Greekbull Posted December 10, 2017 Share Posted December 10, 2017 Flying SEAD in 2.2 the first shot with a sidearm is working just fine. Subsequent shots detonate in the air right after firing. We were flying in MP yesterday and my squadron mates where experiencing the same issue. Thanks AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPC T-50 Stick Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal VFA-25 Fist of the Fleet Carrier Strike Group One(CSG-1) Discord Link to comment Share on other sites More sharing options...
Zeus67 Posted December 10, 2017 Share Posted December 10, 2017 Track file please. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Tango Lima Posted December 11, 2017 Share Posted December 11, 2017 (edited) I have the same issue MP with my friends, in Open Beta. Tango Lima/Scorpion Edited December 11, 2017 by Thomas Loeffelmann Link to comment Share on other sites More sharing options...
Zarma Posted December 11, 2017 Share Posted December 11, 2017 If it detonate immediatly = no lock. Try to unselect and reselect the sidearm between the two shots for a good lock. It's what I do and it works fine. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
Emmy Posted December 11, 2017 Share Posted December 11, 2017 AI flights will also ripple off Sidearms for no reason with detonation about 1000 feet in front of the jet(s) [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
Mr_Burns Posted December 11, 2017 Share Posted December 11, 2017 Im not sure if related but I set up 2 SAMs (Nevada 2.2) and get a lock tone on the side arm with a kill, but the tone doesnt stop so it lets you shoot another but it obviously self detonates. Single player. Link to comment Share on other sites More sharing options...
Zeus67 Posted December 11, 2017 Share Posted December 11, 2017 An unlocked sidearm will detonate in front of the aircraft. I you have fired the first sidearm then unselect sidearms and then reselect. That will clear the seeker and allow you to fire the second to another target. It is a bug that will be killed in due time. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea." Link to comment Share on other sites More sharing options...
Greekbull Posted December 11, 2017 Author Share Posted December 11, 2017 An unlocked sidearm will detonate in front of the aircraft. I you have fired the first sidearm then unselect sidearms and then reselect. That will clear the seeker and allow you to fire the second to another target. It is a bug that will be killed in due time. Good to know thanks for the heads-up! You guys are doing an awesome job on this! Thanks for being so responsive! AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPC T-50 Stick Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal VFA-25 Fist of the Fleet Carrier Strike Group One(CSG-1) Discord Link to comment Share on other sites More sharing options...
Fabion66 Posted December 15, 2017 Share Posted December 15, 2017 thanks for suggestion :thumbup:If it detonate immediatly = no lock. Try to unselect and reselect the sidearm between the two shots for a good lock. It's what I do and it works fine. Link to comment Share on other sites More sharing options...
Fabion66 Posted December 15, 2017 Share Posted December 15, 2017 thanks for suggestion :thumbup:An unlocked sidearm will detonate in front of the aircraft. I you have fired the first sidearm then unselect sidearms and then reselect. That will clear the seeker and allow you to fire the second to another target. It is a bug that will be killed in due time. Link to comment Share on other sites More sharing options...
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