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gregzagk

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Additionally the Huey slides around the deck of the ARGO after landing. Makes it so much harder to takeoff again.


Edited by tintifaxl

Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.

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  • 2 weeks later...

Airstarts are fixed in 2.5.2.18144.

 

But now on Mission 2 I land at the hospital in the grass and can't take off again. Full collective, override governor, engine at max power and still stuck.

 

Maybe a bug with the weight after dropping off the sailors?

Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.

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Mission 15

 

I believe there may be a trigger issue with 2.51. I let the Apache's do there thing then I get a message to Land with a warning that the LZ is hot. So I land on the roof of the building from the mission brief (the big building with the two burning trucks in front of it). The mission does not progress from here. I get no indication that the seals have got off the huey or any other further instructions. Additionally, it looks like the Blackhawk is having difficulty landing at its designated area so perhaps this is creating an issue with the triggers. This is either a bug or I am doing something incorrectly

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  • 2 months later...

Mission 2 not possible to fly with this weight, always Engine overheat and fire at steady hover over the sub. flown it 2 times.

 

 

I am not sure if it realistic or not but Hover ends 90% in an engine fire. After this Update from ED

 

 

I try later to check all parameters from the real documents in a test flight.

 

 

 

Flown a 3rd time 50% fuel Hover was on the limit 5 feet over the water, pick up 5 sailor and markable sign heavier as before.

 

 

Land on the Hospital hover turn parallel to the Hospital, Engine Overheat Fire, Mission fail

 

 

 

 

Regards

Tango Lima/Scorpion


Edited by Thomas Loeffelmann
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Mission 2 not possible to fly with this weight, always Engine overheat and fire at steady hover over the sub. flown it 2 times.

 

Tried this last week in 2.5.2.20601 and had no problems at all. About 6 months ago when I was doing this campaign I had to keep a constant eye on the EGT but not really the case anymore

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Is not working Hover with constant EGT got feed wet When I have 100% Fuel and I can swim the whole mission.

With 50% fuel at the start, it's Possible to Hover over the Submarine

 

What is your fuel status on the submarine and on the Hospital?

 

 

I load up the track file 40% fuel on the takeoff and hover around 15 feet last sailor on board raise the weight and the Engine got Overheat and fire.

Every solder more on board count additional weight drop me down to 12 feet and the last sailor was overweight LOL, not able to hold 12 feet. He broke my engine.

 

 

When I use 50% fuel and hover in 5 feet above the water then its possible.

 

 

Why I need a winch when I hover in 5 feet?

 

 

No track file is to large!

 

 

 

Regards

Tango Lima/Scorpion


Edited by Thomas Loeffelmann
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What is your fuel status on the submarine and on the Hospital?

 

I do not recall, though I didn't change the fuel loading or anything else before starting the mission. I do recall it not being a problem and had a fair bit of EGT overhead for the hover.

 

It is possible we are using different builds of DCS. I am using the most recent beta which I identified in my last post as a reference. I believe there have been changes in the function of the EGT over the last few months.

 

Also I am not certain what speed you are transiting at and how much stress that is putting on the engine. The huey can operate with the EGT in the yellow/red for a limited duration but that time is cumulative and when it is overused it will result in a engine fire. I transit between 100-105 kts which typically has the EGT in the green

 

Hope this helps

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I use the last Beta as well but I fly realism mode, not Arcade might in Arcade works, but not in realism mode you can not hover IGE with 100% fuel without getting Engine to overheat. Depend on density altitude. This is the outer factor what I must check.

 

 

Is exactly what happened on my mission.

 

 

I investigate with some of my friends the are Engineer to find out if this correct or not IGE and OGE with 100% fuel and 4 Pax hovering Engine Overheat and Fire.

 

 

The outer factor is 5 Pax additional weight, I count every pax 90 kg plus its 450 kg more load that chance the situation.

 

 

Every pax I must raise the collective to maintain the altitude around 15 feet and at 12 feet Engine Overhead.

 

 

In 5 feet or 1 feet, I need less PSI, but why I need a winch at this altitude?

 

 

 

Regards

Tango Lima/Scorpion


Edited by Thomas Loeffelmann
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I fly in realism mode as well.

 

If I get the chance later this evening I will check it out again. I am not certain how much fuel is on board as I do not adjust it from the mission default values. I am an engineer myself and am just relaying my experiences from the mission in order to help you figure out why it isn't working with yours.

 

Are you adding fuel beyond what the scenario starts at?

 

What speed are you transiting to the sub at?

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No additional fuel, My max approaching speed in the first mission was 100 Kts IAS.

Second and third was around 90 Kts then 80 Kts IAS 50% then 40% fuel, transition last was around 80 Kts IAS to 8,2 Kts IAS hover 30 feet steady over the submarine.

8,2 Kts IAS is plus the wind factor.

DCS_World-2018-aug-29-001.jpg

 

 

DCS_World-2018-aug-29-002.jpg

 

Regards

Tango Lima/Scorpion


Edited by Thomas Loeffelmann
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I tried the mission again tonight...at least until landing at the hospital. I didn't encounter any problems. I was able to pick up all 5 sailors and bring them to the hospital. Now during the hovering to pick up the sailors I did spend some time in the EGT yellow/red range. The same when coming in for the drop off at the hospital. The fuel I started off with was just below 14

 

One possibility is you are spending too much time hovering with the EGT in the yellow/red range. The huey can only handle the EGT being between 625-675 for 10 seconds at a time. Exceeding this limit will burn up your engine. This is not meant as a criticism but something worth considering. Typically my excursions in this range are a second or two at a time as I adjust the collective while hovering and during a smooth transition into the hover for landing.

 

Another possibility is you could perhaps not using the most recent version of the mission. The mission title I have is 2.0.44 according to the mission editor

 

Hope this helps some...good luck

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  • 3 months later...
  • 2 weeks later...
  • 1 month later...
  • 1 month later...

No homing FM emitter for Olympus base in mission 5

 

In mission 5, the Olympus base (final destination of the mission) is not emitting at FM 44.00 MHz for Homing navigation, as it should according to the briefing ...

 

It's not impossible to find the base though, but more difficult : you have to rely on the guidance of the copilot, which is more approximate, and open your eyes big.

Cheers

Vvince

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  • 4 months later...
  • 2 months later...
A Blackhawk Pilot told me what my problem was, solved thereafter was the flight successful. Have to do with DCS.

 

 

Regards

Tango Lima/Scorpion

 

Hi Thomas

 

Could you tell us your solution?

It might help others to succeed.

 

Thanks.

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

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  • 2 weeks later...

Mission 13 : attention spoilers

I was able to accomplish this mission, but I went through some complications, and the scripts were all messed up.

 

1) Before the attack, the 4 red and white trucks kept losing themselves: the pathfinding often made them leave the road, though they never got completely stuck. Nothing serious here.

 

Screen-191108-230734.png

 

2) Right after the ambush, an enemy vehicle next to the bridge exploded, and our convoy made a U-turn and followed the alternate route. I was asked to clean the area, but I just couldn't find any other enemies around, so I escorted the moving convoy.

 

3) We all reached the FARP, but nothing happened. I then used the radio command to know what to do: I had to "clear the area".

 

Screen-191108-233246.png

 

I got back next to the (intact) bridge, and told my gunners to fire at will. They found the bad guys (who weren't shooting at all) and we pinned them down. I then followed the enemy blue truck. Bad luck: just when I got a message telling me to fire next to it, I realized I had lost sight of it. I flew over all the crossroads in the area, and eventually found the truck 5 minutes later: it had stopped in the grass. I shot next to it several times, "in order to stop him" said the Major (even though the truck had already stopped), then I was asked to land.

 

4) Just when we arrested the guy, I was asked to fly over the trucks for damage assessments. I went back to the FARP, flew over the convoy and nothing happened.

 

Screen-191108-235958.png

 

I then went back to the bridge, where the convoy was ambushed, and only then I was told "the convoy has to turn back and follow the alternate road".

 

In the same second, I was told "the convoy reached its destination".

 

Screen-191109-000147.png

 

5) As I was approchaing the FARP, I got that last message from Snake1 "we keep on moving".

 

Screen-191109-000230.png


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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Mission 15: attention spoilers

 

I had to replay the mission 10 times or so, because of the infamous "rubber" roof. In 2 of these 10 tries, the Apache didn't do their initial job: I waited more than 5 minutes flying in circles, then went into town and let my gunners shoot at the unharmed enemy vehicles.

 

 

About the "rubber" roof, I'm not sure rubber was the problem for me: I was just having a hard time hovering in the area (I was often killed by vortex while trying to land).


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 2 weeks later...

Mission 10 also requires some attention:

 

Landing zone at Batumi. Not to mention that it super dark. I had to re adjust my landing several times until I was super close to the fuel truck.

 

At the Turkish town, after the ambush, although I was already landed I got the message to land and wait for the Seals to get onboard. I tried lifting off and landing again couple of times, but to no avail.. Took off, manually shot at some of the invincible terrorist, landed back and then it worked.

 

Landing "next" to the chopper was also a miss the first time.

 

I have a stream of the mission if needed

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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Mission 14 seems to be bugged.... no matter how close I land to the Mi-8 the mission will not continue.....

 

The only time I got it to continue was on my first attempt when I tried to land sideways in front of the Mi-8 and I broke my rotor off the ground.... and only like some fast forwarding in time.

 

Don't know what the issue is ? Could it be that DCS thought the helicopter was not fully landed ?

 

[ATTACH]222115[/ATTACH]

 

[ATTACH]222116[/ATTACH]

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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I think I might have found what the issue is.... You have to have your collective set to 0 ?

 

I never dropped it all the way from fear that the helicopter will slide off.... but I guess you have to for the trigger to work

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

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That's how I did it, yes. Collective to zero. You have to find the right position, and it's the toughest thing to do in this mission, actually. No need to be stuck too close to the Mi-8.

Don't accept indie game testing requests from friends in Discord. Ever.

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