[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign - ED Forums
 


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Old 07-03-2018, 11:01 PM   #1
shdwp
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Default [ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign


It's a standalone (like Dynamic Campaign Engine) single player/coop dynamic campaign, in which you capture the land from the oppressor by conducting a series of various operations to weaken military base defenses and finally capture them, liberating the map bit by bit.

Features:
  • Most of the modules and maps are already supported
  • Both sides are playable, with appropriate aircraft for each other
  • Supports single player and co-op multiplayer!
  • Multiple aircraft with different roles participating in the fight (Escort+CAS+Ground attack units versus Interceptors+AA+Ground defenders)
  • A number of missions types including Strikes, CAS, Anti-AA, CAP, ship attack, interceptions, escort and troops transport, which will be conducted by both sides of the conflict
  • Carrier operations, both transport and attack helicopter operations, AWACS (251 MHz), tanker (140 MHz)
  • Economy system which will reward you with money for completing operations, which you could spend to buy new planes and vehicles
  • Progression in both quality and quantity - the deeper you go into enemy territory, the more advanced planes and ground units you will encounter, and in greater quantities
  • Large amount of customization options (also a modding guide in which you can fine tune the campaign)
  • Dynamic weather and time for every operation, visual frontlines that move closer to the base as you lower its defenses

Project has been inherited by Khopa and is currently hosted on his repository: https://github.com/Khopa/dcs_liberat...etting-started.

Last edited by shdwp; 07-22-2020 at 04:40 PM.
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Old 07-03-2018, 11:45 PM   #2
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This looks awesome are you using an external dialog to control things in game?
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MCGM - Massive Combat Game Mode A dynamic campaign for MP/SP
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Old 07-03-2018, 11:52 PM   #3
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This is not a mission in itself, but rather a standalone campaign that generate missions for DCS and tracks the results. This way I'm free of
any limitations that DCS scripting could impose.
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Old 07-03-2018, 11:54 PM   #4
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Very interesting I can’t wait to try it.
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MCGM - Massive Combat Game Mode A dynamic campaign for MP/SP
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Old 07-04-2018, 01:11 AM   #5
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Excellent ! Hoping for a multiplayer setup in the future with continuing campaign. Have to fill that DCampaign from BMS void in my soul
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Old 07-04-2018, 02:59 AM   #6
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This is awesome. Thanks man, will test out Russia for you and advise of any problems.
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Old 07-04-2018, 03:11 AM   #7
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First bit of feedback: Give Russian the option of using Su-25A.
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Old 07-04-2018, 10:24 AM   #8
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nvm
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Old 07-04-2018, 10:42 AM   #9
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You are welcome.

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Old 07-04-2018, 10:51 AM   #10
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Having tried a few missions, I have a few things to note:

Please give radio freqs for the various important (AWACS and your flight) units in the briefing. I know you can do it in the mission planner but you might forget on a big mission.

It might be cool if you can add a loadout system into the mission GUI, and give some sort of report about what type of ground units you might encounter. Would make ground pounders more interesting and involve the player more. This would also make it so that it's not annoying to start in the air as you already have the loadout you want.

You misspelled frontline in "Fontline CAS"

Other than those few things that come to the top of my head, this seems really smooth. You only have to do like one technical thing to get this system to work (save the debriefing) and that's it.
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