it possible to realease a mod in which Evan Rachel Woods comes to congratulate you after the mission ? Mitch Janssen was making a new 3D ground crew mod, you may give him a request to add a hi-res Evan Rachel Woods model more to his ground crew mod, it would be much more interesting Link to comment Share on other sites More sharing options...
Yeniceri Posted October 4, 2007 Share Posted October 4, 2007 sharing some nice photos of her with hi-res & large size (it's been resized to 1024x, original size of all photos are 2200x or 3000x ) :D how do you guys feel ? :huh: I feel..."Soooome wheere oover the rainboooow!" [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
Cornbread Posted October 6, 2007 Share Posted October 6, 2007 You're doing quality work here, dude. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vekkinho Posted October 13, 2007 Share Posted October 13, 2007 After comparing Groundpounder terrain mod with default trees enhanced by Teka Teka's tree shaders I found that (IMHO) default trees look better when viewed from greater distance (altitude). Reason being that is the artificial shadow (dark green surface beneath the trees) that default trees have that makes woods seem more dense. Rocky's Groundpounder makes tree shadow kinda strange, it looks like a crater better than a shadow and woods look slightly baldy! I'll post some screenshots for comparison once I get home! Is there a way (file) that I should keep to use old dark green surface beneath the trees with Groundpounder terrain?! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
zaelu Posted October 13, 2007 Share Posted October 13, 2007 This thing I noticed too... those small craters dont look natural. ...but I kept the noise texture that is cool, with a tweaking. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Vekkinho Posted October 13, 2007 Share Posted October 13, 2007 I don't think it's related to noise texture. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Weta43 Posted October 13, 2007 Share Posted October 13, 2007 Skipping back a little bit : Evan Rachel Woods is Marylin Mansons Mrs. She's like 20 years younger than him ... That's her naked & covered in blood in the video for whatever the name of that song is... finishes with them driving over a cliff Cheers. Link to comment Share on other sites More sharing options...
Vekkinho Posted October 16, 2007 Share Posted October 16, 2007 OK I'll provide U with some screenshots I took with default trees and Ground pounder mod installed so you'd be able to understand what I talked about in post #115. Please focus on the terrain under the trees! Default texture makes woods and forests seem more dense especially from greater distances because of this dark green patches: I hope you all dig what I talk about! So my question would be how can I preserve there dark patches but have 'em along Groundpounder tree models?! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Niki75 Posted October 19, 2007 Share Posted October 19, 2007 @ Vekkinho I think it is the R_FOR_T.tga that comes with the mod. Just delete that file in the mod before activating it via Modman. But make a backup first.:music_whistling: Regards, Niki Link to comment Share on other sites More sharing options...
crazyeddie Posted October 19, 2007 Share Posted October 19, 2007 Niki75 - Great tip, just did that and it looks much better. Link to comment Share on other sites More sharing options...
Majesco Posted October 29, 2007 Share Posted October 29, 2007 Skipping back a little bit : Evan Rachel Woods is Marylin Mansons Mrs. She's like 20 years younger than him ... That's her naked & covered in blood in the video for whatever the name of that song is... finishes with them driving over a cliff Off topic, here's the newest Evan Rachel Woods very hi-res photos, LOL:megalol: http://www.aclasscelebs.com/forum/viewtopic.php?t=36435&highlight=evan http://www.aclasscelebs.com/forum/viewtopic.php?t=35519&highlight=evan Link to comment Share on other sites More sharing options...
nesher Posted October 29, 2007 Share Posted October 29, 2007 Off topic, here's the newest Evan Rachel Woods very hi-res photos, LOL:megalol: http://www.aclasscelebs.com/forum/viewtopic.php?t=36435&highlight=evan http://www.aclasscelebs.com/forum/viewtopic.php?t=35519&highlight=evan :laugh: Link to comment Share on other sites More sharing options...
Mnemonic Posted October 29, 2007 Share Posted October 29, 2007 :thumbup: Link to comment Share on other sites More sharing options...
aleader Posted December 23, 2007 Share Posted December 23, 2007 Back to topic...how do you delete that file? I'm new to the whole modman thing. Where exactly is that file that I need to delete? I don't see any files in modman listed, only install\uninstall. Also, for the Beta ground pounder terrain, the fix for the lines (the small bmp) says to install in Temp\Textures directory. I only have a Temp dir, no textures in there. Where do I put it? "I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. Why would a banana grab another banana? I mean, those are the kind of questions I don't want to answer." - Michael Bluth Link to comment Share on other sites More sharing options...
rockwelder Posted December 23, 2007 Author Share Posted December 23, 2007 C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Bazar\temptextures Link to comment Share on other sites More sharing options...
aleader Posted December 24, 2007 Share Posted December 24, 2007 Thanks, found the directory. Also found the FOR_T.tga (or whatever it was called) file in there. Since I've already activated the MOD, can I just de-activate it, delete that file, and then re-activate it to get the change? "I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. Why would a banana grab another banana? I mean, those are the kind of questions I don't want to answer." - Michael Bluth Link to comment Share on other sites More sharing options...
Vekkinho Posted December 25, 2007 Share Posted December 25, 2007 @aleader: File is called R_FOR_T.tga If U used modman to install those trees just open that mod in modman and select file by file mode of installing. Then simply uninstall R_FOR_T.tga file. You can edit entire mod later on and leave out that file from the package! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
aleader Posted December 28, 2007 Share Posted December 28, 2007 Bear with me because I'm still not getting this. I see where 'file by file' mode is checked. I do that, and it installs each .vs tree file separately. Ok, but it doesn't show each of the files going into the directories, just shows them as 'green' when they're installed. So now do I just go into explorer (the temptextures directory) and delete the R_FOR_T.tga file from there? Does this mean it will default back to the old file, or I simply won't have any tree bases? "I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. Why would a banana grab another banana? I mean, those are the kind of questions I don't want to answer." - Michael Bluth Link to comment Share on other sites More sharing options...
Vekkinho Posted December 30, 2007 Share Posted December 30, 2007 Simply enable File By File and install all files except R_FOR_T.tga. You should have all those files green and R_FOR_T.tga should remain red (not installed). There's another way of doing the same: - Install entire mod and then enable File By File. - click onto R_FOR_T.tga and uninstall it! Result should be the same, all files green except R_FOR_T.tga And yes, deleting that file from TEmpTextures should revert to the old default file. Textures from TempTextures folder simply override default textures so if there's nothing there you'll have default files active. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
aleader Posted December 30, 2007 Share Posted December 30, 2007 Ok, I'm a moron :doh: I was looking for that file in the Tree Shader mod, not the ground pounder mod. I saw the file in temptextures of course, but not in Modman when I had the tree shader mod selected. One other thing, I get errors that 'the file size (256 x 256) does not match the original (or something - 128 x 128 so they've been installed to temptextures'. This is normal right? First time I've seen that error even after installing and uninstalling it a few times now. "I mean, I guess it would just be a guy who you know, grabs bananas and runs. Or, um, a banana that grabs things. Why would a banana grab another banana? I mean, those are the kind of questions I don't want to answer." - Michael Bluth Link to comment Share on other sites More sharing options...
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