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Old 05-20-2017, 11:28 AM   #41
238thFalcon
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Quote:
Originally Posted by SinusoidDelta View Post
Here is a version that should work with JGSME.

https://www.dropbox.com/s/gbyfbz159u...JGSME.rar?dl=0

It tested out ok on my end but use at your own risk.

It's twice as large because it contains two directories. One for those with the standalone su-27 and one for those with flaming cliffs.
Thanks SinusoidDelta but small problem is here for FlamingCliffs version (i`m not check for Standalone Su27) - Missing texture in cockpit because you make archive with SU-27S-CPT-TEXTURES folder inside. Just archive dds files as SU-27S-CPT-TEXTURES.zip.

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Old 05-20-2017, 11:47 PM   #42
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asdasdsad
Quote:
Originally Posted by Knock-Knock View Post
Try this one, thesu27_cpt_glass_spec.dds. Just drag and drop the dds file onto the SU-27S-CPT-TEXTURES.ZIP

The three color channels control separate things.
R is specular intensity. 255 highest
G I think is specular power. The size of the 'hot spot'. 0 being largest. Didnt change it
B is reflectivity. 255 is full reflection.

It was using 247, 12, 247. I reduced to 64, 12, 128
Thanks for the info! The changes I made were basically guesswork. I'm still trying to understand how texture maps work.

Quote:
Originally Posted by 238thFalcon View Post
Thanks SinusoidDelta but small problem is here for FlamingCliffs version (i`m not check for Standalone Su27) - Missing texture in cockpit because you make archive with SU-27S-CPT-TEXTURES folder inside. Just archive dds files as SU-27S-CPT-TEXTURES.zip.

See attachments
Thanks for letting me know. I downloaded and unpacked the .rar to check for this problem but I don't see it. The textures were archived as .zip files not as folders when I checked. Let me know if I'm misunderstanding somehow


Here's the updated JGSME compatible version with KnockKnock's su27_cpt_glass_spec.dds:

Edit:
Fixed .zip texture structure according to 238thFalcon's post

Su-27 Cockpit glass quick fix JGSME v1.2

Last edited by SinusoidDelta; 05-21-2017 at 10:44 PM.
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Old 05-21-2017, 07:19 AM   #43
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SD, you will see what i mean if you double-click on that .zip. SU-27S-CPT-TEXTURES folder is inside. For correct archive when we open it we must have .dds files in that archive. In your archive when we open it we have folder SU-27S-CPT-TEXTURES.

Problem is Mods/aircraft/Flaming Cliffs/Cockpit/Textures/SU-27S-CPT-TEXTURES.zip/SU-27S-CPT-TEXTURES-ZIP folder after extract/install and dcs will not search for dds files in SU-27S-CPT-TEXTURES-ZIP folder as is in this pic:


Must be: Mods/aircraft/Flaming Cliffs/Cockpit/Textures/SU-27S-CPT-TEXTURES.zip and ziped .dds files inside as is on this pic:


Some people that don`t know how to put textures manualy will have MISSING TEXTURE in cockpit because path problem. Just that. Don`t get me wrong, your mod is great and i use it. (but I had to manually insert .dds files / re-do SU-27S-CPT-TEXTURES.zip). Maybe you don`t have MISSING TEXTURE problem because you have already inserted .dds files in correct place.
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Old 05-21-2017, 05:05 PM   #44
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Im a bit late in the thread but I want to say that while I understand the incoveniences it can cause and that it could be improved, I think the addition of the gauges reflection is very nice and realistic. IRL you would have to deal with them also and I guess at the right spot they can even blind you if they directly reflect the sun light directly in your eyes so I wont call it an "issue".

The problem is that the reflection is too simple and just translates into a perfect white instead of real reflections of different colors/intesities. Also I dont know what the su-27's mfd screen coating looks like IRL but some screens have that kind of "plastic" mate reflection which could be the case of the su-27.

So although it can and should be fine tuned, I think is a great addition which bring a lot of life to the cockpit (where we spend 99% of the time) , its realistic, and a lot of fun to deal with IMHO.

just my two cents.
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Old 05-21-2017, 10:38 PM   #45
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Quote:
Originally Posted by 238thFalcon View Post
SD, you will see what i mean if you double-click on that .zip. SU-27S-CPT-TEXTURES folder is inside. For correct archive when we open it we must have .dds files in that archive. In your archive when we open it we have folder SU-27S-CPT-TEXTURES.

Problem is Mods/aircraft/Flaming Cliffs/Cockpit/Textures/SU-27S-CPT-TEXTURES.zip/SU-27S-CPT-TEXTURES-ZIP folder after extract/install and dcs will not search for dds files in SU-27S-CPT-TEXTURES-ZIP folder as is in this pic:

Must be: Mods/aircraft/Flaming Cliffs/Cockpit/Textures/SU-27S-CPT-TEXTURES.zip and ziped .dds files inside as is on this pic:


Some people that don`t know how to put textures manualy will have MISSING TEXTURE in cockpit because path problem. Just that. Don`t get me wrong, your mod is great and i use it. (but I had to manually insert .dds files / re-do SU-27S-CPT-TEXTURES.zip). Maybe you don`t have MISSING TEXTURE problem because you have already inserted .dds files in correct place.
Thanks for explaining! I understand the issue now.

I re-packed the texture .zip's without the folders, just the textures. It should work fine with JGSME now:
Su-27 Cockpit glass quick fix JGSME v1.2

Last edited by SinusoidDelta; 05-22-2017 at 03:49 AM.
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Old 05-22-2017, 03:53 AM   #46
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Originally Posted by watermanpc View Post
Im a bit late in the thread but I want to say that while I understand the incoveniences it can cause and that it could be improved, I think the addition of the gauges reflection is very nice and realistic. IRL you would have to deal with them also and I guess at the right spot they can even blind you if they directly reflect the sun light directly in your eyes so I wont call it an "issue".

The problem is that the reflection is too simple and just translates into a perfect white instead of real reflections of different colors/intesities. Also I dont know what the su-27's mfd screen coating looks like IRL but some screens have that kind of "plastic" mate reflection which could be the case of the su-27.

So although it can and should be fine tuned, I think is a great addition which bring a lot of life to the cockpit (where we spend 99% of the time) , its realistic, and a lot of fun to deal with IMHO.

just my two cents.
meant to comment on this earlier. I totally agree the reflections could be improved. I think it's just a matter of

For a long time I was using c@sper's HD F-15 Cockpit. At some point the glass reflections on the gauges became so over bearing I had to stop using it. I don't have photoshop and at the time I didn't know a .dds plugin / previewer called normalmap existed for GIMP 2.8.

Any changes I made here were a complete shot in the dark. I've read a lot more about texturing dds but still don't fully understand it.

I'm still experimenting with how alpha layers work with rgb maps work with in general and DCS specifically.

Maybe some more people with knowledge of texturing can chime in?
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Old 05-22-2017, 07:32 AM   #47
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Quote:
Originally Posted by watermanpc View Post
So although it can and should be fine tuned, I think is a great addition which bring a lot of life to the cockpit (where we spend 99% of the time) , its realistic, and a lot of fun to deal with IMHO.

just my two cents.
I perfectly agree with your two cents
And I'm sure those reflections are being tweaked while ED is working on the new engine including the PBR rendering and even considering additional rendering techniques that wouldn't kill the frame rate.
We should have a better idea of the result in Normandy with the warbirds as they're probably the current priority.

Afaik the L-39 have a different and much more subtle fake reflection rendering on the instruments glass and that's also something that makes the cockpit so pleasing.

One other thing to consider with the fake reflection is that they look like wallpaper on surfaces with a stereoscopic rendering (mostly VR, but it's possible to have an idea of the issue with the anamorphic rendering). So that's something ED is also probably considering while modifying the existing textures.

I'm eager to see a polished result in our cockpits.
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Old 05-23-2017, 12:21 PM   #48
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I perfectly agree with your two cents
And I'm sure those reflections are being tweaked while ED is working on the new engine including the PBR rendering and even considering additional rendering techniques that wouldn't kill the frame rate.
We should have a better idea of the result in Normandy with the warbirds as they're probably the current priority.

Afaik the L-39 have a different and much more subtle fake reflection rendering on the instruments glass and that's also something that makes the cockpit so pleasing.

One other thing to consider with the fake reflection is that they look like wallpaper on surfaces with a stereoscopic rendering (mostly VR, but it's possible to have an idea of the issue with the anamorphic rendering). So that's something ED is also probably considering while modifying the existing textures.

I'm eager to see a polished result in our cockpits.

Yap, they are being tweaked no doubt. Look at the reflections in the F-86 gauges in Normandy map...they look great!
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