Dav IRL Posted August 3, 2019 Share Posted August 3, 2019 Loving the module but what else is coming? Sent from my iPhone using Tapatalk 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV. Link to comment Share on other sites More sharing options...
razo+r Posted August 3, 2019 Share Posted August 3, 2019 F-14A, someday. Link to comment Share on other sites More sharing options...
sLYFa Posted August 3, 2019 Share Posted August 3, 2019 TWS Auto would be awesome... i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD Link to comment Share on other sites More sharing options...
RaisedByWolves Posted August 4, 2019 Share Posted August 4, 2019 F-14A, someday. That would be awesome! Link to comment Share on other sites More sharing options...
lucky-hendrix Posted August 4, 2019 Share Posted August 4, 2019 TWS auto, TARPS, F14A, LAtirn with Jester, better hook-carrier interactions ... I am sure I forgot things Link to comment Share on other sites More sharing options...
Eagle7907 Posted August 4, 2019 Share Posted August 4, 2019 My biggest peeve is the deck sliding. Can’t do ramp starts on the deck with aircraft parked on the bow. Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
Eldur Posted August 4, 2019 Share Posted August 4, 2019 Correctly working Wing Sweep Bomb mode... Link to comment Share on other sites More sharing options...
Manhorne Posted August 4, 2019 Share Posted August 4, 2019 My biggest peeve is the deck sliding. Can’t do ramp starts on the deck with aircraft parked on the bow. Sent from my iPhone using Tapatalk Pro YES, the deck sliding is very annoying indeed.... Link to comment Share on other sites More sharing options...
viper2097 Posted August 4, 2019 Share Posted August 4, 2019 (edited) Deck sliding, RIO shaking, aircraft bouncing would be awesome. Oh, sorry, all ED problems... From HB side I would like to see TWS Auto and more Jester abilities... Edited August 4, 2019 by viper2097 Steam user - Youtube I am for quality over quantity in DCS modules Link to comment Share on other sites More sharing options...
Mule Posted August 4, 2019 Share Posted August 4, 2019 I fly the Tomcat a lot in single player and clearly see the advantages of flying with a buddy. Are there any plans to make it better for singer player with better pilot AI and Jester AI respectively? Not a gripe just a question? Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
IronMike Posted August 4, 2019 Share Posted August 4, 2019 the ICEMAN-pilot "AI" is considered feature complete, although we might small things like orbit etc. Making anything more is outside of our time related abilities. Jester AI will be imroved over time and is still a WIP. The deck sliding is unfortunately related to netcode and multicrew and on ED's side, not ours. It also very much depends on the server and connected client's internect speeds, pings etc... so the better the server and the client's connection, the less you should see it. By pings I mean true pings btw, not the ones shown by DCS. You can easily have a guy connected to the server with a ping of 300, but his true ping will be 18000 or something else completely ludacris. You will only see this on ther server's ressource manager, network tab and then connections to DCS. This one guy will then make everyone warp, rubber band and increase such issues. And 18000 isnt even needed for that, the more players a server has the lower is DCS's tolerance to pings. On busy 24/7 servers any true ping above 250ms starts to get problematic and impede server stability - which also includes sliding in multicrew, btw not only in the F14. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Eagle7907 Posted August 8, 2019 Share Posted August 8, 2019 the ICEMAN-pilot "AI" is considered feature complete, although we might small things like orbit etc. Making anything more is outside of our time related abilities. Jester AI will be imroved over time and is still a WIP. The deck sliding is unfortunately related to netcode and multicrew and on ED's side, not ours. It also very much depends on the server and connected client's internect speeds, pings etc... so the better the server and the client's connection, the less you should see it. By pings I mean true pings btw, not the ones shown by DCS. You can easily have a guy connected to the server with a ping of 300, but his true ping will be 18000 or something else completely ludacris. You will only see this on ther server's ressource manager, network tab and then connections to DCS. This one guy will then make everyone warp, rubber band and increase such issues. And 18000 isnt even needed for that, the more players a server has the lower is DCS's tolerance to pings. On busy 24/7 servers any true ping above 250ms starts to get problematic and impede server stability - which also includes sliding in multicrew, btw not only in the F14. Does ED know about the sliding? I haven't seen anything from them about their concerns with the bug. Wondering if a bug post would help. Sent from my iPad using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
QuiGon Posted August 8, 2019 Share Posted August 8, 2019 TWS Auto, TID BIT tests, IP Bombing with human RIO, RIO white flood lights, RIO button lighting and getting the F-14B engine instruments are things I really miss. And of course ED related issues like correct Phoenix guidance and RIO cockpit shaking. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
AvroLanc Posted August 8, 2019 Share Posted August 8, 2019 TWS Auto, TID BIT tests, IP Bombing with human RIO, RIO white flood lights, RIO button lighting and getting the F-14B engine instruments are things I really miss. And of course ED related issues like correct Phoenix guidance and RIO cockpit shaking. +1, all of that plus Collision Steering button function, NAVGRID, AVIA display , correct exterior model for BOL Chaff rails, various pilot test switch functions during cold start. Link to comment Share on other sites More sharing options...
AG-51_Razor Posted August 8, 2019 Share Posted August 8, 2019 I'm really interested in the AI A-6 Intruder they have in the pipeline and when that might find it's way out into the daylight. I am also really looking forward to when their Forrestal class CV's will be released. :pilotfly: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
QuiGon Posted August 8, 2019 Share Posted August 8, 2019 +1, all of that plus Collision Steering button function, NAVGRID, AVIA display , correct exterior model for BOL Chaff rails, various pilot test switch functions during cold start. Totally forgot about Collision Steering and NAVGRID, which are great points! :thumbup: What's AVIA though? Never heard of it. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
AvroLanc Posted August 8, 2019 Share Posted August 8, 2019 Totally forgot about Collision Steering and NAVGRID, which are great points! :thumbup: What's AVIA though? Never heard of it. Attitude, Velocity, ILS, Angle of attack. It’s a display mode that projects some attitude indicator type information on the RIO’s TID. Its used I guess as a cross check against the pilots info for crew coordination during IMC / IFR. Limited use I guess for most of us on dcs, but I want it because it’s more buttons and displays to play with and for completeness sake. Link to comment Share on other sites More sharing options...
QuiGon Posted August 8, 2019 Share Posted August 8, 2019 Attitude, Velocity, ILS, Angle of attack. It’s a display mode that projects some attitude indicator type information on the RIO’s TID. Its used I guess as a cross check against the pilots info for crew coordination during IMC / IFR. Limited use I guess for most of us on dcs, but I want it because it’s more buttons and displays to play with and for completeness sake. Sounds interesting and when flying in IMC/IFR conditions as a RIO I already wish sometimes I would have something like that. I have asked my pilots more than once about our current AOA (yes, I sometimes don't fully trust my pilot to bring us home safely :music_whistling:)and hence would love to see that myself, as well as ILS and vertical velocity! :thumbup: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
AvroLanc Posted August 8, 2019 Share Posted August 8, 2019 Sounds interesting and when flying in IMC/IFR conditions as a RIO I already wish sometimes I would have something like that. I have asked my pilots more than once about our current AOA (yes, I sometimes don't fully trust my pilot to bring us home safely :music_whistling:)and hence would love to see that myself, as well as ILS and vertical velocity! :thumbup: Indeed, would be very useful in mp. As far as I know you get scales each side with speed and angle of attack as well as a velocity vector and ILS bars in the middle. Link to comment Share on other sites More sharing options...
Harlikwin Posted August 8, 2019 Share Posted August 8, 2019 Does ED know about the sliding? I haven't seen anything from them about their concerns with the bug. Wondering if a bug post would help. Sent from my iPad using Tapatalk Pro You can go post a bug report, but they probably know. The real question is whether or not there is much they can actually do about it. Synching 40 players on a server with wildly varying ping times is probably under that "non-trivial" problem category. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
D4n Posted August 10, 2019 Share Posted August 10, 2019 Correctly working Wing Sweep Bomb mode... What do you mean? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Eldur Posted August 10, 2019 Share Posted August 10, 2019 The wings won't come forward in bomb mode. They just go back to 55° or more, but they should also come forward to 55° again when slowing down. Basically bomb mode is exactly like auto, but with 55° being the least / most forward wing sweep angle. Has been acknowledged already and probably the fix will be in one of the next updates. Link to comment Share on other sites More sharing options...
D4n Posted August 10, 2019 Share Posted August 10, 2019 Has been acknowledged already and probably the fix will be in one of the next updates. Good. Is this bugged for both Jester and human RIO ? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Eagle7907 Posted August 10, 2019 Share Posted August 10, 2019 The wings won't come forward in bomb mode. They just go back to 55° or more, but they should also come forward to 55° again when slowing down. Basically bomb mode is exactly like auto, but with 55° being the least / most forward wing sweep angle. Has been acknowledged already and probably the fix will be in one of the next updates. That makes sense. I wondered why I had to keep adjusting the sweep in that mode? Sent from my iPhone using Tapatalk Pro Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer Link to comment Share on other sites More sharing options...
dogsbody59 Posted August 11, 2019 Share Posted August 11, 2019 Yes the orbit would be nice. Link to comment Share on other sites More sharing options...
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