hannibal Posted September 19, 2018 Share Posted September 19, 2018 saw this on youtube.. wondered if anyone with VR is using this.. https://www.digitalcombatsimulator.com/en/files/3301897/ find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
Mule Posted September 19, 2018 Share Posted September 19, 2018 Going to give it a go when I finish work. I've got a feeling we won't notice it. I don't know the technical stuff but in the past I have used 4k to record videos and that only renders on my monitor DCS output window and has no effect in headset. BTW the bloke who made that video has a quality ascent. ;) Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
DDSSTT Posted September 19, 2018 Share Posted September 19, 2018 He changed this Mod. this video is outdated. For high resolution monitors or VR, you only have to change 6 numbers in 1 lua located here: \DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator I've attached my code and what it does below... To Sharpen decrease "stroke_fuzziness", to be able to read the display text/objects on color moving map, increase "DMC_outline_fuzziness" ------------------------------------------------------------------------------------------ stroke_thickness = 1.1 --Thickness of Text and Objects on L/R DDIs & HUD stroke_fuzziness = 0.1 --Blurriness of the edges/outline of the Text and Objects on L/R DDIs & HUD -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 2.5 --Thickness of the Black outline of the Text and Objects on AMPCD DMC_outline_fuzziness = stroke_fuzziness * 20 --Blurriness of the Black outline of the Text and Objects on AMPCD DMC_stroke_thickness = 0.7 --Thickness of Text and Objects on the AMPCD DMC_stroke_fuzziness = 0.15 --Blurriness of the edges/outline of the Text and Objects on the AMPCD ------------------------------------------------------------------------------------------ [sIGPIC][/sIGPIC] http://www.csg-2.net/ Link to comment Share on other sites More sharing options...
hannibal Posted September 19, 2018 Author Share Posted September 19, 2018 thanks for your detail perspective of this topic!! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
fitness88 Posted September 19, 2018 Share Posted September 19, 2018 He changed this Mod. this video is outdated. For high resolution monitors or VR, you only have to change 6 numbers in 1 lua located here: \DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator I've attached my code and what it does below... To Sharpen decrease "stroke_fuzziness", to be able to read the display text/objects on color moving map, increase "DMC_outline_fuzziness" ------------------------------------------------------------------------------------------ stroke_thickness = 1.1 --Thickness of Text and Objects on L/R DDIs & HUD stroke_fuzziness = 0.1 --Blurriness of the edges/outline of the Text and Objects on L/R DDIs & HUD -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 2.5 --Thickness of the Black outline of the Text and Objects on AMPCD DMC_outline_fuzziness = stroke_fuzziness * 20 --Blurriness of the Black outline of the Text and Objects on AMPCD DMC_stroke_thickness = 0.7 --Thickness of Text and Objects on the AMPCD DMC_stroke_fuzziness = 0.15 --Blurriness of the edges/outline of the Text and Objects on the AMPCD ------------------------------------------------------------------------------------------ What comes after...what is the name of the .lua file in the indictor folder that you edit. Link to comment Share on other sites More sharing options...
=Panther= Posted September 20, 2018 Share Posted September 20, 2018 MDG_strokesDefs.lua Twitch Channel [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Z390 Aorus Xtreme, i9 9900k, G.SKILL TridentZ Series 32GB, 1080ti 11GB, Obutto R3Volution, Thrustmaster HOTAS Warthog, TPR, Cougar MFDs, FSSB R3L, JetSeat, Oculus Rift S, Buddy-Fox A-10C UFC, F/A-18C UFC, Tek Creations F-16 ICP Link to comment Share on other sites More sharing options...
Kayos Posted September 20, 2018 Share Posted September 20, 2018 Let us know if it improves it for you in VR. I'd be interested to try this if it works. Would this fail the multiplayer checks? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
fitness88 Posted September 20, 2018 Share Posted September 20, 2018 Let us know if it improves it for you in VR. I'd be interested to try this if it works. Would this fail the multiplayer checks? 2 Good questions! I'll try it later and report back. Link to comment Share on other sites More sharing options...
DDSSTT Posted September 20, 2018 Share Posted September 20, 2018 (edited) Let us know if it improves it for you in VR. I'd be interested to try this if it works. Would this fail the multiplayer checks? 1) Here is a screen cap from my Vive running the Shaders Mod looking at the AMPCD: https://imgur.com/a/bZQ3d1y also note the sharpness of the DDIs 2) Yes, it fails multiplayer checks. Edited September 20, 2018 by DDSSTT [sIGPIC][/sIGPIC] http://www.csg-2.net/ Link to comment Share on other sites More sharing options...
Kayos Posted September 20, 2018 Share Posted September 20, 2018 1) Here is a screen cap from my Vive running the Shaders Mod looking at the AMPCD: https://imgur.com/a/bZQ3d1y also note the sharpness of the DDIs 2) Yes, it fails multiplayer checks. Thanks! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
fitness88 Posted September 20, 2018 Share Posted September 20, 2018 (edited) 1) Here is a screen cap from my Vive running the Shaders Mod looking at the AMPCD: https://imgur.com/a/bZQ3d1y also note the sharpness of the DDIs 2) Yes, it fails multiplayer checks. How are you able to accurately reproduce as an image file what you see live with Vive? Good to know...too many servers won't let you join if you don't pass IC. Edited September 20, 2018 by fitness88 Link to comment Share on other sites More sharing options...
fitness88 Posted September 20, 2018 Share Posted September 20, 2018 MDG_strokesDefs.lua Thanks. Link to comment Share on other sites More sharing options...
fitness88 Posted September 20, 2018 Share Posted September 20, 2018 DMC_outline_fuzziness = stroke_fuzziness * 20 Is it supposed to be 2.0? Link to comment Share on other sites More sharing options...
DDSSTT Posted September 21, 2018 Share Posted September 21, 2018 (edited) yes, 20. that is the fuzziness of the black "shadow" around the green text on the AMPCD. I am using 20 because it is 20 X 0.15 or DMC_outline_fuzziness = stroke_fuzziness * 20 The Fuzzier the Green outline is, the harder the green text is to read. So you want to set a small Fuzzy there to get the text sharp, and a high multiplier for the black fuzzy to create a larger shadow... I tired to set (DMC_stroke_fuzziness = 0.0) to get rid of the fuzziness, but that also removed the Fuzziness from the black outline and made it way to sharp and hard to read. You will just have to play with it. It took me several hours the messing with to get it the way I like... Also, if you find a multiplayer server that you dont need IC, you can make changes to the code, and respawn to see your changes. That file re-initializes on each respawn so you dont have to quit the game. Edited September 21, 2018 by DDSSTT [sIGPIC][/sIGPIC] http://www.csg-2.net/ Link to comment Share on other sites More sharing options...
fitness88 Posted September 21, 2018 Share Posted September 21, 2018 yes, 20. that is the fuzziness of the black "shadow" around the green text on the AMPCD. I am using 20 because it is 20 X 0.15 or DMC_outline_fuzziness = stroke_fuzziness * 20 The Fuzzier the Green outline is, the harder the green text is to read. So you want to set a small Fuzzy there to get the text sharp, and a high multiplier for the black fuzzy to create a larger shadow... I tired to set (DMC_stroke_fuzziness = 0.0) to get rid of the fuzziness, but that also removed the Fuzziness from the black outline and made it way to sharp and hard to read. You will just have to play with it. It took me several hours the messing with to get it the way I like... Also, if you find a multiplayer server that you dont need IC, you can make changes to the code, and respawn to see your changes. That file re-initializes on each respawn so you dont have to quit the game. Good to know...thanks. Link to comment Share on other sites More sharing options...
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