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Old 07-05-2013, 06:22 PM   #1
Wags
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Default Naval Operations Wish List

What changes and new features would you like to see in DCS regarding naval operations?

This is in regards to Combined Arms type game play, not aircraft carrier specific operations.

Matt

Last edited by Wags; 07-05-2013 at 09:36 PM.
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Old 07-05-2013, 06:25 PM   #2
Valinor
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Controlling ships would be quite nice...

Or don't know, launching planes from carriers?
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Old 07-05-2013, 06:31 PM   #3
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Launching my F/A-18C from a carrier deck? And all associated ops? For starters...
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Old 07-05-2013, 06:52 PM   #4
AndyE
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A small list off the top of my head:
-Attack unit/attack group tasks.
-Selectable formations that place the different ship classes in there proper place within the formation.
-A vLOS for carrier landings.

Thats all I can think of for now.
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Old 07-05-2013, 06:58 PM   #5
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Including the above suggestions:

Take control of ships and use their weapon systems.

Example:
Inputting cords for cruise missile strike.
Manually or via automation targeting sea/land based objects or area effect with main gun.
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Old 07-05-2013, 07:00 PM   #6
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Quote:
Originally Posted by Cornbread View Post
Launching my F/A-18C from a carrier deck? And all associated ops? For starters...
That ! And to see 'life' on the deck... Since carrier is very populated during ops...

Oh, forgot: rendered with EDGE of course
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Old 07-05-2013, 07:02 PM   #7
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Units:
- Submarines (with realistic surface / sumerge capability)

Realistic IA:
- Realistic formations (AAW / ASW / point defence barriers)
- Picket ships
- Evasive actions on ships
- Attack Pattern on ships

Realistic capabilities:
- Antisubmarine Warfare (ships / hello / aircraft):
Sosus systems
Sonar engine
Antisubmarine torpedoes / depth charges
Sonobouis on helo / aircrafts / ships
- Antiship Warfare
Sonic countermeasures and decoys (towed / deployable)
Antiship Torpedoes / missiles / mines
Realistic antiship missiles
- Amphibious warfare:
LHA and similar heavy units
LST and similar small units
Heavy units can carry small landing units into them and deploy on sea to travel to landing beach's by crane or wet interior bay.
LST and similar can carry units into them and deploy on sea to travel to landing beach's and deploy them cargo
Vehicles with sea capability can deploy to Heavy landing units and travel to the beachs
- ECM / ECCM / Decoys / Chaffs / Flares on ships
- Datalinks on ships
- Cooperative engagement capability or similar on ships
- EOSAT / ROSAT or similar satellites to detect targets
- Out The Horizon detection and launching weapons
Mine Warfare
- Mine-hunting sonar
- Deploy mines (contact / hydrostatic / influence / etc)
- mine-hunting equipment to disable, destroy mine fields
Logistic
Ships can make Replenishment on sea by Fleet Oiler or AOR ships
VERTREP replenished by Helos

Weapons
- Assisted rocket Torpedo / Stand-off missiles on Submarine / Ships
- Anti-ships / cruise missile weapons with way-points
- Anti-ships can reattach / search pattern (some Harpoon and other anti ship missiles)
- Inertial / Mid-course correction / other sensors on anti-ship / anti-air / cruise missiles
- Anti-ship missiles can be launch to a pattern area.

Other:
Ports and Naval bases (the ships can anchor on them)
Improved naval environment weather and sea state

And that only have a short list
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Old 07-05-2013, 07:05 PM   #8
GeorgeLKMT
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With upcoming F/A-18, I would like to see some changes regarding aircraft carriers:


1. Visual gimmicks. That means new ship models (steam effect would be nice for US ships), maybe crew and parked airplanes (non-AI, just models)... wouldn't mind seeing additional crew with shooter appearing upon entering cat position (just like in FSX)

2. "Inteligent ships" that will turn the deck into the wind autonomously during recovery, so we can design missions with dynamic weather without worrying about crosswind approaches when wind changes over the time.

3. Proper AI patterns. No circling 3nm behind the ship, waiting for a slot, like AI likes to do around airports. You've been waved off... climb and make a full pattern.

4. Request tanker feature (S-3 or F-18 with buddy tank)

5. Landing signal officer calls. "You're little high, don't settle, power power, bolter bolter bolter!" - aw yeah! Dunno how russians handling this though...

6. Greenie board maybe? Like this one (vLSO for FSX) ...but maybe I'm asking too much with that.
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Old 07-05-2013, 07:06 PM   #9
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You're not a complicated guy, Silver_Dragon
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DCS Wish: Turbulences affecting surrounding aircraft...

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Old 07-05-2013, 07:08 PM   #10
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Systems Wise:
-Proper LSO Simulation and Representation
-Proper AI Flights Parking and Deck Movements
-Accurate Catapult Simulation, with correct Pressure for each aircraft (with SteamEffects too)
-Accurate Arresting Simulation.
-Accurate Deck Simulation (Before and After takeoff/landing events, startup, taxi, wait for AI flight ahead of you to launch, move into position, lower catapult shoe bar, etc etc etc)
-Accurate Tower/Flight Deck Crew Interaction

Graphics Wise
-Proper Battle Group representation/support
-Flight Deck Crew (animated)
-Proper day/night lighting
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