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Through The Inferno (Dynamic DCS) - Public US Server


deadlyfishes

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Tutorial video on mission tasking, ground target location acquisition and more!

 

 

Our official public US server can be found in the DCS Multiplayer Server list (you must be on the latest DCS OpenBeta version):

✪✪ Through The Inferno -DYNAMIC PvE- [107th-US PUBLIC] ✪✪

 

 

 

The servers will be up 24/7 unless noted otherwise here.

 

-- Dedicated server based in California, USA --

Through The Inferno (Dynamic PvE) by deadlyfishes is an exhilarating endless, dynamic, and persistent open-world PvE (Player vs AI only) experience for multiplayer.

 

Official Website:

http://throughtheinferno.com/

More detailed information with maps, statistics and more can be found on our website.

 

TTI PvE Stats:

http://stats.throughtheinferno.com/

 

 

TTI PvE LIVE 3D MAP + GREENIE BOARD + FLIGHT PLANNER:

http://map.throughtheinferno.com/

 

ttilivemapv2.gif

 

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Support Through The Inferno on Patreon!

 

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Through The Inferno MP Servers are developed by:

 

 

 

[107th] deadlyfishes - Overall Mission Design, Server Development

Ciribob - Script Development

[107th] Topper - Persistence and Dynamic Framework Development

[107th] OscarJuliet - Ground Mission Design

[107th] Holt - Website Development

 

Thanks to the rest of the 107th JAS Squadron members for being patient as we continue to bring great updates to the server.

 

 

 

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Please note that this is a GENERAL INFO thread to spread the word about our server on the DCS/ED Forums.

 

All questions, bug reports, community issues/concerns, squadron recruitment and other inquiries can be made on our website or our discord channel community.

 

Please DO NOT inquire about community issues, bans, kicks from the discord/game servers on this thread.

 

We WILL NOT consider any ban appeal/complaint made on this thread and will not consider unbanning from then on.

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This server uses SRS Radio:

IP: Find radio frequencies in-game in the server briefing.

 

 

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https://discord.gg/BRF2pcN

 

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Missions are initiated by players and are dynamically generated by the engine:

 

There are several exciting mission types available in "Through The Inferno"

 

  • Air to Air --> (Easy, Normal, Hard, Aggressive)
  • Air to Ground --> (Attack Jet A2G or Attack Helo A2G)
  • Infantry Assault --> (Drop off spec ops troops for a ground attack against enemy infantry using helos)
  • Multi-role
  • Anti-ship
  • Deep Strike

Missions can be replayed and stacked. Each mission is dynamically generated and will never be the same when replayed.

 

Persistent combat environment will generate:

 

  • Randomized Scramble/Air Raid Events
  • Randomized Enemy Air Patrol Events

Dynamic, real-world weather in 2.5 Caucasus:

 

  • After each restart, the weather will change to match the current real weather conditions in Nevada.

 

 

Frontlines Mode - Deactivated for now, but here are the details

 

 

FRONTLINES MODE in 2.1 NTTR:

 

  • Features a PERSISTENT combat zone where your progress of destroyed targets will persist through server restarts.
  • Handcrafted realistic dynamic ground target areas and enemy units.
  • Enemy CAP spawning logic that will evaluate the combat situation to spawn enemy CAP according to live player population and airframes.
  • 2.1 NTTR features real-world generated weather.
  • 2.1 NTTR brings you a STUTTER FREE enemy unit spawning logic. We've worked very hard to work around the lag/stutter that people experience when a multiplayer server spawns in a vehicle. We've completely optimized the spawning system and eliminated this issue outright.

 

 

 

Modules:

All modern fighter and ground attack modules are available!

 

Other Features:

  • Automatic JTAC lase/designate system. No need to "call JTAC"
  • Refueling tankers
  • CTLD Script for Helos (Pickup/dropoff troops cargo, AA defenses and more into battle)
  • CSAR Script for Helos (Rescue downed pilots) Note: Human pilots will not be locked out of a slot once they die/eject. This is purely for helo pilots' enjoyment. - REMOVED due to server performance issues.

  • EWRS Script for convenient AWACS Picture Reports
  • Dynamic combat events.
  • Combined Arms events and play-ability.
  • Custom kneeboards
  • Auto-kick and ban system for team killing.
  • Great for beginners and veterans.

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Official Server Rules::

http://throughtheinferno.com/rules/

 

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Detailed information for specific missions:

 

 

 

Air to Air - [EASY - NORMAL - HARD - AGGRESSIVE]

This task will initiate enemy combat air patrol units.

A2A Ambient Spawns – x1 Bandit total – x1 Solo Group

These are the spawns that randomly occur when a friendly CAP plane is flying in the airspace. No mission initiation required.

MiG-21

F-5E-3

F-16 MLU

M-2000C

F-15C

F/A-18C

A2A Easy – x2 Bandits total – x2 Solo Groups

MiG-21

F-5E-3

MiG-31

F-4E

A2A Normal – x2 Bandits total – x1 Group

MiG-29S

Su-27

Su-33

F-16 MLU

F-15C

M-2000C

F-4E

A2A Hard – x4 Bandits total – x2 Groups

MiG-29S

Su-27

Su-33

F-16 MLU

F-15C

A2A Aggressive CAP – x4 Bandits total – x1 Group

These are Elite Squadrons, they have their own very skilled flight lead.

Voice and SFX clips are added for more of a narrative approach to these dogfights.

Su-27

Su-33

Su-30

F-14A

F-15C

 

Air to Ground - [JET - HELO]

This task will initiate enemy ground units.

-JET - Will generate more than 20 ground units, that will spawn at least 30nm away from base.

-HELO - Will generate more than 20 ground units, possibly another helo. These spawns do not spawn further than 20nm from base.

-Infantry Assault - Drop off troops using helos to fight enemy ground troops.

-Helos can use CTLD menu options to bring troops picked up from base to any location on the map, preferably a combat zone in need of support.

 

Air to Ground missions for all generations of aircraft are available.

 

Multi-role

This task will initiate enemy ground and combat air patrol units of moderate difficulty.

Anti-ship (Caucasus map only)

This task will initiate enemy ships and an air patrol over the target area at sea (Caucasus map only)

 

Helo Missions (CTLD Script)

Pick up and drop off troops, build AA defenses, build vehicles and transport them, build FOBs, all using CTLD script (see link below for details)

 

 

 

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Looking for the single player versions?

DCS Caucasus Map:

https://forums.eagle.ru/showthread.php?t=198221

 

DCS NTTR Map:

https://forums.eagle.ru/showthread.php?t=198219

 

DCS Pesian Gulf Map:

https://forums.eagle.ru/showthread.php?p=3496171

DCS Normandy Map (WW2):

https://forums.eagle.ru/showthread.php?t=198218

DCS Normandy Map (Modern):

https://forums.eagle.ru/showthread.php?p=3565516

 

Looking for the multiplayer versions?

Through The Inferno - PvE Multiplayer Server:

https://forums.eagle.ru/showthread.php?t=185281

 

Through The Inferno - PvP Multiplayer Server:

https://forums.eagle.ru/showthread.php?p=3626652

 

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Script framework and scripts used:

MOOSE Framework

EWRS

MIST

CTLD

CSAR

 

Please let us know in this thread of any issues/bugs or suggestions!

 

Enjoy!


Edited by deadlyfishes
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"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Great! I have enjoyed the single player version and will definitely give this a try, too.

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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Great! I have enjoyed the single player version and will definitely give this a try, too.

 

Glad you've been enjoying it!

 

The server edition has a lot more to offer. Hope to fly with ya sometime!

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Very cool! Will definitely have to try it out. Any changes from the singleplayer version?

 

I've added a "detailed mission information"

 

Explaining how each task works. There are a couple new features like air to air has 3 difficulty levels and air to ground now lets you choose if you want it to be more jet or helo oriented.

 

New scripts such as CTLD (helo pickup script+ more) and EWRS (AWACS without the AWACS plane, gives you on screen text reports) are active.

 

I've added more player slots and removed some of the SFX/Voice Clips so that it doesn't get annoying to everyone in the server.

 

Hope to see you on there :)

 

Have fun!

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Yeah, I will have to check it out. Very cool!

IC on or off?

 

Sorry, I'm not sure what IC is.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Hey Folks, please excuse my ignorance, what is SRS Radio? Is that a plugin like TS3?

 

Cheers,

Dave

 

 

Sent from my SM-G900I using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM

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sadly the Server is on the wrong side of the ocean (ping 200+) do you have an autoKick for Highping players in place?

 

Usually 400 ping is the limit for my server.

 

Hey Folks, please excuse my ignorance, what is SRS Radio? Is that a plugin like TS3?

 

Cheers,

Dave

 

 

Sent from my SM-G900I using Tapatalk

 

It's a standalone radio mod, no TS required.

 

Check this out:

https://forums.eagle.ru/showthread.php?t=169387

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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Excellent, thanks for the info.

Cheers!

 

Sent from my SM-G900I using Tapatalk

W10 Home 64Bit, Intel Skylake I5 6600K 3.50GHz, ASUS ROG Stryx Z270F MoBo, 32GB G.Skill RipJaws V DDR4 3200 RAM, Samsung 960 Pro 512GB M.2 SSD (OS), Samsung 850 Pro 512GB SSD, 2TB Seagate SDHD, 2TB WD Green HDD, GALAX GTX GeForce 1070 EXOC Sniper White 8GB VRAM

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Played it last night, and had a good time testing the waters with an easy-ish ground attack mission. I like a lot of what's going on, and I really like that everyone on the server is on my team, working together.

 

Is there an option for recon missions, though? I'd like to stretch my legs a bit and take the Viggen for a walk through danger.

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Joined the 1.5 server and flew part of a mission last night. Checked in with the JTAC and got the 9-line. We flew F-5s, so were loaded with dumb bombs and rockets. Can you include an option for marking with smoke instead of laser?

 

Never got to drop as the server crashed. But enjoyed the brief time we were up.

 

SRS is a nice touch. Too bad we were the only two using it.

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I wouldn't imagine tacview would work as the client export is disabled. This, more importantly for me, means no simshaker jetseat. And that folks is a deal breaker. I hope this gets figured out because this looks like a great server...

 

 

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Does Tacview work with this server?

 

I wouldn't imagine tacview would work as the client export is disabled. This, more importantly for me, means no simshaker jetseat. And that folks is a deal breaker. I hope this gets figured out because this looks like a great server...

 

 

Sent from my iPhone using Tapatalk

 

Tacview should work now as all the player's export data is allowed. Also, your buttshaker would work too :lol:

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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seems like the Snap-Views are saved in the mission file because my personal ones do not work.

 

I just removed them, don't know why it keeps sticking to my miz files.

"Through The Inferno"

Endless, Dynamic, Open-World Experience for DCS World
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