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Porco sai che condivido in pieno... D'altra parte io i moduli dell'altro prodotto li ho tutti e ci avrò sopra forse 4 o 5 ore di volo, un motivo ci sarà...

È che purtoppo non sono abituato a farmi prendere per il culo e, magari sbagliando per carità, mi ci sento...

Perché se guardo i fatti e metto da parte il romanticismo e la passione, l'EA della ED, soprattutto in ambito WWII, è piu un kickstarter/crowfunding...e non mi si può dire di no...

Guarda come portano avanti il tutto... Il problema del sole sullo Spit... Quanto è andato avanti? O del gunsight random? L'A-8 era a sorpresa mica tanto... Ma se devi buttarlo fuori e poi in tre mesi (tre mesi ohh) non introdurre nulla, manco il texture template, risolvere un numero di bug inferiore a quelli introdotti in seguito e iniziare a parlare già del prossimo crowfun...EA....scusate EA, il P-47 questa è a mio modo di vedere una presa per il culo...

 

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Porco sai che condivido in pieno... D'altra parte io i moduli dell'altro prodotto li ho tutti e ci avrò sopra forse 4 o 5 ore di volo, un motivo ci sarà...

È che purtoppo non sono abituato a farmi prendere per il culo e, magari sbagliando per carità, mi ci sento...

Perché se guardo i fatti e metto da parte il romanticismo e la passione, l'EA della ED, soprattutto in ambito WWII, è piu un kickstarter/crowfunding...e non mi si può dire di no...

Guarda come portano avanti il tutto... Il problema del sole sullo Spit... Quanto è andato avanti? O del gunsight random? L'A-8 era a sorpresa mica tanto... Ma se devi buttarlo fuori e poi in tre mesi (tre mesi ohh) non introdurre nulla, manco il texture template, risolvere un numero di bug inferiore a quelli introdotti in seguito e iniziare a parlare già del prossimo crowfun...EA....scusate EA, il P-47 questa è a mio modo di vedere una presa per il culo...

 

 

Personalmente trovo questo punto di vista negativo a prescindere perchè se si guarda bene le prese per il fondo schiena ci sono anche e soprattutto nel moderno, ecc.. , nel senso che non mi pare sia un discorso circoscritto alla WW2 quanto proprio a DCS in generale per come è impostato, troppe cose, troppo di tutto ed è chiaro che non riescono a stare dietro a tutto forse anche perchè non hanno programmato con sufficente anticipo cosa è diventato DCS e quindi sono con la classica acqua alla gola e cercano di mettere una pezza qui e la con il risultato che tutti vediamo, bugs che si trascinano per mesi però contemporaneamente annunciano moduli nuovi mettendo altra carne al fuoco sopra una griglia già più che intasata, non è difficile immaginare le conseguenze...

 

 

Eppure nonostante tutto per quanto mi riguarda, pur con tutte le critiche del caso, rimango comunque su questo ambiente simulativo, sia perchè mi permette di volare con una grande varietà di velivoli, sia perchè non ho tempo di seguire più simulatori, sia e soprattutto perchè solo in DCS ho trovato quel feeling che secondo me è indispensabile e che crea quel filo indissolubile che non ho trovato in altri ambienti simulativi.

 

 

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Concordo con tutti, ma poi mi domando: se una soluzione a tutto questo c'è, qual è? All'uscita del viper, o del p47, che facciamo? Comperiamo ancora, per l'ennesima volta, a scatola chiusa, un prodotto che già sappiamo al 90% buggato o incompleto? Oppure li lasciamo lì dove stanno, come se non fossero mai usciti, e continuiamo a chiedere sul forum gli upgrade di ka-50 e a-8? Perché dal mio punto di vista non è solo questione di pagare: io non avrei nessun problema a pagare per un black shark 3 o anche per un a-10c upgrade che anche solo risolvesse i bugs e aggiornasse la veste grafica. Ho molti più problemi a pagare per l'ennesimo nuovo modulo, viper o chi per lui, incompleto e strapieno di bugs, e che così resterà per mesi e anni.

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Personalmente ( e in Squadron lo sanno...) non comprerò più moduli ED ma solo terze parti... Se questo vuolndire non avere il 16 o il Thunderbolt beh... Sti kazzi...

Per Falco, il mio discorso è sul WWII perché di quello si parlava, ma sul moderno è simile... É il modus ooerandi in toto che avverso e che ritengo poco professionale...

Poi rimango su DCS? Sicuro.. Non ci sobo alternative quindi...

Ma ciò non toglie che da consumatore/finanziatore credo che incensare o difendere un modo d'operare sbagliato figlio del monopolio non sia corretto. Con questo chiudo.

 

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Beh non è che con le terze parti ci sia poi così da stare allegri: se l'av-8b fosse di ED forse sarebbe quasi meglio...
Non ce l'ho l'Harrier, ho il Mirage e non mi lamento, ho l'F-14 e mi lamento ancor meno visto che pur con la sua complessità è una spanna sopra a tutti come realizzazione... I fix anche per cazzate ED, arrivano subito... Stiamo su piani differenti... E non hanno il potere economico/umano di ED...

 

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Personalmente ( e in Squadron lo sanno...) non comprerò più moduli ED ma solo terze parti... Se questo vuolndire non avere il 16 o il Thunderbolt beh... Sti kazzi...

Per Falco, il mio discorso è sul WWII perché di quello si parlava, ma sul moderno è simile... É il modus ooerandi in toto che avverso e che ritengo poco professionale...

Poi rimango su DCS? Sicuro.. Non ci sobo alternative quindi...

Ma ciò non toglie che da consumatore/finanziatore credo che incensare o difendere un modo d'operare sbagliato figlio del monopolio non sia corretto. Con questo chiudo.

 

 

Guarda che notoriamente sono uno dei maggiori critici sull'operato della ED con DCS , però questo abbiamo e questo dobbiamo usare visto che come dici giustamente mancano le alternative parlando di sim dello stesso livello simulativo, discorso che per me vale anche per la WW2, poi certo c'è l'altro "innominabile" che però ritengo essere di una categoria diversa e quindi non direttamente confrontabile, poi come sempre sta al singolo fare la scelta che più si avvicina e soddisfa le proprie aspettative, esigenze, ecc..., a cui aggiungo che magari cercare di vedere il bicchiere mezzo pieno piuttosto che sempre mezzo vuoto può essere un punto di vista utile per approcciarsi a DCS con maggiore serenità per usarlo più proficuamente e con più leggerezza, del resto è un simulatore che dovrebbe servire a permetterci di rilassarci un paio d'ore la sera coltivando la nostra passione ma se questo diventa una ulteriore occasione di stress e incazzature...insomma credo di essermi spiegato, e coon questo chiudo anch'io...:smilewink:

 

 

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"Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde

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Welcome to the team! Today we are pleased to announce that BIGNEWY will be joining the Eagle Dynamics team as a second Community Manager, he will be focusing on our forums, Steam forum, Facebook, Youtube channel, tech support tickets and Discord. BIGNEWY has been a very active moderator and tester for us for several years and he is very passionate about DCS World and has been a great help to me and the rest of the moderation team for a long time.

 

I am sure he will help to continue to improve community support, and product testing going forward.

 

Welcome to the team BIGNEWY!

The rest of the Eagle Dynamics team

 

 

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Nuova patch versione Open Beta:

 

 

DCS 2.5.5.35461 DCS World

  • ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
  • URAL-4320T now takes damage as expected
  • Naval Units now have health bars on the F10 map
  • ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
  • Dedicated Server. Issues with -norender and AI not attacking now fixed.
  • ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
  • Corrected trees shadows.
  • In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
  • ME. Error when click on task Embarking, after changing infantry group - fixed.
  • ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
  • SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
  • SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
  • The spreading under fire of ground units - restored.
  • AI aircraft will not react to lock by undetectable optical systems.
  • Nose illumination lights don't longer illuminate the nose - fixed.
  • F10 map. The names of enemy airfields will not float away in the Fog of War mode.
  • MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
  • ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
  • ME. Error when trying to delete cloned task - fixed.

 

DCS F/A-18C Hornet

  • JSOW/JDAM Launch Zones will now update when switching to TGP TGT Point
  • Maverick no longer tries to lock while during slew to TGT Point with Non-Realistic TDC Slew Option
  • Weapon Programming no longer retained after the aircraft is shut down
  • Auto-bombing no longer affected by unselected waypoint altitude
  • AGM-65E(F) indicates RDY when Master ARM is SAFE - fixed.
  • Added some more input commands for FLIR controls on Right Console on Sensor Panel for 3-pos switches in category "Special For Joystick".
  • AGM-65 FOV can be changed even when not selected.
  • Aircraft position initialization, WPT designation isn't canceled by range if aircraft position is invalid.

 

DCS MiG-21bis by Magnitude 3 LLC

  • Adjusted alpha channel for afterburner flame effects. (WIP)
  • Added missing floodlights.
  • Corrected directional sounds
  • Increased volume of external engine sound.

 

DCS Christen Eagle II by Magnitude 3 LLC

  • Decreased volume of structural stress sounds.
  • Corrected error from having the module show up twice in the mission editor.

 

DCS F-14 Tomcat by Heatblur Simulations

  • NEW: JESTER can now tune radar elevation for a specific distance and altitude
  • Added JESTER Elevation Menu
  • Adjusted trim speed
  • Adjusted pitch damping
  • Adjusted power at low speeds
  • Adjusted Speedbrake drag
  • Adjusted pitch moment with gear and flaps
  • Adjusted High AOA buffeting to start at higher alpha
  • Fixed VF-24 Livery
  • Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
  • Fixed swapped x and y in map markers, will work with JESTER again
  • Fixed possible right engine flameout bug on in-air respawn
  • Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
  • Added SP and COOP (2 Crews) version of Watching the Devildog
  • More Tweaking to Afterburners (which remain WIP)

 

DCS 2000C by RAZBAM

  • Weapons System Command enabled.
  • Radar search behavior updated to simulate real radar:
  • Radar antenna in TWS will not follow locked target.
  • Contact icons can disappear if they are not inside the radar sweep.
  • Contact icons now display on which bar they are located.
  • Following keybinds are modified:
  • Special Modes FWD to Weapons SystemCMD FWD
  • Special Modes AFT to Weapons SystemCMD AFT
  • Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
  • Updated Mission 06 of the campaign:

    - fixed the AI flight lead behaviour. He will now drop bombs from the

    - south and return to the anchor point.

    - fixed rare problem with the AI flight lead not taxiing.


 

DCS AV-8B by RAZBAM

  • Full set of 20 training missions made by Baltic Dragon is now available.

 

DCS C-101 by AvioDev

  • Added cockpit lighting synchronization in multicrew.
  • Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
  • Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
  • Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
  • Radioaltimeter DH light will not illuminate now above 2000 ft.
  • Added wing condensation effect.
  • Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).

 

DCS Su-27

  • Corrected Su-27 training mission "Internal 30 mm Cannon".

 

DCS Spitfire IX

  • Added german Spitfire flight manual
  • Sun glare issues fixed

 

DCS F-5E

  • Combat Mix set as default munition mix for cannon.
  • Added interface for assignment of default AMMO type.

 

Campaigns

  • F-15C: The Georgian War campaign by Baltic Dragon:
    - M10: Adjusted windsock position to prevent interference with AI flights.
    - M11: Adjusted windsock position to prevent interference with AI flights.
    - M12: Prevented Flanker despawning after landing from triggering an ROE violation.
    - M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
  • F-15C Aggressors BFM Campaign by Maple Flag
    - Corrected Tanker speeds, altitudes, radios and TACANs
    - Updated documents to add tanker info
    - Corrected some voice over triggers to stop overlaps

 

 

 

Link: https://forums.eagle.ru/showpost.php?p=4027528&postcount=68

 

 

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DCS WWII Asset Pack News

 

We know many of you are excited to have new additions to the WWII Asset Pack and today we can show you that the skies and seas will be a little busier. First, we have the Douglas A-20 Havoc G. This variant came into service in February of 1943, and was the most produced version of the Havoc. It has two Wright R-2600 14 cylinder radial engines and is equipped with six fixed 12.7 mm Browning machine guns in the nose and two 12.7 Browning machine guns in a dorsal turret. It can carry up to 4000lbs of bombs and was considered a formidable light attack bomber. We believe it will be a great addition for missions in DCS WWII.

WIP-A-20-01-178.jpg

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WIP-U-boat-Type-VII-01-178.jpg

WIP-U-boat-Type-VII-02-178.jpg

Coming to the waters of DCS WWII is the Type VIIC German U-boat. A workhorse of the German Navy starting in 1940, this U-Boat saw extensive action throughout the war. In 1942 the German navy experimented with what was called “U-flak”, adding extra anti-air protection to their submarines. While this worked for a short time, the RAF made their own adjustments, and the U-flak boats were discontinued and converted back to standard attack boats.

New Model for the T-72B3 coming

 

Coming soon to the DCS World battlefields is an updated model of the T-72B3. This upgraded version of the T-72B saw action in Syria and is destined to keep the type operational into the foreseeable future. The tank is equipped with a 125 mm smoothbore main gun, a 12.7 mm roof-mounted machine gun, and a coaxial 7.62 mm machine gun. It can also fire the 9M119 and M119M guided missiles. It is equipped with the same armor used on the T-80 and T-90 main battle tanks. This new model should bring a lot more immersion to not only ground attack missions, but Combined Arms as well.

WIP-T-72B3-01-238.jpg

WIP-T-72B3-02-238.jpg

WIP-T-72B3-03-238.jpg

DCS World Open Beta Update

 

This week we released a new Open Beta update with the following highlights:

 

  • Issues with -norender and Dedicated Server were solved
  • Issues with JDAM and Auto-bombing on the Hornet fixed
  • Spitfire sun glare fixed
  • Many updates to RAZBAM, Heatblur and Magnitude 3 modules

You can read the complete changelog here.

Next week we plan an update to the “Stable” version.

Many thanks to all our faithful community.

Yours sincerely,

The Eagle Dynamics Team

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"Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde

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Campaign Developer Information - Getting Started

 

Dear all,

 

For those of you out there that are interested in creating content for DCS World in the form of 3rd Party Campaigns, your first step is to prepare information on the features of your campaign, and at least 2-3+ complete missions that will demonstrate the quality of your campaign. Once you have that prepared you can email (norm@eagledynamics.ch) or PM me here.

 

Once I have checked over what you have submitted, we can move on the licensing and such and get you on the road to 3rd Party Campaign creation for DCS World.

 

If you have any questions or concerns about this, you can PM me at any time.

Thanks!

Norm/NineLine

Link: https://forums.eagle.ru/showpost.php?p=4045038&postcount=1

 

 

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A quest'ora ancora nessun aggiornamento per la OB.. Ho paura che anche questa settimana non uscirà nulla..

 

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A quest'ora ancora nessun aggiornamento per la OB.. Ho paura che anche questa settimana non uscirà nulla..

 

https://forums.eagle.ru/showpost.php?p=4045067&postcount=2933

 

Da Nineline

Dear all, once again this week there will be no Open Beta update, I am sure most of you figured this out, but a proper build with the Viper is being created. While I cant say when for sure it will come, that is the current goal of the next Open Beta.

 

Thanks as always for your support and patience.

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"Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde

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I have a problem with NS 430, I finished installing it but I don't know how it can be seen in airplanes, which is the telca that makes it appear in cockpit of airplanes or helicopters, could someone help me with this issue, thanks

bue152 maybe you didn't realize it, but you posted your question in the wrong Thread, anyway, after the installation, you went to see here?

 

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A quest'ora ancora nessun aggiornamento per la OB.. Ho paura che anche questa settimana non uscirà nulla..

 

 

Mi sembra di aver letto che questa settimana saltavano...

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Immagino che a questo punto, molto probabilmente, con l'uscita della prossima Patch arriverà anche sto benedetto F-16.

 

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Immagino che a questo punto, molto probabilmente, con l'uscita della prossima Patch arriverà anche sto benedetto F-16.
L'ho scritto nel mio replay sopra, Nineline ha detto che stanno ritardando per fare uscire il Viper con la prossima OB.

 

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DCS: F-16C Viper Release Update

 

Dear all, we are very sorry for the confusion regarding the release date which was registered on Steam. Since we started the pre-order, we stated that the early access release would be sometime in early Autumn 2019. On Steam, we were requested to enter a best estimate date in order to make the product available for pre-order. This happened months ago and at the time our best estimate was 25 September 2019. However, on the store page, we indicated early Autumn 2019 which is the official project release plan and this has been reflected in almost all videos, updates, and other news on this project. We will announce the actual day of release next week.

DCS: P-47 Turbocharger Development

 

Our FM designer, Dmitry “Yo-Yo” Moskalenko, shares some insight into the development of the P-47, specifically the turbocharger unit.

The P-47, in my mind, will be one of our most interesting aircraft from an engine handling point of view. We believe that it will be very challenging for users. It is one of the most interesting planes for developers from an engineer's point of view.

Let’s start from the point that this plane has no automatic boost control for manifold pressure, so it’s very easy to have it under or over-boosted during a dogfight. The automatic turbo governor of A-13 type (the most popular type) is far from perfect as the MP rises during climb and requires the pilot’s attention. Besides that, the pilot must watch the turbine speed and reduce boost not to over-speed as well as watch the carb temperature to avoid detonation.

Charts_1-720.jpg

Modelling the turbocharger, on the one hand, was new for us, but on the other hand, it represented an expansion of our existing thermodynamics method of modelling gas turbines and piston engines. So, we just added two existing parts: a turbine and a compressor coupling with a shaft, as we did for a gas turbine engine. The waste gate – a nozzle with a variable area – was used in our gas turbine engines and even in the War Emergency Power system for FW190A8 (waiting for its red button in the cockpit). The standard P&W R2800-5 engine with two-stage single speed geared supercharger receives fresh air not from the ram inlet but from the turbo supercharger – compressed and warmed through the intercooler which lowers its temperature. The exhaust gas flow feeds the turbine for compression.

Charts_2-720.jpg

Our system of equations, based on mass conservation law for airflow through the engine and gas parameters at each station, is now much heavier than with simple supercharger but remains robust. An automatic governor maintains the backpressure controlling the waste gate area. As nobody knows the exact parameters of the turbine and the charger, research was conducted as usual to determine their parameters from the data contained in several available test reports.

After calculations, the turbocharger was tested using the same schedule as for the real flight test profiles. The results are shown in the graphs. The first graph is a result of the “hands-off” test showing the backpressure kept at the same level as was set on the ground to generate 52” of Manifold Pressure and thus engine power increases with altitude gain. The second graph represents the test with MP kept constant manually, similar to the real test.

BC-Const-Pressure-720.jpg

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Damage Model Development Update

 

As we draw closer to the release of the new damage model, we would like to share some more of the small details that we think are really going to make this exciting for users once they get to try it themselves.

In modelling the different systems on the aircraft, we also focus on many aspects of the undercarriage. Now you can lose brakes on a specific wheel, suffer hydraulics failure on particular piston, and even damage the drives for the gear themselves. In addition and as shown in the images below, you can take damage that would cause the up or down locks to fail. This means you could suffer gear droop or gear collapse on landing.

NewDM_GearUpLock-720.jpg

NewDM_GearDownLock-720.jpg

As always we appreciate your patience and support as we prepare this radically new damage system for you. We are very excited for you to try it out for yourselves.

Reflected Simulations Screenshot Contest

 

Celebrating the release of his 3rd WWII campaign, Reflected Simulations announced a screenshot contest. The 2 best submissions will be rewarded with a key to his upcoming F-86F Sabre campaign, or one of his WWII campaigns. You can apply until October 31st by posting your screenshots in this thread.

As always, we highly appreciate your support!

Yours sincerely,

The Eagle Dynamics Team

:thumbup:

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