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Want a narrower field of view


sobe

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I have a trackir and the FOV in the cockpit is too large for me. Is there any way to narrow the initial field of view in the game settings?

 

Thanks

Trackir4 using the latest Trackir 5 software, Win10 Pro [Creator Update] updated from Win7Pro Pro 64Bit, Intel® Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset DDR3 16GB Ram, GTX MSI Gaming 1060 [6 GB] Video Card, Main Monitor 1 on left 1920x1080 Touchscreen Monitor 2 on right 1920x1080 .

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Sure. Make sure you have Notepad++ and edit the following files with it only:

 

\DCS Folder\Config\View\Server.lua

 

ViewSettings["A-10C"] = {

Cockpit = {

[1] = {-- player slot 1

CockpitLocalPoint = {4.300000,1.282000,0.000000},

CameraViewAngleLimits = {20.000000,90.000000}, --<== this forces max FOV to be 90 instead of 140 or more as in default

CameraAngleRestriction = {false,90.000000,0.500000},

CameraAngleLimits = {140.000000,-90.000000,90.000000},

EyePoint = {0.130000,0.000000,0.000000},

limits_6DOF = {x = {-0.050000,0.600000},y ={-0.300000,0.100000},z = {-0.250000,0.250000},roll = 90.000000},

},

}, -- Cockpit

Chase = {

LocalPoint = {0.600000,3.682000,0.000000},

AnglesDefault = {180.000000,-8.000000},

}, -- Chase

Arcade = {

LocalPoint = {-27.000000,12.000000,0.000000},

AnglesDefault = {0.000000,-12.000000},

}, -- Arcade

 

\DCS Folder\Config\View\DefaultSnapViews.lua

 

SnapViews["A-10C"] = {

[1] = {-- player slot 1

[1] +

[2] +

[3] +

[4] +

[5] +

[6] +

[7] +

[8] +

[9] +

[10]+

[11] +

[12] +

[13] = {--default view

viewAngle = 90.000000,--FOV -- <== This set ups the FOV for default view when entering cockpit

hAngle = 0.000000,

vAngle = -20.000000,

x_trans = 0.200000,

y_trans = 0.020000,

z_trans = 0.000000,

rollAngle = 0.000000,

 

the pluses signs (+) are clickable in Notepad++ and can expand a section or contract it after you press the minus sign (-). Remember that each plane has 13 sections and only the last (13th) is the default view and only the last needs to be edited)

 

And if you have setup personalized SnapViews activated in

 

\DCS Folder\Config\View\Views.lua

 

-- View scripts

-- Copyright © 2004, Eagle Dynamics.

 

CockpitMouse = true --false

CockpitMouseSpeedSlow = 1.0

CockpitMouseSpeedNormal = 10.0

CockpitMouseSpeedFast = 20.0

CockpitKeyboardAccelerationSlow = 5.0

CockpitKeyboardAccelerationNormal = 30.0

CockpitKeyboardAccelerationFast = 80.0

CockpitKeyboardZoomAcceleration = 300.0

DisableSnapViewsSaving = false --<== this enables saving snap views with RAlt+Num0.

UseDefaultSnapViews = false --<== This enables using personalized snap views

CockpitPanStepHor = 45.0

CockpitPanStepVert = 30.0

CockpitNyMove = true

 

Then you might preserve the "DefaultSnapViews" file unaltered and either copy it or use the RAlt+Num0 comand once in game to create the file: "SnapViews.lua" in your saved game folder at this address:

 

C:\Users\yourname\Saved Games\DCS\Config\View\SnapViews.lua

 

and here you can edit the same as for DefaultSnapViews.lua

 

SnapViews["A-10C"] = {

[1] = {-- player slot 1

[1] +

[2] +

[3] +

[4] +

[5] +

[6] +

[7] +

[8] +

[9] +

[10]+

[11] +

[12] +

[13] = {--default view

viewAngle = 90.000000,--FOV -- <== This set ups the FOV for default view when entering cockpit

hAngle = 0.000000,

vAngle = -20.000000,

x_trans = 0.200000,

y_trans = 0.020000,

z_trans = 0.000000,

rollAngle = 0.000000,

 

Please note that everytime you make an update/repair of the game the luas from gamefolder will be restored to defaults and your modified files will be in the backup 000... 001 folders

 

Also you might want to check PeterP's Mod "Reworked Cockpit Views with proper Neck"

 

http://forums.eagle.ru/showthread.php?t=96116

 

try to read the documentation from it.


Edited by zaelu
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Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

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I always have had to look up this info time and again. Zaelu's post is the best I have seen at summarizing this information, thanks for the post!

~Thump.

 

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Wider FOV relates to a view farther back from the HUD; therefore narrower FOV relates to a view closer to the HUD (narrower view angle).

 

So the OP wants to be closer to the HUD? Well from where my view is in the cockpit, if he gets any closer he would be sitting on the nose of the aircraft. I think it's already set to close as it is, but I don't know where abouts a pilot would really be positioned in this aircraft. Would you say the pilot would be further back then in the two pics I uploaded? 1st pick is without trackir and second is with trackir. Which is correct first, second, or neither?

A10.thumb.jpg.e4a670c5a10603d1be5664da75b81984.jpg

a102.thumb.jpg.0b9e02a01f616c0c1cb596d915478515.jpg


Edited by Dudester22
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I guess I screwed up. I would prefer that the HUD is a little further back sort of like pic 1 above. Does that mean I should change the default degree in the above to a higher number rather than a lower number?

Trackir4 using the latest Trackir 5 software, Win10 Pro [Creator Update] updated from Win7Pro Pro 64Bit, Intel® Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset DDR3 16GB Ram, GTX MSI Gaming 1060 [6 GB] Video Card, Main Monitor 1 on left 1920x1080 Touchscreen Monitor 2 on right 1920x1080 .

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Zaelu (or anyone else), do you also know how to limit your left and right head travel? I'd like to limit it to realistic angles so that my head isn't spinning around in a circle.

 

Are you using TrackIR? Just set limits in your profile:

tirlimit.PNG.520aa0552a1f4e0059bc82960bcf8921.PNG

dcs_sig.jpg

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Zaelu (or anyone else), do you also know how to limit your left and right head travel? I'd like to limit it to realistic angles so that my head isn't spinning around in a circle.

 

Yeah, sure.

 

in the same Server.lua where you see:

 

limits_6DOF = {x = {-0.050000,0.600000},y ={-0.300000,0.100000},z = {-0.250000,0.250000},roll = 90.000000},

 

You can alter them and set new limits. X is for forward-back movement Y for up down Z for left right and roll for roll.

 

Remember that -- in front of anything disables that line for the game. meaning is not reading/executing that command

 

so you can actually create backups for reference like this:

 

 

limits_6DOF = {x = {-0.030000,0.500000},y ={-0.350000,0.110000},z = {-0.260000,0.250000},roll = 95.000000}, --x was -0.050000,0.600000 y was -0.300000,0.100000 z was -0.250000,0.250000 and roll was 90.000000

 

Notepad++ knows this trick and when you write -- it automatically makes the text after them green.

 

Also. Very important to know what they are are the lines:

 

CameraAngleLimits = {140.000000,-90.000000,90.000000}, --they mean 140 degrees head turn on horizontal, -90 degrees limit looking down and 90 degrees looking up.

 

You can modify them to better suit your needs and better modify these before altering 6DoF limits. However the maximum turn rotation are not active unless you activate also

 

CameraAngleRestriction = {false,90.000000,0.500000},
by replacing false with true. But then you need to test some more cause the behaviour of the 6DoF movement changes a bit.

 

EyePoint = {0.130000,0.000000,0.000000},

 

Please please please look in documentation of PeterP mod about the proper neck. These controls the position of the "eyes" and the neck "articulation". If all are 0.0 then eyes are on the neck articulation.

 

First number "0.130000" says that the eyes are 13cm in front of the neck articulation

Second number for me is "0.0" but PeterP uses "0.1" which means the eyes are 10cm up from the neck articulation

Third number can be positive or negative and just moves sideways the eyes... you don't really want that :).

 

And finally some explanation for "snapviews.lua" settings:

 

SnapViews["A-10C"] = {

[1] = {-- player slot 1

[1] +

[2] +

[3] +

[4] +

[5] +

[6] +

[7] +

[8] +

[9] +

[10]+

[11] +

[12] +

[13] = {--default view

viewAngle = 90.000000,--FOV -- <== This set ups the FOV for default view when entering cockpit

hAngle = 0.000000, -- <== This set ups the angle of default view horizontally... meaning if you add something to zero you will start by looking sideways... not good :)

vAngle = -20.000000, -- <== This set ups the vertical angle when enter cockpit. mine is 20 degrees down so I see a bit more from the front panel.

x_trans = 0.200000, -- <== This moves the pilot body forward or backward in cockpit. For better seeing the HUD projection consider moving forward (positive numbers)

y_trans = 0.020000, -- <== This moves te body of the pilot (head more preciselly) up or down in cockpit

z_trans = 0.000000, -- <== This moves the head laterally... not desirable

rollAngle = 0.000000, -- <== This tilts the head in default position... left or right... not desirable


Edited by zaelu

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I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A,

Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least

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What the..., People of the World! - no need to edit the DCS Snap-views manually without seeing what you do!...

 

Have a look at this mod:

Reworked Cockpit Views with proper Neck

 

A: It will give you a much more natural view experience (TrackIr or not)

 

B: You can control all view-limits for all planes/modules by a single line-instead redoing it for each cockpit again.

 

C: It will enable the snap-views saving option by default - so its a simple two key-press procedure to set a new cockpit view as default , instead of editing lua files without having visual feed back what you have done. And it will be saved in your saved-games folder - so you should never-ever (?) be forced to re-edit them after a 'update' - as new modules/planes will be automatically added to this file with their default values - than you just have to set this specific vehicle up in-game (and not via a editor!!).

 

D: You will have also 6DOF in the default FC cockpits and you can even use the fully 3D Su-27 pit in the Su-33.

 

....You have to decide if you use the stairs ... or just take the lift.


Edited by PeterP

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I can say PeterP has got this nailed in his mod his tutorial is very very good I was a bit dubious at first as I am very new to all this lau business but PeterP's mod has helped learn how and what goes where.

Eagles may soar high but weasel's don't get sucked into jet engines.

 

 

System Spec.

Monitors: Samsung 570DX & Rift CV1

Mobo: MSI Godlike gaming X-99A

CPU: Intel i7 5930K @ 3.50Ghz

RAM: 32gb

GPU: EVGA Nvidia GTX 980Ti VR Ready

Cooling: Predator 360

Power Supply: OCZ ZX Series 80 Plus Gold

Drives: Samsung SSD's 1tb, 500g plus others with OS Win10 64 bit

 

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OK. I will try Peter's mod tonight when I get home. However, is the answer to my question -to make the cockpit a little further back when I get in- to replace the 140 with something larger? Can I do the same by leaving everything as Zaelu has provided (90 degrees) and changing the x_trans to something other than 0.0200000 with a lower number?

Trackir4 using the latest Trackir 5 software, Win10 Pro [Creator Update] updated from Win7Pro Pro 64Bit, Intel® Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset DDR3 16GB Ram, GTX MSI Gaming 1060 [6 GB] Video Card, Main Monitor 1 on left 1920x1080 Touchscreen Monitor 2 on right 1920x1080 .

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OK. I will try Peter's mod tonight when I get home. However, is the answer to my question -to make the cockpit a little further back when I get in- to replace the 140 with something larger? Can I do the same by leaving everything as Zaelu has provided (90 degrees) and changing the x_trans to something other than 0.0200000 with a lower number?

 

To answer your question - without guessing what you want to accomplish - I need this question(s) answered first (as your quoted post is not very clear about a very important thing):

 

Do you want to move your 'camera position' back ?

or

do you want to higher your FOV/aka Zoom ?


Edited by PeterP

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I want the camera position back so I can see more of the front and sides of the cockpit. Sorry if I wasn't clear.

Trackir4 using the latest Trackir 5 software, Win10 Pro [Creator Update] updated from Win7Pro Pro 64Bit, Intel® Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset DDR3 16GB Ram, GTX MSI Gaming 1060 [6 GB] Video Card, Main Monitor 1 on left 1920x1080 Touchscreen Monitor 2 on right 1920x1080 .

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I want the camera position back so I can see more of the front and sides of the cockpit. Sorry if I wasn't clear.

 

All values are in meters/degrees .

The value can be also negative.

 

[13] = {--default view

viewAngle = 119.238106, -- (FOV)

hAngle = -0.045334, -- (Tilt Left/Right)

vAngle = -21.638792, -- (Tilt Up/Down)

x_trans = 0.006419, -- (Forward/Backward)

y_trans = 0.045946, -- (Up/Down)

z_trans = 0.000000, -- (Left/Right)

rollAngle = 0.000000, -- (Roll Left/Right)

But as I wrote before: Using the snap-sviews saving option is much, much, much, much easier as you have visual cues. - and I still believe that moving your camera only back will not cure your 'problem'.

 

Things you should know :

 

Your HUD projection becomes 'bigger' when you move your Camera Back - there is only 'one' ideal view-position for a collimated HUD in the cockpit.

>>> http://forums.eagle.ru/showthread.php?p=1767472#post1767472

 

General things that you should know about in-game FOV:


Edited by PeterP

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PeterP

Your neck view program appears to be exactly what I wanted. This change plus using the friction wheel on the WH throttle as a zoom axis, and using Trackir and its pause function enables me to view the cockpit the way I want to and the left and right consoles. Thanks.

Trackir4 using the latest Trackir 5 software, Win10 Pro [Creator Update] updated from Win7Pro Pro 64Bit, Intel® Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset DDR3 16GB Ram, GTX MSI Gaming 1060 [6 GB] Video Card, Main Monitor 1 on left 1920x1080 Touchscreen Monitor 2 on right 1920x1080 .

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