toilet2000 Posted April 30, 2018 Share Posted April 30, 2018 The Gazelle Minigun mouse control does not work in VR. Following the exact procedure described in the text file does not work in VR. Basically, the mouse cursor disappear when double-clicking the mouse wheel, but moving the mouse (even after single-clicking the mouse wheel) does nothing. One other thing is that the camera is badly placed in VR. It's right over the gun just in front of the holographic sight. It should be exactly where the gunner head is placed. Lastly, the holographic sight uses a static texture, where it should in fact use a sight picture that acts a bit like a HUD (the sight is projected at infinity). Link to comment Share on other sites More sharing options...
SnowTiger Posted April 30, 2018 Share Posted April 30, 2018 I'm unable to find the option for Mouse Control of the Minigun even with TrackIR. I can use TIR to aim but I'd rather use the mouse (better control for me I think). But I can't find any option for that. SnowTiger:joystick: Link to comment Share on other sites More sharing options...
Rex854Warrior Posted April 30, 2018 Share Posted April 30, 2018 there are no options to, at least i don't think, the only way i've managed to aim with the mouse is by unplugging my trackIR then disabling the clickable cockpit (Left Alt C). [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
hannibal Posted April 30, 2018 Share Posted April 30, 2018 Poly chop!! please add axis commands and keyboard commands to the minigun travese! pretty please! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
SnowTiger Posted May 9, 2018 Share Posted May 9, 2018 Polychop Please Also include an Option for Mouse Aiming/Control of the Minigun. The default view blows too. Using TiR I can hardly view the entire gun's swivel range without my chin in my chest and/or looking over or around the frames of my glasses (which are HUGE ... just for TiR and DCS !!). SnowTiger:joystick: Link to comment Share on other sites More sharing options...
Sanbato Posted May 11, 2018 Share Posted May 11, 2018 Polychop Please Also include an Option for Mouse Aiming/Control of the Minigun. The default view blows too. Using TiR I can hardly view the entire gun's swivel range without my chin in my chest and/or looking over or around the frames of my glasses (which are HUGE ... just for TiR and DCS !!). this is already the case, but a lot of features do not work with the 2.5.1 update. will probably be solved with the future patch Link to comment Share on other sites More sharing options...
SnowTiger Posted June 12, 2018 Share Posted June 12, 2018 BTW - Is it just me or do others find the Minigun's Swivel Range to be a bit lacking ? It seems that one has to be either shooting from very low (dangerous) or from miles away. The gun doesn't swivel Down very far making it so that it would be impossible to defend the chopper from below if anyone was shooting from below. Furthermore, the swing/swivel to the rear of the chopper is pretty lousy too. So if you don't get the target on the approach or by the time you have just passed it, you can't swivel the gun far enough Back to hit the target. I spend more time trying to get the shots NEAR the target let alone hit anything. The target has to be too far away to really get a bead on it and then it is difficult to see. Especially if it is Ground Troops. Is it just me or could this be seriously improved ? PS> I am sure that door gunners could (IRL) shoot almost straight down without "aiming". They'd just follow the tracers. SnowTiger:joystick: Link to comment Share on other sites More sharing options...
Ramsay Posted June 13, 2018 Share Posted June 13, 2018 (edited) BTW - Is it just me or do others find the Minigun's Swivel Range to be a bit lacking ? Perhaps IRL used for fire suppression, but I haven't made much use of the minigun in DCS as AFAIK it lacks a AI gunner. Is it just me or could this be improved ? PS> I am sure that door gunners could (IRL) shoot almost straight down without "aiming". They'd just follow the tracers. There is a Facebook video of the real thing and it looks similar to what we have, however, some of the night tracers do look angled down but it's hard to tell as it's pitch black and the camera in another helicopter, was behind the line of fire and most likely using a telephoto lens, what do you think ? https://www.facebook.com/LeGamStat/videos/281867828964985/ Still photos from the same tests, show the gunner strapped into his seat (to stop him falling out, etc.), so his ability to move around and angle the gun is most likely restricted. Edited June 13, 2018 by Ramsay i9 9900K @4.7GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 10 Pro x64, 1920X1080 Link to comment Share on other sites More sharing options...
SnowTiger Posted June 13, 2018 Share Posted June 13, 2018 Perhaps IRL used for fire suppression, but I haven't made much use of the minigun in DCS as AFAIK it lacks a AI gunner. There is a Facebook video of the real thing and it looks similar to what we have, however, some of the night tracers do look angled down but it's hard to tell as it's pitch black and the camera in another helicopter, was behind the line of fire and most likely using a telephoto lens, what do you think ? https://www.facebook.com/LeGamStat/videos/281867828964985/ Still photos from the same tests, show the gunner strapped into his seat (to stop him falling out, etc.), so his ability to move around and angle the gun is most likely restricted. I agree that it is hard to tell, but it does look pretty much vertical or at least much closer to straight down than our Sim version is capable of. Even strapped in (as I would expect anyone to be) that wouldn't prevent them from reaching the gun and tipping it the barrels down to shoot down. It's only a matter of reach and I'd say it's well within reach. Great Video. Thanks for sharing that. PS> I haven't tried the AI door gunner yet to see if it works or how well. But now that you mentioned it, I'm going to have to give it a try. SnowTiger:joystick: Link to comment Share on other sites More sharing options...
HOKUM52 Posted October 12, 2018 Share Posted October 12, 2018 any change on this? would really like to be able to use trackir and aim with the mouse! Link to comment Share on other sites More sharing options...
toilet2000 Posted July 23, 2019 Author Share Posted July 23, 2019 Bumpy bump. This would be a pretty nice fix for VR. It's barely useable right now because of that. Link to comment Share on other sites More sharing options...
SnowTiger Posted September 9, 2019 Share Posted September 9, 2019 Still Radio Silence from Polychop in ED Forums I see. It doesn't seem to be any better in their Discord channel either. Then again, I could care less if they actually replied to anyone as long as they were actually doing something, but I haven't seen a single relevant update from PC in well over a year. SnowTiger:joystick: Link to comment Share on other sites More sharing options...
swatstar98 Posted September 9, 2019 Share Posted September 9, 2019 Still Radio Silence from Polychop in ED Forums I see. It doesn't seem to be any better in their Discord channel either. Then again, I could care less if they actually replied to anyone as long as they were actually doing something, but I haven't seen a single relevant update from PC in well over a year. Quite unpolite by your side writing this on the forum while you are being answered in the discord. Chinook lover - Rober - Link to comment Share on other sites More sharing options...
SnowTiger Posted September 10, 2019 Share Posted September 10, 2019 Is it ? I have another question in this Forum that was left many months ago and has yet to be answered or replied to and the issue has yet to be resolved. I posted in Discord while there were two moderators available. Then one of them left. I waited around for a reply and got none. Maybe they have replied by now, I don't know because I don't stay on Discord all day. So whether or not it's polite is a matter of opinion. I haven't been rude but I am getting pissed about being ignored for many months while this module is being ignored. SnowTiger:joystick: Link to comment Share on other sites More sharing options...
Polychop Simulations Posted September 10, 2019 Share Posted September 10, 2019 Is it ? I have another question in this Forum that was left many months ago and has yet to be answered or replied to and the issue has yet to be resolved. I posted in Discord while there were two moderators available. Then one of them left. I waited around for a reply and got none. Maybe they have replied by now, I don't know because I don't stay on Discord all day. So whether or not it's polite is a matter of opinion. I haven't been rude but I am getting pissed about being ignored for many months while this module is being ignored. We've replied to you on Discord and to clarify, a moderator is not per definition a developer. They are there to moderate discussions and make sure they don't cross any boundaries, not to answer development specific questions. Also keep in mind the time difference between you and the developers. As for the mouse controls for the minigun variant, we will keep this feature request under consideration. We understand it might add a lot to the playability but also note that right now this is as designed and not a bug. Community Manager Account DrummerNL [TABLE][/TABLE] Discord - Facebook - Gazelle sitreps[sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
toilet2000 Posted September 11, 2019 Author Share Posted September 11, 2019 (edited) We've replied to you on Discord and to clarify, a moderator is not per definition a developer. They are there to moderate discussions and make sure they don't cross any boundaries, not to answer development specific questions. Also keep in mind the time difference between you and the developers. As for the mouse controls for the minigun variant, we will keep this feature request under consideration. We understand it might add a lot to the playability but also note that right now this is as designed and not a bug. I’m sorry but it’s not a feature request. The current implementation is extremely buggy in VR and just not usable. Edited September 11, 2019 by toilet2000 Link to comment Share on other sites More sharing options...
Count von Altibar Posted October 16, 2019 Share Posted October 16, 2019 +1 to mouse control for minigun. Using trackIR it's nigh impossible to lay down accurate fire. With a mouse controlled option the use of the minigun variant would likely soar as it's actually quite fun hosing targets with it but it needs mouse control imho. Link to comment Share on other sites More sharing options...
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