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Old 06-27-2014, 07:20 AM   #11
dooom
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Hey Stonehouse

i tried incorporating this tonight into my 3 pigs mission... it's throwing script errors.

the .miz is attached.... can you have a peek and see whats up?

Cheers!
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File Type: miz DCSW_P-51D Drei Schweine_v1.9.miz (42.9 KB, 78 views)
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Old 06-27-2014, 07:56 AM   #12
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Quote:
Originally Posted by dooom View Post
Hey Stonehouse

i tried incorporating this tonight into my 3 pigs mission... it's throwing script errors.

the .miz is attached.... can you have a peek and see whats up?

Cheers!
Ok will do.

Also spent quite a chunk of time today tuning the rates of fire, error and damage. I found through use of AI aircraft parked on the ramp and set explosions that a strength 9 explosion 10 m in front of a P51d will damage it badly enough for the pilot to get out. From what I have read an 88 shell had a lethal radius of about 30ft or 10m so I've set the tof explosion to 9 and the vector and fill explosion to 10 and then tweaked the rof and spread from there to try to get something that gives pilots a challenge but not so much that people don't want to fly with flak in game.

New version below with the usual example.

Cheers,
Stoney
Attached Files
File Type: lua flakv3_1.lua (38.5 KB, 1064 views)
File Type: miz flakexamples3.miz (69.3 KB, 478 views)

Last edited by Stonehouse; 06-27-2014 at 09:51 AM.
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Old 06-27-2014, 09:18 AM   #13
Stonehouse
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Quote:
Originally Posted by dooom View Post
Hey Stonehouse

i tried incorporating this tonight into my 3 pigs mission... it's throwing script errors.

the .miz is attached.... can you have a peek and see whats up?

Cheers!
Hi Dooom,
Ok I had a look and from what I can see the errors are due to mist not being loaded for some reason. If you look through your dcs.log for something like

INFO SCRIPTING: Mist version 3.4.23 loaded

you don't see it and therefore everything using a mist function fails.

Without being sure I my gut feel is you have an issue with your non flak related triggers as I hacked your mission down to just the flak zones, your flak trigger conditions and the planes (plus a few) and ground units and it all worked without error and lots of nice flak bursts, so you may have to redo the trigger layers and find which one is at fault. Also perhaps this is caused by an enemy unit being in a flak zone and triggering the flak before MIST finishes loading?

Perhaps someone with more experience can have a look and short circuit the process for you. Happy to keep looking at it for you but I reckon it will take some time to find the root cause. Big mission!!

Anyway my chopped copy below.

Cheers,
Stoney
Attached Files
File Type: miz DCSW_P-51D Drei Schweine_vstoney.miz (87.0 KB, 100 views)

Last edited by Stonehouse; 06-27-2014 at 09:51 AM.
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Old 06-28-2014, 12:46 AM   #14
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ok Stone... i'lll try a few loading schedules to see how it plays out - thanks for confirming its on my end.

maybe the SAR script is F-n it up.... will report back.
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Old 06-28-2014, 05:00 AM   #15
Stonehouse
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No problem Dooom. Happy to help if I can.


On a different note I uploaded the new flak script and mission to user files but it's still waiting to update
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Old 06-28-2014, 05:09 AM   #16
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i figured it out - i was loading mist 3.3 via init script and 3.4 with do script... all working now.
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Old 06-28-2014, 07:27 AM   #17
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lol that could have had interesting side effects. Wonder which versions functions would be used first?

Glad to hear you got it sorted out.
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Old 06-30-2014, 12:44 PM   #18
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Up in user files now http://www.digitalcombatsimulator.com/en/files/683612/
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Old 11-14-2014, 03:36 AM   #19
ESAc_matador
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Hello fellas!!!

Incredible mod!!!

I would like to use it with helicopters, it should not be very difficult, but, I do not know how to do it.

Would you mind to give a try? Regards!!

I would also like to use together with the CTTS script, can I put them both??
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File Type: lua CTTS.lua (55.6 KB, 306 views)

Last edited by ESAc_matador; 11-14-2014 at 03:41 AM.
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Old 11-14-2014, 06:11 AM   #20
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Lol ok but I hope you have waterproof seat covers in your Huey because sitting in one when a flak burst goes off is a seriously tense moment.

I didn't worry about it before because I figured helos would always be lower than the min alt for heavy flak but no problem it's a very simple change.

New version attached with example mission. I'll update the one in dcs files over the next day or so. Note that the only change was to make helicopters eligible flak targets.

Now some pics of what's going to happen hehehe

(ps yes CTTS should be ok I believe)
Attached Thumbnails
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Attached Files
File Type: lua flakv3_2.lua (38.9 KB, 337 views)
File Type: miz flakexampleshelos.miz (63.6 KB, 99 views)
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