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Old 05-25-2013, 12:09 AM   #1
Erforce
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Default DCS World Codex - The Fighter's Collection

---------------------------------------------
October 8th 2013 : The 1.1 version is out,

Unit Score by default and minor tweaks added

PS : I would like to add A-10 and others weapons damage, but as i only know how to fly Black Shark... Well... can't do it myself
PPS : About reload time, you should know it's not a perfect science. Only ED can answer this question. For what i saw, the unit begin to reload as soon as the first shot is fired.
Thus if you spend 10mn to dispense your ammos, and it requires 15mn to reload, you end up with a 5mn reload time.

---------------------------------------------
Hello !

I'm proud to introduce a new tool :

The DCS-World Codex 1.0

It gathers every informations about every ground units (yet).

Useful for mission makers, training, weapon selection, tactical engagements and much more.

Based on lua files, and in game testing.
Thousands cases filled, months of testing.

Preview :
Click image for larger version

Name:	DCS_CODEX.PNG
Views:	1141
Size:	46.6 KB
ID:	82415


Download (.xlsx document):
v1.1 : DCS_World_Codex_1.1.zip

Have fun !

----
History :
- 1.0 : DCS_WORLD_CODEX.zip
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TASK / ROLES acronyms guide
Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)
DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)
BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)

Last edited by Erforce; 10-08-2013 at 04:38 PM.
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Old 05-25-2013, 12:46 AM   #2
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Now that is useful! thanks!
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Old 05-25-2013, 01:02 AM   #3
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Dont understand very well. It is like a data base for a Mission?
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Old 05-25-2013, 07:47 AM   #4
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it's a database for multiple purposes.

shows unit name (same order as in ME)
its base chassis / life / armor thickness / speed / AI cruise speed / sensor height / detection range / Threat range / Weapons / Quantity / Reload time etc...
- A ground commander can use it to know which unit send on the battlefield
- Make balanced mission
- Choose what weapon to fire against certains threats (the KA-50 gun doesn't work on every targets for example)
- and more...
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TASK / ROLES acronyms guide
Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)
DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)
BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
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Old 05-25-2013, 07:56 AM   #5
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Looks great indeed!
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Old 05-25-2013, 09:59 AM   #6
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Then All the changes in the data base happen in real time of Mission?
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Old 05-25-2013, 05:24 PM   #7
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It's a codex

the only way to change unit behavior is to play with .lua
(put 1 in armor thickness and your unit will be in god-mod)

But it's only working in local. You'll get an error in MP if you try to cheat.

as you asked, i'l try to make a nice presentation next week
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TASK / ROLES acronyms guide
Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki)
DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013)
BlackShark 2 1.2.x Bug and glitches thread (v1.2.7)
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Old 05-25-2013, 05:55 PM   #8
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Thanks Erforce
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Old 05-25-2013, 06:38 PM   #9
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Wow, that's just great, thank you SO much !
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Old 05-25-2013, 09:56 PM   #10
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Thx so much!

Nice Work!
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