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VR Performance in DCS World


Warthog_Farmer

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Old post, but, the FPS counter in games won't reflect the actual oculus FPS. You need to download the oculus toolkit and enable performance hud. It will be annoying, and in your way, but it is very accurate in the true FPS and dropped frames (which will be many in DCS)

 

Well I use the toolkit to moniter my FPS and lost frames... And I find the FPS in the toolkit and the ingame FPS counter to match.

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I´m in for a ride, a VR ride:pilotfly:

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Related tothis thread.

 

Getting bad judder in flying low in built-up areas on my Vive&R9 390 (but not in 2D). My comments (now in the proper thread):

 

Just checking in. Having the same problem with the UH1 Harbor Tour (and other areas). Looking out over the water is fine, but as soon as I look left toward the town it starts to judder. It got so bad at some points that I actually got black bars on the leading edge of my vision.

 

CPU usage is at 40-60% for most of it. I can't tell on the GPU usage, unfortunately, because my AMD card doesn't report utilization properly.

 

Tried the lowest settings and still unplayable. Deleting options.lua did nothing.

 

It's definitely a bummer, though, because 95% of the map is perfectly playable. I flew threw the UN Pilot career mission for a good hour without any trouble. But when I got to the LZ the chunking got so bad I botched the landing. Well, maybe I would have crashed anyway, but it certainly didn't help.

 

So now I'm left with the possibility of playing missions, with a creeping anxiety that it's going to end in disaster if I ever get near a problem area. The contrast between these areas and the rest of the map is nuts. I've been running 4x MSAA, and high textures and have had no problems. Hit one of these towns, and there isn't any setting that they work at.

 

What I'd like to know:

 

a) What's the time line to fix it? Or, if not a time-on-the-clock, what release is it expected to be fixed?

 

b) What's the min spec to not have this problem right at this moment? I've got one vote for a 980ti from this thread, but I'd like to know about the 1070.

 

Specs:

i5-4690

R9 390

16 GB RAM

DCS 1.5.4

 

ETA: Think I may have overstated it. It's visuals in Harbor Tour are particulaly bad when rising up over the bunker, but it settles down to blur with some minor judder with moderate head movement.

 

My hot fix solutions:

1) Don't look at the area.

2) If you do have to look at the area, don't move your head. It'll be just like playing the game in the old days without trackIR.

3) If you have to work in the vicinity of a low-FPS area, plan your activity to keep the problematic zone to the rear of the aircraft.


Edited by bxlplk
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  • 1 month later...

VR particularly in this type game is never going to be true without the use of the newer APIs imho if we're talking about gamer level hardware. Since I can't afford anything higher than that, that market doesn't exist for me so that is reflected in my current opinion.


Edited by Worrazen

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Just got my Rift during the week and was majorly looking forward to trying DCS, DCS 2 completely hangs my PC every time I try and fly a second mission or make a change to the graphics settings, 1.5 is very stable but so far have only found two cockpits that get anywhere near 90 fps, the big Russian helicopter and the A10, the rest are pretty much unplayable, but choose an external camera even one showing the plane and the fps shoots up to 90, seems some of the cockpits are very badly optimised, hope it gets sorted because apart from the frame rates the experience is unbelievable, or should that be believable ? I'm running a 1070 and some sort of i5 with 16 gigs of memory.

 

 

Are you using the build in "VR Settings" optimization or just maxing the settings out? :pilotfly:

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I've just done FPS comparison between VR and nonVR mode using the same scenario - Ka50 free flight over Sukhumi. Very simple mission with almost non existent AI.

I was flying straight towards the town. At the start of the flight FPS were just over 200 (nonVR) and gradually dropped to about 150 when I was over the town. In VR mode I took the same flying path and FPS dropped from 90 (locked) to 50.

 

I am using graphics settings from this thread https://forums.eagle.ru/showthread.php?t=172537. It means most settings are low, off or minimum. My PC specs are: i7 6700K@4.5GHz, GTX 980ti OC, 16GB 2400Mhz RAM.

 

My conclusion is simple. This game is unplayable in VR mode. I doubt GTX 1080 would make a big difference. Whoever is saying that he has stable 90FPS is either lying or using NASA supercomputer.

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My conclusion is simple. This game is unplayable in VR mode. I doubt GTX 1080 would make a big difference. Whoever is saying that he has stable 90FPS is either lying or using NASA supercomputer.

I manage to get 90FPS most of the time thanks to this: https://forums.eagle.ru/showpost.php?p=2685487&postcount=36

But I warn you it looks horrible because everything pops out close to you. It's just that I prefer the trade off.

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I've just done FPS comparison between VR and nonVR mode using the same scenario - Ka50 free flight over Sukhumi. Very simple mission with almost non existent AI.

I was flying straight towards the town. At the start of the flight FPS were just over 200 (nonVR) and gradually dropped to about 150 when I was over the town. In VR mode I took the same flying path and FPS dropped from 90 (locked) to 50.

 

I am using graphics settings from this thread https://forums.eagle.ru/showthread.php?t=172537. It means most settings are low, off or minimum. My PC specs are: i7 6700K@4.5GHz, GTX 980ti OC, 16GB 2400Mhz RAM.

 

My conclusion is simple. This game is unplayable in VR mode. I doubt GTX 1080 would make a big difference. Whoever is saying that he has stable 90FPS is either lying or using NASA supercomputer.

 

Which VR are you using. With ATW and ASW, I'm enjoying the hell out of my Rift. Would never go back to 2D screen. 45 with ASW is more than smooth with Rift.

hsb

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I have a 970 with shadows on low and pixel density set to 1.5 and average around 45 most of the time. It is very playable even when frames drop below 45 ... Doesn't really bother me. My main gripe is resolution. I also fly fsx and the DCS vr experience is way better. Tbh, after 3 months I'm still blown away. The future is going to be incredible for this hobby of ours.


Edited by Precog

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This is a bit (or a lot) of a necro but a lot of people in here have said they've seen no noticeable improvement going to the 10x series of cards from nVidia in VR. This has been a very different experience for me. I have a 980Ti and performance in VR (i7 @ 4.2 ghz) was less than ideal. It was playable for sure but a lot of ghosting artifacts from low FPS on the Vive.

 

I'm running a 1080Ti now and it's smooth as butter, with no noticeable ghosting or stuttering, even in DCS 2.0. I'm also running 2.0 pixel density, although shadows are off as I haven't tried turning them back on after the upgrade.

 

Other than the video card my only change was an overclock from 4.2GHz to 4.3GHz, but such a small overclock couldn't have a huge impact.. perhaps a bit though. DCS does seem to be a CPU heavy game so some of you could maybe do well buying a cheap but effective water cooler (Corsair are nice) and boost your CPU a bit. I think they run for like $30-$40.

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This is a bit (or a lot) of a necro but a lot of people in here have said they've seen no noticeable improvement going to the 10x series of cards from nVidia in VR. This has been a very different experience for me. I have a 980Ti and performance in VR (i7 @ 4.2 ghz) was less than ideal. It was playable for sure but a lot of ghosting artifacts from low FPS on the Vive.

 

I'm running a 1080Ti now and it's smooth as butter, with no noticeable ghosting or stuttering, even in DCS 2.0. I'm also running 2.0 pixel density, although shadows are off as I haven't tried turning them back on after the upgrade.

 

Other than the video card my only change was an overclock from 4.2GHz to 4.3GHz, but such a small overclock couldn't have a huge impact.. perhaps a bit though. DCS does seem to be a CPU heavy game so some of you could maybe do well buying a cheap but effective water cooler (Corsair are nice) and boost your CPU a bit. I think they run for like $30-$40.

 

Good to hear.

How much ram do you have?

The 2.0 pixel density doesn't wash out the colors anymore?

Have you played any WW2 multiplayer servers with a lot of AA going off?

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Good to hear.

How much ram do you have?

The 2.0 pixel density doesn't wash out the colors anymore?

Have you played any WW2 multiplayer servers with a lot of AA going off?

 

 

And what about with alot of carpet bombings going on? Is the 1080Ti experience flawless now? If you run a mission like 'battle' for example with the KA-50 how are the frame rates then?

 

Sounds a great improvement but to be honest from what I've heard it seems like there is no fundamental problem with my 980Ti just that the game is not utilizing it properly and the same with my CPU (i7-4770).

 

The VR Vive experience has improved so much since the beggining that its hard to beleive it wont get better still, and to upgrade now, and basically hedge everything on the 1080Ti seems a bit risky if like me you're wishing your next rig to pretty much future proof a game like DCS 2.0.

 

I want my next rig to play DCS perfectly with no ifs or buts. I kinda jumped too early on the 980Ti to be honest, but dont wish to make that mistake again and want to wait a little while to see how the optimizations go. With DCS being so under utilized and optimized I just dont think its worth so much money, especially when VR itself has not really taken off yet and the dust hasnt setteled yet...

 

If I was seriously unsatisfied with the experience I might not be able to control myself but as I am into single player only at the moment, I find that using the mission editor can create for myself a pretty close to flawless expereince anyway, I mean I am seriously loving it, and it does seem to get better all the time.

------------

 

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This is a bit (or a lot) of a necro but a lot of people in here have said they've seen no noticeable improvement going to the 10x series of cards from nVidia in VR. This has been a very different experience for me. I have a 980Ti and performance in VR (i7 @ 4.2 ghz) was less than ideal. It was playable for sure but a lot of ghosting artifacts from low FPS on the Vive.

 

I'm running a 1080Ti now and it's smooth as butter, with no noticeable ghosting or stuttering, even in DCS 2.0. I'm also running 2.0 pixel density, although shadows are off as I haven't tried turning them back on after the upgrade.

 

Other than the video card my only change was an overclock from 4.2GHz to 4.3GHz, but such a small overclock couldn't have a huge impact.. perhaps a bit though. DCS does seem to be a CPU heavy game so some of you could maybe do well buying a cheap but effective water cooler (Corsair are nice) and boost your CPU a bit. I think they run for like $30-$40.

 

Hi.

When you say it's "smooth as butter", does it mean you're running at constant 90fps without ASW/reprojection kicking in ?

 

Because this is my experience:

 

DCS World 2.0

Oculus Rift CV1

i7-7700K@4.5

16GB RAM

Asus Strix 1080Ti OC

 

 

Case 1:

Supersampling (SS) at 1.0, graphics settings at VR preset.

In-game weather: clear

Result: running at almost always 90fps

 

Case 2:

Supersampling (SS) at 1.2, graphics settings at VR preset.

In-game weather: clear

Result: running at almost always 90fps, with occasional dips to 45

 

 

Case 3:

Supersampling (SS) at 1.3, graphics settings at VR preset.

In-game weather: clear

Result: running at almost always 90fps, but dips to 45 when looking at buildings while flying low or on runway

 

- Anything above 1.3 just creates less than 90fps experience -

 

Case 4:

Supersampling (SS) at 1.0, graphics settings at VR preset.

In-game weather: cloudy

Result: running at barely 30fps

 

- Haven't tried going above 1.0 SS for obvious reasons -

 

Case 5:

Supersampling (SS) at 1.0, graphics settings at everything low.

In-game weather: cloudy

Result: still running at barely 30fps

 

Case 6:

Supersampling (SS) at 1.0, graphics settings at VR preset.

In-game weather: clear

Result: running at almost always 90fps, but getting near to any cloud in the sky dips it to 45fps

 

 

Conclusion:

 

This game has serious issues with clouds. They seem to hit performance the most, regardless of other graphics settings.

 

Using Oculus performance HUD, where I can see current FPS, performance headroom, etc., I've come to conclusion that if I wanted to maintain true 90fps in more than 90% cases, the maximum of settings I can aim for is:

 

SS at 1.0-1.2

Graphics settings: VR

In-game weather: always clear

 

Anything more than that and I'm inviting ASW to kick in often, which creates weird artifacts since artificial frames are being injected in.

 

So, reading that you're running at SS 2.0, I'm genuinely interested to know how's that possible and are you running at constantly true 90fps or below ?

 

Thanks

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Your tests are right on the money.

 

Some people dont notice when ASW kicks in, or just assume thats how its supposed to work because they've always played with ASW.

Another group of people fly around in the Nevada map with just a few units spawned in.

 

As soon as you take VR online to a user created mission with lots of stuff going on, and heaven forbid they added clouds, its ASW city, and sometimes below 30FPS.

 

The game just isn't optimized well enough for VR yet but hopefully they will make progress in the coming year.

IMO you need 1.5-1.7 pixel density just to make the cockpits easier to read if nothing else.

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i run dcs 1.5 on oculus cv1 .

 

my supersampling is at 1.6 and i force ASW to disabled by the oculus debug tool . i only play online on the 104th and i always get smooth performance . if the mission has clouds then the performance drops but still very playable like 40 to 60 fps.

 

bottom line is if you want good performance in VR

 

turn all shadows off

turn mirrors off

keep trees and grass to minimum

 

you should see the difference

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Then a 1080ti isn't really worth the upgrade from a 980ti.

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+1 i think i wait for Q3 this year. GTX 2070 and GTX 2080.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

 

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

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Then a 1080ti isn't really worth the upgrade from a 980ti.

 

I didn't have a 980Ti, but 1080Ti is a beast.

It's just this game that is unoptimized, not really card's fault.

Other VR games have no performance issues like this one, I pretty much run them all with high/ultra settings at constant 90fps.

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Seriously, until we see DCS 2.5 and the holy merge, I've taken up with BOS in VR. It's glorious!

 

 

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Yes, my approach exactly. BoS/BoM in VR has been a revelation, the implementation, optimisation and performance is excellent and puts the 'me' back into immersion.

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Then a 1080ti isn't really worth the upgrade from a 980ti.

Well, depends. I upgrated from a GTX980Ti to the GTX1080Ti.

In DCS1.5 the improvements are rather small. You get the same performance drops in some areas of the map as before. But there is still hope for DCS 2.5 with an (hopefully) optimized map.

In DCS2.0 the improvements in performance are more noticeable. I recorded a flight over Vegas in an A-10C and did a rough comparison of frame rates with unchanged graphics settings.

While I saw minimums of fps in the city centre of 30 with the 980Ti, the frames remained constantly at 45 (ASW on) with the 1080Ti. But still no 90fps possible.

In the suburbs of Vegas where I had 45fps with the 980Ti I now get 90fps.

Playing in VR at 45fps with ASW enabled is absolutely ok for me. So I was able to crank up the graphics settings now to highest values (except AA to 4x, shadows medium, view distance ultra, PD 1.7) whereas I had only medium settings with the 980Ti.

It is obvious that the game still needs optimizations especially when it comes to usage of CPU.

While my GPU is running at 70 to 100% usage, the CPU is only at 30-40% on all cores.

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I've just upgraded my 980 ti to a 1080 ti. Before that I recorded two tracks - one in DCS 1.5 over Batumi and one in DCS 2.0 over Las Vegas (latest versions) so that I could make a good comparison.

 

Bottom line is that performance improvement in DCS 1.5 is rather small but I get nearly twice the FPS in DCS 2.0, i.e. going from 45 to 90 most of the time.

 

I made a quick video so that you can better see what is actually compared :) System specs, settings etc. are at the end. Pixel density was set to 1.8.

 

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