Zarma Posted January 17, 2018 Share Posted January 17, 2018 Hi Baltic. Will your campaign be ready for 2.5 ? Talked to Ranger 79 he is working on OPF. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Saitek Combat Rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074 Link to comment Share on other sites More sharing options...
baltic_dragon Posted January 17, 2018 Share Posted January 17, 2018 Hey! I submitted the updated version of the campaign to ED today. Can't guarantee it is 100% bug free (there were lots of changes) but I think I squashed all the game breaking ones! 1 Link to comment Share on other sites More sharing options...
Derinahon Posted February 2, 2018 Share Posted February 2, 2018 Hey! I submitted the updated version of the campaign to ED today. Can't guarantee it is 100% bug free (there were lots of changes) but I think I squashed all the game breaking ones! In mission 3, the downed Helos are completely obscured by trees and there's no tree line to speak of where the enemy are located. I haven't played the campaign before today, but comparing my experience to the mudspike.com review, there are clear differences. Is there a chance this will be updated? http://www.mudspike.com/dcs-world2-the-enemy-within/ Link to comment Share on other sites More sharing options...
baltic_dragon Posted February 2, 2018 Share Posted February 2, 2018 Hey! I am aware of this - it is a long story of constantly changing forest position during the work on 2.5. Due to pre-recorded VOs with bulls calls etc I had my hands tied with regard to units placement (especially the downed helo) - I had to accomodate to the new terrain or redo it from scratch - which was very difficult to so for several reasons (one of them being the fact that Blooze, who was voicing the commander, is no longer with us). So I went for the current option which is not ideal, but with smoke markers and help of AI helos made the mission playable. I don’t say no to the idea of rebuilding the mission and using a different location, but can’t promise anything for the time being, having a lot of open projects. I might have a look at it when converting 5 missions to MP mode (promised quite a long time ago). Anyway, such a problem should not occur in any other mission- enjoy the rest of the campaign! Link to comment Share on other sites More sharing options...
Derinahon Posted February 2, 2018 Share Posted February 2, 2018 Thanks for the explanation, it certainly makes sense. Maybe DCS can move the trees :D Enjoying the campaign so far - I'll give the mission another try. Link to comment Share on other sites More sharing options...
SACG_Yeti Posted February 3, 2018 Share Posted February 3, 2018 In the first mission there's a Humwee parked on top of a hangar at Kobuleti. Link to comment Share on other sites More sharing options...
baltic_dragon Posted February 3, 2018 Share Posted February 3, 2018 Thanks for the explanation, it certainly makes sense. Maybe DCS can move the trees :D Enjoying the campaign so far - I'll give the mission another try. Cool! Thanks to Bunyap and Apache I think I have a solution to problems with M03, I should be able to try and fix it tomorrow and include it for the next update. In the first mission there's a Humwee parked on top of a hangar at Kobuleti. Fully intentional. That's what happens if you give the Humvees to the Georgians. :megalol: Link to comment Share on other sites More sharing options...
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