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From the russian forum.....


Silver_Dragon

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Flashpoint 1 did have a 3D interieurs ������

 

... and in ArmA 2 and ArmA 3 it was removed again. Do you need an interior to fire a weapon?

Yes it would be nice to have, but this will cost you FPS again!

Playing: F-16C

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Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh

Ghost0815

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M-2 Bradley sights (Translate google)

 

http://forums.eagle.ru/showpost.php?p=2170826&postcount=168

Sight for. Bradley

1. 1x 25mm HE

10661882_820468634641693_5780434331219611127_o.jpg

 

2. 4x 25mm HE

10397035_820468647975025_6869120978828443498_o.jpg

 

3. 8x 25mm HE

10644294_820468644641692_6317275759109010889_o.jpg

 

4. 16x 25mm HE

10517261_820468851308338_670256926687884058_o.jpg

 

5. 16x 7,62

10636346_820468897975000_6669678306839855923_o.jpg

 

6. 16x TOW

10668992_820469034641653_8683418773627378927_o.jpg

 

7. 16x 25mm AP

10517219_820468937974996_5322384734308799818_o.jpg

 

8 Display rangefinder

10683512_820468987974991_8088574392625387863_o.jpg

 

9 Using the distance-scale (under the target height 1.3m)

10704378_820468947974995_7466923654965212586_o.jpg

 

10. 8x auxiliary sight and rangefinder scale. Exhaust a goal width 4m in "cone" bounded by a solid line, and on the scale of AP (right) look at the approximate distance to the target. And as a bonus - our elevation exposed to fire AP shells!

1956831_820468741308349_274341778088260086_o.jpg

 

11 Analogously to claim 10 only Excmo. PS If anyone knows what do you want "spears" on the main grid of sight, share. Did the right thing. So far, "Schaub had."

10688252_820468827975007_6745500818215658907_o.jpg

 

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What About bobbing roadwheels and suspension for tanks ?

Its something the esim dev team right out refuses to implement in sbp Because " it doesnt add to The experience "

It makes The tanks look outdated and clunky in steel beasts.

Steel beasts offers Very little innovation eyecandywise Because they have no other competitors.

CA seems to be a contenter from what ive seen so far and Lets face it The sbp,s grafics engine is starting to show Its limits and is allready Looking Very outdated . If they keep this up CA Will become The prime tank sim on The market

We do have Some simple suspensions like movement of The vehicles in CA . But when you turn on stabilisation in The options menu Them The vehicles movement dissapears as Well . I would like to see that Fixed in The future .


Edited by oscar19681

[sIGPIC][/sIGPIC]

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What About bobbing roadwheels and suspension for tanks ?

Its something the esim dev team right out refuses to implement in sbp Because " it doesnt add to The experience "

It makes The tanks look outdated and clunky in steel beasts.

Steel beasts offers Very little innovation eyecandywise Because they have no other competitors.

CA seems to be a contenter from what ive seen so far and Lets face it The sbp,s grafics engine is starting to show Its limits and is allready Looking Very outdated . If they keep this up CA Will become The prime tank sim on The market

We do have Some simple suspensions like movement of The vehicles in CA . But when you turn on stabilisation in The options menu Them The vehicles movement dissapears as Well . I would like to see that Fixed in The future .

 

nothing news of progress about them yet. Expected more news in the future.

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Dr.Lex talking about upgrades (tranlate by google):

 

http://forums.eagle.ru/showpost.php?p=2181064&postcount=2439

Самое интересно я уже показывал, а так, ждут исправления старых болячек и добавление новых, шутка., из фич, озвучка экипажа, звуки двигателей, выстрелов, темпы стрельбы для некоторы орудий, прицелы, пересмотр брони, специально для Альфа поправили скорость TOW , добавили звуки шагов для бойца с ПЗРК. На закуску, добавили РСЗО "Ураган".

------------------

The most interesting thing I have shown, as well, waiting for correction of old sores and adding new joke., Of features, voice of the crew, the sound of engines, the shots, the rate of fire for some guns, sights, armor revision, especially for Alpha trimmed speed TOW, added footsteps for a fighter with MANPADS. For a snack, added MLRS "Hurricane".

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  • 1 month later...
. But when you turn on stabilisation in The options menu Them The vehicles movement dissapears as Well . I would like to see that Fixed in The future .

 

Reason I could buy the Steel Beast to play with friend was exactly that. I got so sea sick with the waving and is one of few if not only one what made me feel sick. It might sound silly as all head movements in DCS airplanes or full 3D directions in fast games like Aliens vs Predator 2000 with Alien doesn't cause any problems.

 

But for same reason I have disabled the motions in CA as I can't stand the sideway waving without good reason (and in real life I don't get at all motion sickness on rough storm at sea, in helicopter, airplanes etc, only in some games).

 

 

 

I really wish that in future DCS maps get noise to terrain mesh so there would be covers, larger rocks, small hills etc that could offer the cover and concealment.

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  • 4 years later...

Looks nice, but how well are the tanks modeled compared to say "that other benchmark tank simulator"

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Looks nice, but how well are the tanks modeled compared to say "that other benchmark tank simulator"

 

CA never was planned as a realistic tank simulator. Was initial a JTAC desktop training system and actually has not plans to build a hardcore, only improvements. The old Jim videos show them.


Edited by Silver_Dragon
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