Jump to content

AIM-7 Disable loft please


Nightwolf

Recommended Posts

I'm starting to wonder if ED ever even looks in here anymore, or cares about FC3...

"Fighter pilots have ice in their veins. They don't have emotions. They think, anticipate. They know that fear and other concerns cloud your mind from what's going on and what you should be involved in." -Buzz Aldrin

Link to comment
Share on other sites

  • ED Team

Hi all

 

We do have AIM-7 lofting issues reported for the F/A-18c so I am sure we will see some cross over when it gets looked at.

 

We also have an issue where MP clients always see the missile loft no matter how it was launched.

 

Chizh has said he will be looking into missiles again in the new year also. When we have news to share about it we will share that with you also.

 

So just so I am clear on this you want the option to not loft AIM-7 when at medium range with the F-15c

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

I'd prefer the loft for the 7 to work correctly. This means that:

 

IF the switch for loft is ON

AND

IF the aircraft is pitched 20 degrees or more above the horizon

AND

IF time to target greater than some amount (40 sec)

 

Loft the AIM-7MH.

 

This can work fine for both the 18 and 15 and 14 ... for the 15, just assume the loft switch is always on, but don't loft if the other conditions are not met.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

  • ED Team
I'd prefer the loft for the 7 to work correctly. This means that:

 

IF the switch for loft is ON

AND

IF the aircraft is pitched 20 degrees or more above the horizon

AND

IF time to target greater than some amount (40 sec)

 

Loft the AIM-7MH.

 

This can work fine for both the 18 and 15 and 14 ... for the 15, just assume the loft switch is always on, but don't loft if the other conditions are not met.

 

I will ask the team, but give me some time as we are heading into the weekend now.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

No rush, this would be new functionality anyway so not expecting it overnight or anything.

 

If you want to do a stopgap fix, set the loft distance to 36000m and this will satisfy most people.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

  • 2 weeks later...
  • ED Team
Hi, any news as another week has past.

 

Hi

 

This is not a bug as far as I am aware for the F-15, but I am enquiring about the suggested changes.

 

This will not be something that gets looked at overnight, so don't expect any quick changes. As mentioned Chizh will be looking at the missiles in the new year.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

Hi

 

This is not a bug as far as I am aware for the F-15, but I am enquiring about the suggested changes.

 

This will not be something that gets looked at overnight, so don't expect any quick changes. As mentioned Chizh will be looking at the missiles in the new year.

 

Hi, thank you very much for your answer.

 

It might not be a bug for F-15. But if many really experienced DCS pilot say it is broken on F-15, then it might need a review.

 

As far as I can see the potential fix for the broken AIM7M/AIM7MH on F15 can be as simple as changing two numbers in one txt file in the game client.

 

Of course I fully respect the ED team's professional spirit in making things perfect. Finding a much more sophisticated way to improve the missile behavior.

 

Please take your time. We will be patiently waiting. But as I said, I see many familiar names of quite experience players in all the posts that I can find regarding to this lofting issue on F-15. Let's not call it a bug, it might just be something that worth look into. :)

 

Many thanks!

Link to comment
Share on other sites

The way this works on the F-15 is terrible enough to quality as a bug.

 

Two very easy fixes exist:

 

Turn off loft by default (it's not really needed) or extend the range-beyond-which-you-loft to 36000m. Both are very, very easy changes to make; I make them in the missile mod and they're literally a matter of changing one line of text.

 

It would be nice to see this sorted in the next patch.

 

I understand that realistic, more complex lofting logic needs a much longer look - but this little fix does not.

 

Hi

 

This is not a bug as far as I am aware for the F-15, but I am enquiring about the suggested changes.

 

This will not be something that gets looked at overnight, so don't expect any quick changes. As mentioned Chizh will be looking at the missiles in the new year.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

The way this works on the F-15 is terrible enough to quality as a bug.

 

 

 

Two very easy fixes exist:

 

 

 

Turn off loft by default (it's not really needed) or extend the range-beyond-which-you-loft to 36000m. Both are very, very easy changes to make; I make them in the missile mod and they're literally a matter of changing one line of text.

 

 

 

It would be nice to see this sorted in the next patch.

 

 

 

I understand that realistic, more complex lofting logic needs a much longer look - but this little fix does not.

+++

 

Sent from my Nexus 5X using Tapatalk

i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U

 

[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

  • ED Team

I have spoken with Chizh they will consider this change when the missiles get reviewed in the future.

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2

Link to comment
Share on other sites

20nm min. for a lofting Sparrow? Or did I understant loft distance wrong?

That's what it would end up being. Sounds really excessive and could limit the AIM-7's performance pretty significantly.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Link to comment
Share on other sites

Given how the sparrow loft is meant to be used (knowledge gained from limited materials), no it wouldn't.

 

Sparrow loft is quite specifically intended to extend Rmax some 20%. It is activated by selecting loft AND pitching the aircraft up. There are other logic rules around the activation which I don't recall off the top of my head.

 

Missile loft implementation is not the same or equal for all missiles IRL.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

I think minimizing time to impact is much more important than increase Rmax. IRL the algorithm cannot be this ridiculously simple as only involves middles school mathematics...

 

Calculus is a must here to solve the optimization problem for either Rmax or time to impact. Of course, only very basic Calculus is involved here...

Link to comment
Share on other sites

Given how the sparrow loft is meant to be used (knowledge gained from limited materials), no it wouldn't.

 

Sparrow loft is quite specifically intended to extend Rmax some 20%. It is activated by selecting loft AND pitching the aircraft up. There are other logic rules around the activation which I don't recall off the top of my head.

 

Missile loft implementation is not the same or equal for all missiles IRL.

If we're modeling the real missile, then it is what it is. However the range suggestion is supposed to be a "good enough" stand in if I'm understanding correctly.

 

 

From my own testing I've seen superior performance gained from lofting within 20 nmi (again I admit to having to deal with the AI, which can bias the tests), and of course Rmax is going to vary with altitude anyway.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Link to comment
Share on other sites

I think minimizing time to impact is much more important than increase Rmax. IRL the algorithm cannot be this ridiculously simple as only involves middles school mathematics...

 

Calculus is a must here to solve the optimization problem for either Rmax or time to impact. Of course, only very basic Calculus is involved here...

 

We have almost no insight into the actual implementation other than instructions written in the manuals.

 

You might be right, you might be optimistic - that last part shouldn't be too much of a surprise.

 

A long range AIM-7 shot is only good if you have a really big RCS target, since the sparrow is pretty much lock on right off the rail and is then guided via PN with some range-to-target (or TTG?) based capability schedule.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

If we're modeling the real missile, then it is what it is. However the range suggestion is supposed to be a "good enough" stand in if I'm understanding correctly.

 

 

From my own testing I've seen superior performance gained from lofting within 20 nmi (again I admit to having to deal with the AI, which can bias the tests), and of course Rmax is going to vary with altitude anyway.

 

By all means, suggest a better range.

 

However the current lofting algorithm fails to take anything but range into account. What works for you now might not work under different circumstances, ie a high-low shot.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

We have almost no insight into the actual implementation other than instructions written in the manuals.

 

You might be right, you might be optimistic - that last part shouldn't be too much of a surprise.

 

A long range AIM-7 shot is only good if you have a really big RCS target, since the sparrow is pretty much lock on right off the rail and is then guided via PN with some range-to-target (or TTG?) based capability schedule.

 

I mean the current implementation by ED or the proposed possible future implemented in this thread are all too simple to be efficient. If you look into the code of current AIM7M/MH lofting logic: It only looks at the distance between you and the target. If it is longer than about 5NM, then aim7 flys initially flys at the required angle plus 30 degree up for four seconds. Then resume on an intercepting course to the target.

 

I would say a six grader can write a better algorithm than that. If the real missiles engineers do something like that then he should be tied on the missile and fired.

 

At least one should consider the time of impact and also the lofting trajectory should be optimized as well. You are not shooting 1 dollar 556 bullet after all. The cost of one missile should be enough to at least hire a college graduate to work on the optimization problem.

 

That is basically why many others and I think the current lofting mechanism of AIM7 on F15 is a bug. The missile will work much better if this kind of lofting behavior is disabled.


Edited by Rabbisaur
Link to comment
Share on other sites

By all means, suggest a better range.

 

However the current lofting algorithm fails to take anything but range into account. What works for you now might not work under different circumstances, ie a high-low shot.

Generally I've found the 7M to work for me as it is now. A missile lofting for a close high-low shot can be exploited, but from what I've seen if the target turns to run, the loft tends to do better as the non loft shot just bleeds off all of its speed in dense air. Also as far as I know the 7F isn't meaningfully inferior in DCS (please correct me if I'm wrong), so carrying them alleviates the problem if you don't like to loft. If the F has reduced seeker performance as compared to the real M, then I guess changing the loft behavior makes more sense.

 

 

As far as loft cut off range, I'd want to say maybe 7-10 nmi. I'll have to see if I still have the tracks comparing F and M. 20 nmi is probably OK above 30000 ft, but if you have to shoot lower I'm pretty sure it's a detriment.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Link to comment
Share on other sites

I mean the current implementation by ED or the proposed possible future implemented in this thread are all too simple to be efficient.

 

The proposal is an absolute stop-gap and everyone knows it.

 

If you look into the code of current AIM7M/MH lofting logic: It only looks at the distance between you and the target. If it is longer than about 5NM, then aim7 flys initially flys at the required angle plus 30 degree up for four seconds. Then resume on an intercepting course to the target.

 

I maintain the missile mod, I know all about it.

 

I would say a six grader can write a better algorithm than that. If the real missiles engineers do something like that then he should be tied on the missile and fired.

 

At least one should consider the time of impact and also the lofting trajectory should be optimized as well. You are not shooting 1 dollar 556 bullet after all. The cost of one missile should be enough to at least hire a college graduate to work on the optimization problem.

 

That is basically why many others and I think the current lofting mechanism of AIM7 on F15 is a bug. The missile will work much better if this kind of lofting behavior is disabled.

 

I've already sent a better algo to ED.

FYI, yes, it does operate on TTI - there is also doubt that it is applicable to the MH, which seems to do something far simpler.

 

The 7M should have no loft at all.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

Generally I've found the 7M to work for me as it is now. A missile lofting for a close high-low shot can be exploited, but from what I've seen if the target turns to run, the loft tends to do better as the non loft shot just bleeds off all of its speed in dense air. Also as far as I know the 7F isn't meaningfully inferior in DCS (please correct me if I'm wrong), so carrying them alleviates the problem if you don't like to loft. If the F has reduced seeker performance as compared to the real M, then I guess changing the loft behavior makes more sense.

 

 

As far as loft cut off range, I'd want to say maybe 7-10 nmi. I'll have to see if I still have the tracks comparing F and M. 20 nmi is probably OK above 30000 ft, but if you have to shoot lower I'm pretty sure it's a detriment.

 

M should have no loft, only MH. Regarding tail-aspect shots, I agree. But frankly that close range thing as it is right now is extremely annoying. In MP this is pretty much on the border of the range you're taking shots at.

 

Regarding 7F, should be a LOT more vulnerable to chaff. I'd be ok with 10nm. I consider it slightly too close, while at the same time it doesn't really cover your tail-chase use case. This is because the whole thing operates on range instead of TOF.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...