F18 GUN SIGHT ACCURACY - Page 3 - ED Forums
 


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Old 08-01-2018, 12:15 AM   #21
Gnat11
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Now kinda funny thing:
I finally rembered to save a track of flight where gun pipper was displayed low and bullets flew well above the target. I was just checking the track, but in replay the gun pipper works perfectly. So instead of showing how bullets fly well above the target, with pipper right on target and IN RNG, replay shows pipper above the target and bullets flying where pipper aims...
After second gun run, I was switching from CCIP to MAN and back. While in mission I remebered how pipper moved up while swicthing from CCIP to MAN, and down while from MAN to CCIP, in replay it moves the other way round.
So, at least to me, gun pippers is displayed kinda randomly.
Note to trk: It is custom mission, gun attacks starts +/- after 15 mins (08:45 in game time)
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File Type: trk Hornet guns 1.trk (2.16 MB, 4 views)
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Old 08-02-2018, 02:05 AM   #22
raelias
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I confirm having the same problem with the reticle solution for the air to air gun, at different ranges and angles, including level flight
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Old 08-03-2018, 10:28 PM   #23
Gnat11
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Another attempt as in my previous post, similar results. Sceens compare how I see gun CCIP pipper in-game and later in replay. What could be wrong?
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Name:	03 Gun fire in-game 2.png
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Name:	04 Gun fire replay 2.png
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ID:	191372  
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Old 08-09-2018, 09:43 PM   #24
Sandman1330
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I'm finding the greatest problem with the gunsight is air to air in multiplayer. It must be lag or something, but the gunsight jumps around so much I can't even use it.

I usually have around 200 ping as the servers I use are in Europe (I'm in Canada). I don't have an issue in single player.
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Old 08-10-2018, 10:17 PM   #25
raelias
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Solution for A-G gun is just wrong, it always go long, sometimes on level A-A especially at close range it goes way above as well
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