Pheonix0869 Posted May 27, 2017 Share Posted May 27, 2017 Seems there are some weird boxes being generated around the cockpit lights with the new lighting in 2.1. It is especially noticeable around the auto pilot indicators and altitude alarm. Anyway, I'm sure you guys are aware of this, but communication leads to greater SA! Cheers! Link to comment Share on other sites More sharing options...
Home Fries Posted May 27, 2017 Share Posted May 27, 2017 I also noticed that turning on the landing light brightens the entire cockpit, even during daytime. I'm sure this is all the deferred shading in the new engine, but SA is SA. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
Cobra847 Posted May 28, 2017 Share Posted May 28, 2017 Can you show me a screenshot of the boxes? :) Note that the cockpit lights will be tremendously too powerful with deferred shading in 2.1 turned off. This is because all of the lights were adjusted to strengthen them for 2.1; but that means that if you turn of deferred shading, they will be far too bright. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
david.lind Posted May 28, 2017 Share Posted May 28, 2017 http://imgur.com/a/gLtcX Outside the pit left of SPAK, ATT, HÖJD, they show when the light is on. Not the best pic. /D Link to comment Share on other sites More sharing options...
david.lind Posted May 28, 2017 Share Posted May 28, 2017 http://imgur.com/a/LHJKP these are more clear. 1 Link to comment Share on other sites More sharing options...
david.lind Posted May 28, 2017 Share Posted May 28, 2017 http://imgur.com/a/nK3wy other light issues, ADI at night, + backup ADI, + HUD colour, also wing vortices are "bright". Link to comment Share on other sites More sharing options...
Home Fries Posted May 29, 2017 Share Posted May 29, 2017 Here are my screenshots of the warning and AP lights as well as the radar display. Warning lights (does this for both): Autopilot lights. Also note the ADI is improperly lit up.: And the radar (pay attention to the glare in the center and not the red circles, which are for something else): -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
lemoen Posted May 29, 2017 Share Posted May 29, 2017 It goes away when msaa is switched off, I believe. Had the same. MSAA may be bugged. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
nrgized Posted May 29, 2017 Share Posted May 29, 2017 Can you show me a screenshot of the boxes? :) Note that the cockpit lights will be tremendously too powerful with deferred shading in 2.1 turned off. This is because all of the lights were adjusted to strengthen them for 2.1; but that means that if you turn of deferred shading, they will be far too bright. So then are you only going to produce shaders that look correct in deferred? I hope that is not the case beings deferred rendering is a user configurable option. Link to comment Share on other sites More sharing options...
Cobra847 Posted May 29, 2017 Share Posted May 29, 2017 So then are you only going to produce shaders that look correct in deferred? I hope that is not the case beings deferred rendering is a user configurable option. Yes. I don't agree with the design decision to keep deferred lighting as an option, however it is out of my hands. It is possible that it is a temporary option until all deferred PBR lighting issues are resolved. As artists, we can chose to optimise for one or the other. We don't have the ability to cater to both (it's not a manpower thing, it's just we have no way of using different artwork whether the engine is running in deferred lighting mode or not). Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
nrgized Posted May 29, 2017 Share Posted May 29, 2017 Yes. I don't agree with the design decision to keep deferred lighting as an option, however it is out of my hands. It is possible that it is a temporary option until all deferred PBR lighting issues are resolved. As artists, we can chose to optimise for one or the other. We don't have the ability to cater to both (it's not a manpower thing, it's just we have no way of using different artwork whether the engine is running in deferred lighting mode or not). Yeah the pre-processor macros for the shaders exist and make that part easy. Sadly the rest of the system doesn't appear to be setup so that its aware of the different modes. Anything related to textures has no concept. Link to comment Share on other sites More sharing options...
jeffdude Posted June 6, 2017 Share Posted June 6, 2017 Something I noticed, The landing lights seem to show in the cockpit of the aircraft, as if they were generated inside it! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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