PeaceSells Posted December 5, 2017 Share Posted December 5, 2017 Please ED, update 2.1! I need to play this! 1 My DCS modding videos: Modules I own so far: Black Shark 2, FC3, UH-1H, M-2000C, A-10C, MiG-21, Gazelle, Nevada map Link to comment Share on other sites More sharing options...
Wizard1393 Posted December 7, 2017 Share Posted December 7, 2017 Weirdly cropped pages in the Viggen kneeboard I almost always get KB pages looking like this. Does anyone else? Is this problem with the DCE and Viggen KB generation, or is this strictly a Viggen issue? GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
ESAc_matador Posted December 7, 2017 Share Posted December 7, 2017 What is going to be fixed with the SAMs? Link to comment Share on other sites More sharing options...
MBot Posted December 7, 2017 Author Share Posted December 7, 2017 What is going to be fixed with the SAMs? Since about half a year, SA-6 do not engage targets and I am using SA-6 in every of my campaigns. Link to comment Share on other sites More sharing options...
MBot Posted December 7, 2017 Author Share Posted December 7, 2017 I almost always get KB pages looking like this. Does anyone else? Is this problem with the DCE and Viggen KB generation, or is this strictly a Viggen issue? I hazard a guess and say it is related to the Viggen. In 2.1 the Viggen kneeboard doesn't show a map at all. Link to comment Share on other sites More sharing options...
ESAc_matador Posted December 8, 2017 Share Posted December 8, 2017 Since about half a year, SA-6 do not engage targets and I am using SA-6 in every of my campaigns. UHMMM, I have been grounded for a while, and now using the Harrier, I made a mission, and it shoot at me quite nice...!!! Link to comment Share on other sites More sharing options...
MBot Posted December 8, 2017 Author Share Posted December 8, 2017 Yes, the latest patch finally fixed them (today for 2.1). Link to comment Share on other sites More sharing options...
PB0_CEF Posted December 9, 2017 Share Posted December 9, 2017 Will it still be possible to change easily planes types in your new Dynamic campaigns Mbot ? :-) Envoyé de mon iPhone en utilisant Tapatalk [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
MBot Posted December 14, 2017 Author Share Posted December 14, 2017 Will it still be possible to change easily planes types in your new Dynamic campaigns Mbot ? :-) Yes the principle to do this won't change. Link to comment Share on other sites More sharing options...
PB0_CEF Posted December 16, 2017 Share Posted December 16, 2017 Did someone tryed to adapt DCE to Normandy and did it worked. I tryed to do it like other Mods (Caucasus instead of Nevada worked very well) but I have a "getheading" error with the UTIL_Functions.lua line 67 on field 'x' (a nil value) I verified all airbase coordinates and Sweep, CAP too and it seems good. Can it be a problem with + or - coordinates with X or Y in Normandy map ? [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Stonehouse Posted December 16, 2017 Share Posted December 16, 2017 Haven't got that far in my attempt yet, still trying to set up the squadrons and bases and get the right squadron at the right base type of thing as close as I can to the historical locations. Biggest handicaps to getting it correct are things like missing Spitfire fighter bomber load out, problems with B17 raids (large formations WW2 style), lack of german airbases and not being able to place grass airfields, setting the destruction level for the scenery/buildings in the editor so things look like they should after an invasion causing a huge delay on mission start etc. The current method for setting destruction levels needs some more work and you also need to be careful it doesn't interact with Mbot's script for ground object destruction too......not quite sure how to get around that at present. Already figured out that I've been much too ambitious and will have to cut things down to a specific region rather than trying to cover the whole invasion. Link to comment Share on other sites More sharing options...
OperatorJack Posted December 18, 2017 Share Posted December 18, 2017 I'm having an issue getting the Desert Tiger Campaign to work, as far as I'm aware I've set it up correctly, having followed the readme to the t /да бойз/ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MBot Posted December 21, 2017 Author Share Posted December 21, 2017 You can find the newest version of DCE in the new Wild Weasel campaign: https://forums.eagle.ru/showthread.php?t=198447 Do not expect too big of an update for DCE, it is primary various bugfixes collected over the past months and a hand full of new features. Here are the important changes: -Destroyed scenery objects are now carried over to the next mission via the new scenery destruction trigger. This removes the need to explode scenery objects at mission start, which in turn allows aircraft to spawn directly at mission start (previously they were spawned 2 seconds into the mission to protect them from scenery destruction explosions). -oob_air is simplified a bit by removing the rooster table and replacing it with a single number entry. -In oob_air and db_loadouts, the tasks “CAS” and “Ground Attack” are replaced with a generic “Strike” task. This means that you no longer have to duplicate loadouts to work both against vehicle (CAS) and static/scenery (Ground Attack) type of targets. “Strike” will work against both of them. -The way support is assigned to packages was changed to make it compatible with additional custom specialized tasks and make it easier to add additional custom support tasks in the future. In order for the ATO to try to assign support to a flight, the loadout in db_loadouts must list the respective task in the new support table. So if the loadout lists “Escort” and “SEAD” in the support table, the ATO will try to create a package with SEAD and fighter escort. Most support is optional, meaning that the ATO will try to assign support to the package if it is available but will also go ahead without if this isn’t possible. The support tasks “Laser Illumination” and “Flare Illumination” are mandatory, meaning that the ATO will not create a package if no aircraft is available to provide this support. -Support for the following new custom tasks is added: Laser Illumination: A single aircraft accompanying the package to provide laser designation of the target. The laser is scripted, meaning that any aircraft can do it, regardless of in-game capabilities, if the campaign designer defines it. Flare Illumination: A single aircraft flying ahead of the package to drop battlefield illumination flares over the target. Escort Jammer: A single aircraft accompanying the package doing nothing in particular. Might be useful for example for a Viggen with jammer to accompany strike Viggen. Might be expanded in the future if more in-depth jamming is supported. -db_loadouts is structured differently. -Basic support for helicopters is added. This is not detailed enough for playable helicopters but serves to populate the campaign with helicopters as targets and for immersion. So if you want to use the new set of scripts in existing campaigns, you need to update oob_air (Strike task unification, number), db_loadouts (new structure, support table) and the targetlist (Strike task replacing CAS and Ground Attack). Link to comment Share on other sites More sharing options...
Stonehouse Posted December 22, 2017 Share Posted December 22, 2017 Thanks Mbot. Looking forward to seeing it in action. Link to comment Share on other sites More sharing options...
PB0_CEF Posted December 22, 2017 Share Posted December 22, 2017 Cool !!! :thumbup: [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
sbmasonator Posted December 23, 2017 Share Posted December 23, 2017 Hey MBot; any chance you've got a DCE campaign for the AV-8B coming up? Would love to fly that bird in one of your outstanding campaigns! Link to comment Share on other sites More sharing options...
MBot Posted December 25, 2017 Author Share Posted December 25, 2017 I am still contemplating how to go ahead. I am having a lot of fun with the AV-8B lately and it is a very cool aircraft. But being heavily geared towards CAS, it doesn't work particularly well with DCE, which is strike orientated. A prototypical Harrier campaign, with amphibious landings, V/STOL operations, FARPs and CAS missions is probably best achieved through a highly scripted linear campaign. A Desert Storm style dynamic campaign set in Nevada revolving around the Kuwaiti kill-boxes might work, as the Iraqi army was basically deployed statically in the desert. But for this to be fun I feel we would need to have more suitable air defense, especially AAA such as the 57mm S-60 guns and also 37mm. Less deadly MANPADS such as SA-7 and SA-14 would also be desirable. Link to comment Share on other sites More sharing options...
sbmasonator Posted December 26, 2017 Share Posted December 26, 2017 I am still contemplating how to go ahead. I am having a lot of fun with the AV-8B lately and it is a very cool aircraft. But being heavily geared towards CAS, it doesn't work particularly well with DCE, which is strike orientated. A prototypical Harrier campaign, with amphibious landings, V/STOL operations, FARPs and CAS missions is probably best achieved through a highly scripted linear campaign. A Desert Storm style dynamic campaign set in Nevada revolving around the Kuwaiti kill-boxes might work, as the Iraqi army was basically deployed statically in the desert. But for this to be fun I feel we would need to have more suitable air defense, especially AAA such as the 57mm S-60 guns and also 37mm. Less deadly MANPADS such as SA-7 and SA-14 would also be desirable. Hi MBot. Fair enough. Would it be possible to build a more CAS rather than strike version of DCE? Speaking candidly, were you to build a full dynamic campaign with package selection similar to the Falcon 4 campaign engine, I'd pay good money for it. Seriously; I'd pay $100 for a campaign engine like F4's. You've got the skillz... Link to comment Share on other sites More sharing options...
Cristofer Posted December 27, 2017 Share Posted December 27, 2017 -Destroyed scenery objects are now carried over to the next mission via the new scenery destruction trigger. This removes the need to explode scenery objects at mission start, which in turn allows aircraft to spawn directly at mission start (previously they were spawned 2 seconds into the mission to protect them from scenery destruction explosions). Is this function working with 1.5.8? It doesn´t seem to work. Link to comment Share on other sites More sharing options...
MBot Posted December 27, 2017 Author Share Posted December 27, 2017 Is this function working with 1.5.8? It doesn´t seem to work. I have't checked, as I do not have 1.5 installed anymore. Does the new scenery destruction trigger even exist in 1.5? Link to comment Share on other sites More sharing options...
Cristofer Posted December 27, 2017 Share Posted December 27, 2017 I have't checked, as I do not have 1.5 installed anymore. Does the new scenery destruction trigger even exist in 1.5? There is a trigger called scenery destruction in the list, but I can´t get it to work. Well, 2.5 is hopefully just around the corner. However, bombed targets are removed from the target list, so for now it is just a cosmetical issue. Link to comment Share on other sites More sharing options...
Ginaccio Posted December 28, 2017 Share Posted December 28, 2017 Is there a campaign that suit the a10c module? Inviato dal mio SM-G950F utilizzando Tapatalk Link to comment Share on other sites More sharing options...
PB0_CEF Posted December 28, 2017 Share Posted December 28, 2017 Look here : https://forums.eagle.ru/showthread.php?t=191858 "Desert Warthog" but still with 1st version of DCE and might be difficult for A-10C... [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Blue version Link to comment Share on other sites More sharing options...
Cristofer Posted December 31, 2017 Share Posted December 31, 2017 I have some problems/questions (reworking my first campaign Red bear with the newest version of DCE). First, when AI planes are going to bomb something, they will almost every time break off and fly around in a big circle before engaging their targets. This is probably not a DCE thing, but is there any way to prevent this? Sometimes when exiting the CMD window dissapears before I can accept or decline the mission, and the debriefing text file never appears at all. Any ideas? Is there a way to increase anti radiation missiles success rate? When a weapons takes damage, for example an anti ship cruise missile that the ship are trying to shoot down, an error message appears. Link to comment Share on other sites More sharing options...
MBot Posted December 31, 2017 Author Share Posted December 31, 2017 I have some problems/questions (reworking my first campaign Red bear with the newest version of DCE). First, when AI planes are going to bomb something, they will almost every time break off and fly around in a big circle before engaging their targets. This is probably not a DCE thing, but is there any way to prevent this? This is most likely related to the distance of the attack waypoint to the target. This is a very fragile affair to get right for the AI. There is an automation in place for bomb-type loadouts that determines the distance depending on speed and altitude, but that doesn't always work correctly. You can override this by entering your own manual distance with the standoff-value in your loadout-table (for missile-type loadouts it is mandatory to enter the value). Sometimes when exiting the CMD window dissapears before I can accept or decline the mission, and the debriefing text file never appears at all. Any ideas? If that happens you can run DEBUG_DebriefMission.bat manually. In this case, the error message should persist and hopefully provide a pointer to where the problem is. Is there a way to increase anti radiation missiles success rate? Currently there is a 90% chance that the targeted radar will shut down within 5-15 seconds. I think this is about in line with historical experience with ARMs. If you want to change the values, you can modify "Scripts\Mission Scripts\ARM_Defence_Script.lua". When a weapons takes damage, for example an anti ship cruise missile that the ship are trying to shoot down, an error message appears. Can you post a screenshot of the error message? Then I can write an exception for the case. Link to comment Share on other sites More sharing options...
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