WindyTX Posted February 12, 2019 Share Posted February 12, 2019 Pull up on the left. Anti coll light out means cleared behind. Amber I think meant cleared in it's been a long time. Green meant you were getting fuel Flashing green meant you had all they were gonna give you. You don't always get to fill up. Red break away but I never saw one of those After you were done pull up on the right side and then off you go. It was actually easier. Sent from my ONEPLUS A6013 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
oldcrusty Posted February 12, 2019 Share Posted February 12, 2019 ...I would love silent procedures to be implemented so I don't have to use the radio but that might be asking too much... I don't think it's asking too much. It would probably take one dev 30 sec. to change that. Same as carrier lights...:smartass: Link to comment Share on other sites More sharing options...
Deano87 Posted February 12, 2019 Share Posted February 12, 2019 I don't think it's asking too much. It would probably take one dev 30 sec. to change that. Same as carrier lights...:smartass: What? Silent ops isn’t a 30 second job. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again. Link to comment Share on other sites More sharing options...
oldcrusty Posted February 12, 2019 Share Posted February 12, 2019 What? Silent ops isn’t a 30 second job. Probably not;) For me and few other folks it's as simple as having a tanker flying around with drogue extended and ready to pass some gas... The rest is in our imagination including how much gas per bird, procedures, etc. then again... I'm already used to scrolling through silly menus (in VR) and I can "text" the tanker for clearance:glare: Link to comment Share on other sites More sharing options...
XtraChrisP Posted February 13, 2019 Share Posted February 13, 2019 EMCON Refueling: Form up in left joined Tanker observer has an Aldis lamp he's flashing at you Basically one long flash means you're cleared to the next position Joined-Astern-Contact-Disconnect-Reform If the receiver stays in the basket after the disconnect flash, he wants more fuel Quick flashes on the Aldis mean breakaway Pod lights are wrong in-game, Amber=Tanker ready. Green=Fuel flow, Red=Hyd failure in pod, plug at your own EXTREME risk (droopy hose-sine wave-more parts/less parts). The tankers should have the hoses in trail waiting for the receiver if they know they're coming. Would love to see corrected pod lights, hose markings, and trail behavior in the game Link to comment Share on other sites More sharing options...
dolfo Posted February 13, 2019 Share Posted February 13, 2019 Personally apart from the drogue not being trailed before you got to the pre contact position ... Seems to be fixed now. Link to comment Share on other sites More sharing options...
WindyTX Posted February 13, 2019 Share Posted February 13, 2019 Is that today's update ? Sent from my ONEPLUS A6013 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
dolfo Posted February 13, 2019 Share Posted February 13, 2019 Is that today's update ? Sent from my ONEPLUS A6013 using Tapatalk Yep. Tanker streams both baskets when intention to refuel. Left basket is "active". Link to comment Share on other sites More sharing options...
XtraChrisP Posted February 13, 2019 Share Posted February 13, 2019 Yep. Tanker streams both baskets when intention to refuel. Left basket is "active". Very cool! I was complaining about that just a couple post ago. Thank ED :thumbup: Link to comment Share on other sites More sharing options...
Mule Posted February 13, 2019 Share Posted February 13, 2019 ;3795086']Cool' date=' you’re still wrong tho[/quote'] :thumbup: Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
Banzaiib Posted February 14, 2019 Share Posted February 14, 2019 What would also be nice is if the tanker talked to the pilot like he would in real life and warned about up coming turns ;) 100% this! He could also ask my how my day is going... I'm a person, after all. Link to comment Share on other sites More sharing options...
WindyTX Posted February 15, 2019 Share Posted February 15, 2019 I couldn't get them to stream the basket on the 1st call want tanker was it that was working. Sent from my ONEPLUS A6013 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
dolfo Posted February 15, 2019 Share Posted February 15, 2019 (edited) I have observed it working with the KC130 and 135. Edit: It might be that the task 'orbit' is required for the baskets to trail when intent to refuel. Would be nice if the basket did not immediately detach from probe when 'transfer completed'.basket trail trial 001.trk Edited February 15, 2019 by dolfo further info Link to comment Share on other sites More sharing options...
WindyTX Posted February 15, 2019 Share Posted February 15, 2019 I have observed it working with the KC130 and 135. Edit: It might be that the task 'orbit' is required for the baskets to trail when intent to refuel. Would be nice if the basket did not immediately detach from probe when 'transfer completed'.Ah OK thanks will try that tomorrow Sent from my ONEPLUS A6013 using Tapatalk I7 3930 4.2GHz ( Hyperthreading Off), GTX1080, 16 GB ddr3 Hotas Warthog Saiteck Combat Pedals HTC Vive, Oculus CV1. GTX 1080 Has its uses Link to comment Share on other sites More sharing options...
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