Through The Inferno (Normandy 1984 - Modern) - Highly dynamic and endless mission - ED Forums
 


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Old 07-14-2018, 12:32 AM   #1
deadlyfishes
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Default Through The Inferno (Normandy 1984 - Modern) - Highly dynamic and endless mission



You can DOWNLOAD the latest version here via ED User Files--->
[https://www.digitalcombatsimulator.c...files/3301188/]



Singleplayer or Private Co-op Only

Looking for the multiplayer server?
Multiplayer Server Info Thread:https://forums.eagle.ru/showthread.php?t=185281




___


WHY PLAY TTI AND HOW IT WORKS:

  1. CHOOSE FROM THE WIDE VARIETY OF MODERN AIRCRAFT
  2. CHOOSE ANY MISSION TYPE TO BE GENERATED

    - This mission can generate a WIDE VARIETY of mission scenarios.

    - Ground missions are generated in a random location on the map, with a random pool of units, and placed in different positions within the mission zone. Each ground mission generation will be completely different every time one is generated.

    - There are many potential areas for ground missions that utilize the majority of the map, you'll be able to explore many areas of the map for a wide variety of terrain challenges and experiences.

    - Air missions will generate a random flight of enemy bandits. The airframe, of the bandits will be random. Their initial spawn point will be random. Their altitude, waypoints and waypoint altitude will be randomized every time as well. A simple yet very comprehensive dynamic A2A mission generator makes for an amazing and unpredictable A2A experience! Choose from a variety of A2A difficulties as well.
  3. You can switch (pause, choose slot) to change aircraft at ANY TIME without having to quit the mission to reload a new one!

    You'll never need to create your own scenarios (too predictable) again!
  4. Amazing Auto-lasing JTACs will designate targets for you without any interaction menu fumbling (no 9-line, readback, buggy comms) Other scripts include CTLD (helo menu for crates/building/sling loading) and an AWACs reporter to help you locate bandits.
  5. The mission is ENDLESS. Repeat or do new missions as long as you'd like.

FEATURES:
  • Wide variety of aircraft to choose from
  • "Never the same experience" for every type of mission.
  • Ground and Sea Mission generate enemy units dynamically, at random positions within an AO, and their unit composition will be random as well.
  • Air to air missions will generate random enemy aircraft types, and they will spawn at a random position, and will have random tasks/waypoints of their own each time an air to air mission is generated!
  • Do things on your own time. Want to fly around a bit before you start? Sure, accept and start missions on your command.
  • Several types of missions to choose from
  • Do several missions at once (multiplayer recommended) for a larger-scale operation
  • JTAC Autolase
  • Repeatable/endless missions that are never the same each time
  • Call in for backup friendly AI CAP reinforcements
  • Great for co-op
  • Great for beginners and veterans
WHAT'S INCLUDED?
Several variations of the mission is included:
ALIVE VERSION:
  • All missions will start automatically. --Just like playing on the multiplayer server!
  • Enemy A2A AI will spawn automatically, but can still be spawned manually if you'd like using the F10 - Other radio menu
  • Random SAM sites will generate in a random unknown location every 30+ minutes.
  • Random air traffic is active. You will see friendly civillian non-combat planes randomly flying their own routes.
STANDARD VERSION:
  • All missions must be triggered MANUALLY via the F10 Other - Radio Menu. -No random air traffic.
Both versions include a "Non-smoked targets" variation where the JTAC will not smoke designated targets.


Additionally, all versions of TTI include:

"ZEUS" MAP MARKER SPAWNS AND COMMANDS:
You can CREATE and DESTROY units out of thin air at ANY location you choose on the F10 map, like in "Zeus" mode from ArmA 3. (Details in the briefing on how to use these commands)


-Spawn in enemy aircraft of your choosing and at the location you desire for practice. (Spawning list is in the briefing/readme)
-Spawn in a JTAC for your friend to control (via combined arms)
-Spawn in an Abrams tank for your friend or for your self to control (via combined arms)




Spawnable Units List: (also located in the readme and briefing!)
Spoiler:

REDFOR: (all are 2-ship groups)
  • f5_red
  • f4_red
  • f14_red
  • f16_red
  • f15_red
  • m2000_red
  • su30_red
  • su33_red
  • su27_red
  • mig21_red
  • mig29_red
  • drone_red
  • abrams_red
  • t80_red
  • bmp_red
  • truck_red
  • armor_group_red
  • infantry_group_red
BLUEFOR:
  • f5_blue
  • f4_blue
  • f14_blue
  • f16_blue
  • f15_blue
  • m2000_blue
  • su27_blue
  • mig21_blue
  • mig29_blue
  • drone_blue
  • abrams_blue
  • t80_blue
  • bmp_blue
  • truck_blue
  • armor_group_blue
  • infantry_group_blue
  • jtac


Currently a big limitation with this Zeus Spawning System is that you cannot stack the same unit type. Doing so will reset the unit by deleting the previous one and spawning a new one.
I'm working on improving this script to add the ability to stack units and more features, so please stay tuned for any updates.


____________________________________


EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.


There is a tutorial readme file on how to do this.


You can also just look here to see what kind of mission settings are editable and what they change:


HOW TO CHANGE MISSION SETTINGS:


GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

There you can edit the number values for adjusting the mission properties.

AFTER EDITING, SAVE MISSION!!!!!

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

This is what each setting does:



Spoiler:


a2a_respawn_time = TIME IN SECONDS BETWEEN EACH AUTOMATIC A2A SPAWN (TTI ALIVE ONLY)
sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES (TTI ALIVE ONLY)
sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN (TTI ALIVE ONLY)

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

You can set the number to 0 if you do not want that unit type at these missions.

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD
a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD
a2g_hard_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY
a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY
a2g_easy_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_helo_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HELO
a2g_helo_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HELO

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT
a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT




____________________________________

Other versions of Through The Inferno on other maps/regions:

DCS Caucasus Map:
https://forums.eagle.ru/showthread.php?t=198221

DCS NTTR Map:
https://forums.eagle.ru/showthread.php?t=198219

DCS Pesian Gulf Map:
https://forums.eagle.ru/showthread.php?p=3496171

DCS Normandy Map (WW2):

https://forums.eagle.ru/showthread.php?t=198218

DCS Normandy Map (Modern):
https://forums.eagle.ru/showthread.php?p=3565516



_____
Mission update changelog ():
Spoiler:



UPDATE 07/13/2018:
- Initial release of TTI Normandy 1984



UPDATE 07/18/2018:
- Mission file updated and saved with this DCS Update Patch
- Added ICLS Channel 5 to Carrier CV-74 Stennis


- Added/Changed CV-74 Stennis ATC Frequency to 115.5 AM

- Added Changed LHS-1 Tarawa ATC Frequency to 125.5Mhz AM

- Added the aforementioned frequency information to the in-game briefing.



UPDATE 07/21/2018:
- Added custom kneeboard page with frequencies/tacans



UPDATE 12/17/2018: v1.03

- Added "Zeus" spawning/destroying feature.
- Added "ALIVE" versions which act similarly to the multiplayer version of TTI.
- Added more objects to Stennis Carrier.
- Added Random Air Traffic for "ALIVE" versions.
- Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units.
- Stennis Carrier will now shoot at enemy planes.
- Changed smoke colors. Smoke colors specified in briefing/readme.
- Added "BULLSEYE" waypoints for the F/A-18C in preparation for an upcoming update to the module.
- Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier where applicable)




UPDATE 12/17/2018 - 2: v1.03a

- Fixed CV-Stennis ATC Frequency to be 225.50Mhz AMwhich was on another frequency that didn't work with the Hornet.


UPDATE 01/17/2019 - 1: v1.04

- Added 'configurable' mission settings for TTI SP. Check the readme file on editing mission settings for more details.





____________________________________

Available missions:

Air to Air - Spawns a dynamically created enemy element flight. Choose between different difficulties. NOTE: These missions can infinitely stack. It is advised to spawn one at a time, and only spawn new A2A missions when one is complete.

Air to Ground - The mission will dynamically generate ground targets in a random location. There are several difficulties to choose from:
  • HARD - SAMs may be present.
  • EASY (Multirole) - No SAMs will be present.
  • Helo - These missions will spawn closer to the home base.
  • Helo Infantry Assault - These missions are designed for dropping off troops and/or utilizing gunship helos.
____________________________________

JTAC Autolase

TACs AUTOMATICALLY lase/smoke targets.
No need to communicate with JTAC.
Use "JTAC Status" in your F10 - Other Menu for more JTAC details on marked targets.
JTACs will prioritize SAMs and AAA when designating units in a large group.

____________________________________

CTLD - Complete Troops and Logistics Deployment Script for Helos

Build AAA Defenses.
Transport Tanks, Humvees and more.
Pickup troops and drop them off into battle.
More details here:
https://github.com/ciribob/DCS-CTLD
____________________________________

Modules that I've included:
  • FC3 Aircraft
  • F/A-18C
  • AV-8B N/A
  • A-10C
  • M-2000C
  • F-5E
  • AJS-37
  • MiG-21bis
  • Su-25T
  • L-39ZA

  • Ka-50
  • UH-1H
  • Mi-8MTV2
  • SA342
__________________________________________________________________________________________________________________________________________________________


THE OFFICIAL THROUGH THE INFERNO SERVERS FOR 1.5 and 2.0 ARE NOW ONLINE:

CHECK OUT THE OFFICIAL SERVER THREAD HERE:
https://forums.eagle.ru/showthread.php?t=185281


____


Issues, comments, questions? Please let me know here in this thread.

You can also join our discord community for support as well:

https://discord.gg/BRF2pcN



__________________________________________________________________________________________________________________________________________________________

Scripts used:
EWRS
MIST
CTLD
MOOSE Framework
__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Official Website
Join our Discord Server
Through The Inferno Missions:
Single Player:
Caucasus | NTTR - Las Vegas | Persian Gulf | Normandy (WWII) | Normandy (Modern Aircraft)
Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server

Last edited by deadlyfishes; 01-18-2019 at 12:22 AM.
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Old 07-22-2018, 12:01 PM   #2
Kronos
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Thanks a lot, great work! Time for some Normandy fun!

By the way, I've noticed that the radio frequencies for the Mig21 on TTI for NTTR are wrong (even the AWACS).
I guess this is due to the fact that the frequencies are faulty by default, if you spawn the Mig21 in the mission editor.

Not sure about the Normandy map in this case, will look into it
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Old 07-22-2018, 11:13 PM   #3
deadlyfishes
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Quote:
Originally Posted by Kronos View Post
Thanks a lot, great work! Time for some Normandy fun!

By the way, I've noticed that the radio frequencies for the Mig21 on TTI for NTTR are wrong (even the AWACS).
I guess this is due to the fact that the frequencies are faulty by default, if you spawn the Mig21 in the mission editor.

Not sure about the Normandy map in this case, will look into it

Yeah, I believe it needs to be a preset... Try editing it in the mission editor for now
__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Official Website
Join our Discord Server
Through The Inferno Missions:
Single Player:
Caucasus | NTTR - Las Vegas | Persian Gulf | Normandy (WWII) | Normandy (Modern Aircraft)
Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server
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Old 07-23-2018, 10:38 PM   #4
Kronos
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Quote:
Originally Posted by deadlyfishes View Post
Yeah, I believe it needs to be a preset... Try editing it in the mission editor for now

I've reported it to the devs in the meantime, let's hope they'll fix it soon.

Anyways, I've flown a little bit on TTI Normandy during the weekend and it's great!
The only problem with the map is that AG ship missions can be very far away from each other, e.g. if ships are spawned next to Guernsey and the next ones are spawned next to Rouen (150km).
However, I think that's just the result of the limited sea space in the Normandy map
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Old 12-17-2018, 11:25 PM   #5
deadlyfishes
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New update for TTI Normandy Modern:

UPDATE 12/17/2018: v1.03


- Added "Zeus" spawning/destroying feature.
- Added "ALIVE" versions which act similarly to the multiplayer version of TTI.
- Added more objects to Stennis Carrier.
- Added Random Air Traffic for "ALIVE" versions.
- Added many more spawnable units to zeus spawnable list, including armor groups as well as allied bluefor units.
- Stennis Carrier will now shoot at enemy planes.
- Changed smoke colors. Smoke colors specified in briefing/readme.
- Added "BULLSEYE" waypoints for the F/A-18C in preparation for an upcoming update to the module.
- Added option in F10 Other Menu to request backup friendly AI CAP Reinforcements; F-15C, F-16A, F/A-18C (Takes off from carrier where applicable)

__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Official Website
Join our Discord Server
Through The Inferno Missions:
Single Player:
Caucasus | NTTR - Las Vegas | Persian Gulf | Normandy (WWII) | Normandy (Modern Aircraft)
Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server
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Old 12-18-2018, 07:58 AM   #6
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UPDATE 12/17/2018 - 2: v1.03a

- Fixed CV-Stennis ATC Frequency to be 225.50Mhz AMwhich was on another frequency that didn't work with the Hornet.
__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Official Website
Join our Discord Server
Through The Inferno Missions:
Single Player:
Caucasus | NTTR - Las Vegas | Persian Gulf | Normandy (WWII) | Normandy (Modern Aircraft)
Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server
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Old 01-18-2019, 12:26 AM   #7
deadlyfishes
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Big game changing update for TTI SP!!


UPDATE 01/17/2019


- Added 'configurable' mission settings for TTI SP. Check the readme file on editing mission settings for more details.


Find the download at the ED userfiles link on the first post.


EASILY EDIT AND CONFIGURE MISSION SPAWNING AND OTHER SETTINGS!

You can configure and personalize the many attributes of Air to Ground Missions, Air to Air spawns and JTAC settings within the mission editor easily.


There is a tutorial readme file on how to do this.


You can also just look here to see what kind of mission settings are editable and what they change:


HOW TO CHANGE MISSION SETTINGS:


GO TO THE TRIGGER LIST IN THE MISSION EDITOR (3rd icon under MIS on the LEFT PANEL)

On the FIRST TRIGGER, look in ACTIONS > DO SCRIPT.

There you can edit the number values for adjusting the mission properties.

AFTER EDITING, SAVE MISSION!!!!!

DO NOT CHANGE ANYTHING EXCEPT FOR THE NUMBER VALUES!!!

This is what each setting does:



Spoiler:


a2a_respawn_time = TIME IN SECONDS BETWEEN EACH AUTOMATIC A2A SPAWN (TTI ALIVE ONLY)
sam_enable = SET TRUE OR FALSE DEPENDING ON IF YOU WANT THERE TO BE RANDOM SAM SITES SPAWNING ON THE MAP OUTSIDE OF MISSION ZONES (TTI ALIVE ONLY)
sam_respawn_time = TIME IN SECONDS BETWEEN RANDOM SAM SITE SPAWN (TTI ALIVE ONLY)

jtac_smokes_targets = SET TRUE OR FALSE IF YOU WANT JTACS TO SMOKE LASED TARGETS!

You can set the number to 0 if you do not want that unit type at these missions.

a2g_hard_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HARD
a2g_hard_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HARD
a2g_hard_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g HARD

a2g_easy_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g EASY
a2g_easy_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g EASY
a2g_easy_sam = how many SAM ground units (armor, unarmed, etc...) will spawn at a2g EASY

a2g_helo_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g HELO
a2g_helo_aa = how many Anti Air ground units (shilka, ural AAA, soft single unit SAM like tunguska, osa) will spawn at a2g HELO

a2g_inf_troops = how many infantry ground units (troops) will spawn at a2g INFANTRY ASSAULT
a2g_inf_misc = how many MISC ground units (armor, unarmed, etc...) will spawn at a2g INFANTRY ASSAULT



__________________
"Through The Inferno"
Endless, Dynamic, Open-World Experience for DCS World
Official Website
Join our Discord Server
Through The Inferno Missions:
Single Player:
Caucasus | NTTR - Las Vegas | Persian Gulf | Normandy (WWII) | Normandy (Modern Aircraft)
Multiplayer Servers:
PvE Multiplayer Server | PvP Multiplayer Server
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