Expanded Missile Inventory for Flaming Cliffs 3 (AIM-9X, Phoenix, R-77) - ED Forums
 


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Old 05-03-2015, 12:27 AM   #1
Harker
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Default Expanded Missile Inventory for Flaming Cliffs 3 (AIM-9X, Phoenix, R-77)

So, I created a simple mod by playing around with the .lua files. It adds the AIM-9X and AIM-54C to the F-15C and the R-77 to the Su-27 & Su-33.

Tested with DCS 1.2.16

DCS user files link: https://www.digitalcombatsimulator.c...files/1410770/

Known issues:
  • The F-15C doesn't properly recognize the AIM-54C or the AIM-9X. On the MFD, instead of their names, it shows "Unknown".
  • The FCR and HUD don't display any aiming cues for the AIM-54C. You have to lock the target normally, press the Launch Permission Override key (default: LAlt+W) and fire.
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Last edited by Harker; 05-05-2015 at 11:42 PM.
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Old 05-03-2015, 12:37 AM   #2
SilentGun
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so where can we get the mod from?
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Old 05-03-2015, 12:37 AM   #3
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Default Expanded Missile Inventory v1 (AIM-9X, Phoenix, R-77)

Adds the following missiles:

F-15C: AIM-9X, AIM-54C
Su-27 & Su-33: R-77

Tested with DCS 1.2.16

AIM-54C can be used in TWS with multiple targets. The FCR and HUD don't display any aiming cues for the AIM-54C. You have to lock the target(s) normally, press the Launch Permission Override key (default: LAlt+W) and fire.

Installation
With JSGME
or simply put the Scripts folder in the DCS installation folder and overwrite.

Known issues:
  • The F-15C doesn't properly recognize the AIM-54C or the AIM-9X. On the MFD, instead of their names, it shows "Unknown".
  • The FCR and HUD don't display any aiming cues for the AIM-54C.
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File Type: rar Expanded Missile Inventory v.1.rar (7.2 KB, 166 views)
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Old 05-03-2015, 06:54 AM   #4
razo+r
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Nice work but you shouldn't have published it, cause it isn't much fun if everyone flys with aim54 and other stuff around
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Old 05-03-2015, 08:10 AM   #5
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here is mine for su-25t and ka-50 JSGME Ready
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Old 05-03-2015, 08:23 AM   #6
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Quote:
Originally Posted by razo+r View Post
Nice work but you shouldn't have published it, cause it isn't much fun if everyone flys with aim54 and other stuff around

Why? You dont have to use it and severs run integrity checks so nobody can join with mod weapons.
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Old 05-03-2015, 04:35 PM   #7
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I know it breaks the game, but if someone wants to play fair, they simply won't use it. It's just for fun.
I wanted to see IF I could change the loadouts and since I did, I just released it for other people that might be interested.
I also made a file that lets you load the AIM-54 on the central fuel pylon only. So you have only 1 AIM-54 and you have to sacrifice a fuel tank.

The whole process of modifying a loadout is very simple. If this receives enough positive feedback (which means that people want/like it), I'll post a tutorial on how to do it.

Last edited by Harker; 05-03-2015 at 04:38 PM.
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Old 05-03-2015, 05:02 PM   #8
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Quote:
Originally Posted by FraserNZL View Post
here is mine for su-25t and ka-50 JSGME Ready
What weapons does it add?
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Old 05-03-2015, 05:15 PM   #9
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Have to try flying Su-27 with R-77. Sounds like to good.
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Old 05-03-2015, 06:30 PM   #10
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Quote:
Originally Posted by razo+r View Post
Nice work but you shouldn't have published it, cause it isn't much fun if everyone flys with aim54 and other stuff around
This is actually one of the very simple things to do in game. I do quite like the R-77 on the Flanker as it is fairly plausible and changes its matchup with the F-15. I really hope DCS gets an ARH Flanker at some point.

As for the AIM-54, it's actually sort of wonky with SFM. It barely bleeds energy, but it turns so poorly that you can over g it by pulling 8 or more g in your aircraft.
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