Jump to content

Normandy Map Suggestion - REMOVE the ALGs


philstyle

Recommended Posts

ED, how about removing the ALGs from the Normandy map, and instead including a set of "airfield" type assets to the mission builder, similar to this MOD?

 

 

This would give the map itself a historical "life" from 1940/41 to August 1944, instead of the current June-August 1944 period.

 

Mission makers and server hosts could then determine where bases could be put, if they wanted, thus simulating all sorts of pre-invasion scenarios.

 

Then, as more aircraft modules are developed, the base map would not need to change.

Cost/ development time savings. Profit.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

Link to comment
Share on other sites

Adding airfields dynamically is apparently very problematic, as you have already seen, if you have read the thread from the team that created that airfield.

 

What ED might be able to do is have the ALG be an ME asset. I'm not saying it would necessarily be simply to create, but they could hypothetically have 2 predefined 'tiles' in the map per ALG position. In the ME the mission creator could check-off whether an ALG is used, or the pre-ALG landscape.

 

Since the ALG are already defined, that would be no extra work. The pre-ALG landscape should also be no biggy. Creating a system for selecting and merging tiles might just be a real bitch, but I'm just guessing.

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...