Dutch Baron Posted October 11, 2018 Share Posted October 11, 2018 AWESOME WORK GUYS! Amazing new features with very clear information and instructions, job well done for sure! http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC Link to comment Share on other sites More sharing options...
MatsH Posted October 11, 2018 Share Posted October 11, 2018 Need help! Again! Hello, I am a beginner at scripting but I want to create a dynamic environment for myself and a couple of guys to fly in. First of all I want: - Abkhazian 1st Fighter Squadron based at Gudauta and equipped with 12 MiG-21Bis to conduct CAP all over Abkazhia with a 2-plane formation. - The same squadron to scramble interceptors in pairs when the CAP is engaged or unavailable. For this I tried the GCICAP scripts which I finally got working but they didn't have all the details in them that I wanted. So I am now trying the DISPATCHER instead. I looked at the example mission and modified the same script for my purpose. It looks like this: --- -- Name: GEORGIA_1994_AI_A2A_DISPATCHER -- Author: Mats Hjorter -- Date Created: 10 Oct 2018 -- Define a SET_GROUP object that builds a collection of groups that define the EWR network. -- Here we build the network with all the groups that have a name starting with DF CCCP AWACS and DF CCCP EWR. DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "ABK EWR" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 30000 ) -- Setup the A2A dispatcher, and initialize it. A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) -- Enable the tactical display panel. A2ADispatcher:SetTacticalDisplay( true ) -- Initialize the dispatcher, setting up a border zone. This is a polygon, -- which takes the waypoints of a late activated group with the name ABK Border as the boundaries of the border area. -- Any enemy crossing this border will be engaged. ABKBorderZone = ZONE_POLYGON:New( "ABK Border", GROUP:FindByName( "ABK Border" ) ) A2ADispatcher:SetBorderZone( ABKBorderZone ) -- Initialize the dispatcher, setting up a radius of 100km where any airborne friendly -- without an assignment within 100km radius from a detected target, will engage that target. A2ADispatcher:SetEngageRadius( 100000 ) -- Setup the squadrons. A2ADispatcher:SetSquadron( "1ST", AIRBASE.Caucasus.Gudauta, { "ABK MIG-21" }, 12 ) -- Setup the overhead A2ADispatcher:SetSquadronOverhead( "1ST", 1.2 ) -- Setup the Grouping A2ADispatcher:SetSquadronGrouping( "1ST", 2 ) -- Setup the Takeoff methods A2ADispatcher:SetSquadronTakeoff( "1ST", AI_A2A_Dispatcher.Takeoff.Hot ) -- Setup the Landing methods A2ADispatcher:SetSquadronLandingAtEngineShutdown( "1ST" ) -- CAP Squadron execution. CAPZoneEast = ZONE_POLYGON:New( "ABK Border", GROUP:FindByName( "ABK Border" ) ) A2ADispatcher:SetSquadronCap( "1ST", Abkhazia, 4000, 10000, 500, 600, 800, 900) A2ADispatcher:SetSquadronCapInterval( "1ST", 2, 30, 180, 1 ) -- GCI Squadron execution. A2ADispatcher:SetSquadronGci( "1ST", 900, 1200 ) The tactical panel shows that my test F-15s get detected but no MiGs spawn to intercept or to conduct CAP. What have I missed? Also: Is there a MOOSE equivalent to the Integrated Air Defense System or Smarter SAMs scripts? - I also would like all the SAMs to cooperate and give us a hard time! Thankful for any help! /MatsGEORGIA_1994_AI_A2A_DISPATCHER.luaGEORGIA_1994-09-25 .miz Link to comment Share on other sites More sharing options...
ECV56_Polten Posted October 11, 2018 Share Posted October 11, 2018 Hey guys wondering if someone can shed some light on my issue. I've been banging my head to the wall trying to get the new Warehouse module working as described and I'm having no luck. I have even tried to set up a simple infantry self request with a single warehouse to make sure the feature is working and I'm stumped. I'm a novice script writer at best and I'm sure it's something I'm doing wrong, but I just can't seem to troubleshoot it myself. I've included the .lua file if anyone could take a few moments to check/test with their own quick mission setup. Note: I have the latest moose.lua and source code from the github site and I am loading the Moose.lua then my script lua file at mission start in the proper order. Thanks! You have a typo on line 17, you wrote resDetection instead of redDetection. I don´t think this is causing the problem you mention, but it will surely cause other problems, specially in line 23 when you call AI_A2A_Dispatcher:New(redDetection) Intel i5-7600K @3,80 (4,9 OC) + Corsair Vengeance 16GB DDR4@3200 XMP 2.0 + Cooler Master Hyper 212 LED + Asus MAXIMUS IX HERO + Thermaltake Chaser A31 Snow Edition Geforce RTX 2060 6GB SSD Samsung 850 EVO 500GB + HDD WDC WD500 500GB Saitek X-52 Pro & Thrustmaster T.Flight Rudder Pedals & TrackIR 5 & Kingston HyperX Alloy FPS Oh, yeah, also the Sony PlayStation 4 :happy: Link to comment Share on other sites More sharing options...
Vishari Posted October 11, 2018 Share Posted October 11, 2018 (edited) You have a typo on line 17, you wrote resDetection instead of redDetection. I don´t think this is causing the problem you mention, but it will surely cause other problems, specially in line 23 when you call AI_A2A_Dispatcher:New(redDetection) Thanks polten. Fortunately I caught that typo as well and fixed it and my GCI setup is working great now. Still not having any luck with the Warehouse feature however. I have pretty much copied the basic self request example in the moose documentation but nothing happens. The warehouse doesn't appear to do anything when I launch the mission. The example also states that the map should have a marker placed at the warehouse with the available assets but I'm not seeing that either. If you need me to include a miz file along with the Warehouse test I can do that later when I get home from work. Thanks for the reply! EDIT: I just realized the .lua file i uploaded in my original post doesn't even have the warehouse scripting I was trying to implement (doi!). It seems I uploaded a previous version of my script so I'll have to re-post it with the correct file when I get home. Edited October 11, 2018 by Vishari Link to comment Share on other sites More sharing options...
toma19 Posted October 12, 2018 Share Posted October 12, 2018 Hi Mats at line A2ADispatcher:SetSquadronTakeoff( "1ST", AI_A2A_Dispatcher.Takeoff.Hot ) it should be A2ADispatcher:SetSquadronTakeoff( "1ST", AI_A2A_DISPATCHER.Takeoff.Hot ) Link to comment Share on other sites More sharing options...
Delta99 Posted October 12, 2018 Share Posted October 12, 2018 When are the luas internalized into the miz file? When I add them in the trigger menus or when I save the mission? You have to save the mission file typically after adding them to the trigger menu. When you update your .lua mission file, just open the trigger, reselect the file and save. Usually its pointing right at the file already. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
Delta99 Posted October 12, 2018 Share Posted October 12, 2018 it can be tricky IF you edit a lua file, then save it What i tend to do to avoid errors/it not being updated is to 1. Quit ME go to main screen in dcs 2. Open miz file in winrar nav to l10n/Defaults drop the SAVED lua file in there 3. close winrar 4. Open ME in DCS and open the mission These are steps I wouldn't recommend. See my previous post. Much more simple than this and a lot quicker. Easier for testing etc. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
Delta99 Posted October 12, 2018 Share Posted October 12, 2018 Hi Mats at line A2ADispatcher:SetSquadronTakeoff( "1ST", AI_A2A_Dispatcher.Takeoff.Hot ) it should be A2ADispatcher:SetSquadronTakeoff( "1ST", AI_A2A_DISPATCHER.Takeoff.Hot ) dcs.log is your friend. Get used to looking at it whenever something is not working and it will likely point you to issues like this. The last couple of errors I see posted here were straight up syntax errors that will be easy to catch in dcs.log I would think. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
Sierra99 Posted October 12, 2018 Share Posted October 12, 2018 Hey Gents... Lets say in this example I want to use a polygon to define the orbit instead of a Zone. A2A_GCICAP_Red:SetSquadron( "TAB-1", AIRBASE.PersianGulf.Shiraz_International_Airport, { "TAB 1 F-5E", "TAB 1 F-7M", "TAB 1 F-14A", "TAB 1 MiG-29A" }, 24 ) A2A_GCICAP_Red:SetSquadronCap( "TAB-1", ZONE:New( "ORBIT_1" ), 4000, 10000, 500, 600, 800, 900 ) A2A_GCICAP_Red:SetSquadronCapInterval( "TAB-1", 1, 60, 1200, 1 ) -- Starts a 2 CAP after 300 and finishes after 1200 seconds. Would the correct syntax be: A2A_GCICAP_Red:SetSquadron( "TAB-1", AIRBASE.PersianGulf.Shiraz_International_Airport, { "TAB 1 F-5E", "TAB 1 F-7M", "TAB 1 F-14A", "TAB 1 MiG-29A" }, 24 ) A2A_GCICAP_Red:SetSquadronCap( "TAB-1", ZONE_POLYGON:New( "ORBIT_1", GROUP:FindByName( "Orbit 1" ) ), 4000, 10000, 500, 600, 800, 900 ) A2A_GCICAP_Red:SetSquadronCapInterval( "TAB-1", 1, 60, 1200, 1 ) -- Starts a 2 CAP after 300 and finishes after 1200 seconds. ??? [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
MatsH Posted October 12, 2018 Share Posted October 12, 2018 Thanks toma19 and Delta99! It is working! Link to comment Share on other sites More sharing options...
Johnny_Rico Posted October 12, 2018 Share Posted October 12, 2018 These are steps I wouldn't recommend. See my previous post. Much more simple than this and a lot quicker. Easier for testing etc. the reload method you suggest does not work 100% of the time the one i suggested does METAR weather for DCS World missions Guide to help out new DCS MOOSE Users -> HERE Havoc Company Dedicated server info Connect IP: 94.23.215.203 SRS enabled - freqs - Main = 243, A2A = 244, A2G = 245 Please contact me HERE if you have any server feedback or METAR issues/requests Link to comment Share on other sites More sharing options...
Sierra99 Posted October 14, 2018 Share Posted October 14, 2018 Ok, So I spent the day playing with the RAT function and came up with a question... Is there a way to control the Timing of when different aircraft spawn? I would like to vary the rate that different aircraft spawn so the ratio of 737s to A320 looks correct. [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
rooster328 Posted October 14, 2018 Share Posted October 14, 2018 (edited) I'm getting this message from Eclipse LDT when I try to Moose 2.4.3 Source Framework. <<An Internal error occured during :"Build Modules". Build Modules Build Modules Build Modules Build Modules>>>> Would you know why? Edited October 14, 2018 by rooster328 link not showing Link to comment Share on other sites More sharing options...
funkyfranky Posted October 14, 2018 Share Posted October 14, 2018 Is there a way to control the Timing of when different aircraft spawn? I would like to vary the rate that different aircraft spawn so the ratio of 737s to A320 looks correct. Hi, check out the :SetSpawnDelay(delay) and :SetSpawnInterval(interval) functions. They allow you to delay the first spawning and adjust the intervall between spawns. A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
Sierra99 Posted October 16, 2018 Share Posted October 16, 2018 Hi, check out the :SetSpawnDelay(delay) and :SetSpawnInterval(interval) functions. They allow you to delay the first spawning and adjust the intervall between spawns. Hey Funkyfranky can ya take a look at this? https://forums.eagle.ru/showpost.php?p=3654182&postcount=1284 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
Delta99 Posted October 16, 2018 Share Posted October 16, 2018 the reload method you suggest does not work 100% of the time the one i suggested does I've loaded over 1000 times minimum and I have never had a problem. Just saying!! :) My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
Delta99 Posted October 16, 2018 Share Posted October 16, 2018 That looks correct. Did it work? Hey Gents... Lets say in this example I want to use a polygon to define the orbit instead of a Zone. A2A_GCICAP_Red:SetSquadron( "TAB-1", AIRBASE.PersianGulf.Shiraz_International_Airport, { "TAB 1 F-5E", "TAB 1 F-7M", "TAB 1 F-14A", "TAB 1 MiG-29A" }, 24 ) A2A_GCICAP_Red:SetSquadronCap( "TAB-1", ZONE:New( "ORBIT_1" ), 4000, 10000, 500, 600, 800, 900 ) A2A_GCICAP_Red:SetSquadronCapInterval( "TAB-1", 1, 60, 1200, 1 ) -- Starts a 2 CAP after 300 and finishes after 1200 seconds. Would the correct syntax be: A2A_GCICAP_Red:SetSquadron( "TAB-1", AIRBASE.PersianGulf.Shiraz_International_Airport, { "TAB 1 F-5E", "TAB 1 F-7M", "TAB 1 F-14A", "TAB 1 MiG-29A" }, 24 ) A2A_GCICAP_Red:SetSquadronCap( "TAB-1", ZONE_POLYGON:New( "ORBIT_1", GROUP:FindByName( "Orbit 1" ) ), 4000, 10000, 500, 600, 800, 900 ) A2A_GCICAP_Red:SetSquadronCapInterval( "TAB-1", 1, 60, 1200, 1 ) -- Starts a 2 CAP after 300 and finishes after 1200 seconds. ??? My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
FlightControl Posted October 20, 2018 Author Share Posted October 20, 2018 Small feedback question, how do you guys like the cargo stuff? https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Moose_Cargo.html [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE] Link to comment Share on other sites More sharing options...
Habu_69 Posted October 20, 2018 Share Posted October 20, 2018 F/A-18C has little use for cargo. Unless we have a travel pod. Link to comment Share on other sites More sharing options...
Dutch Baron Posted October 20, 2018 Share Posted October 20, 2018 Hi Sven, It is GREAT and very useful! Thanks to all contributors for creating this. http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC Link to comment Share on other sites More sharing options...
Delta99 Posted October 20, 2018 Share Posted October 20, 2018 It’s awesome. I hope to have my mission out using it at some point. But haven’t had a lot of time to work on it and finish it. Small feedback question, how do you guys like the cargo stuff? https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Moose_Cargo.html My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
cameroon Posted October 20, 2018 Share Posted October 20, 2018 Small feedback question, how do you guys like the cargo stuff? https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Moose_Cargo.html I'm starting to mess with it (I'm the one with the weird UH-1H problem :) ) and actually just came looking in this thread to see if there was a right way to have an AI helo RTB and land/shutdown after moving its cargo. The first thing I tried was this, which had some unexpected results. What seems to happen is that the original group is deleted and a new group is spawned in the home zone, and the new group does go and land at the FARP. function heloDispatcher:OnAfterHome(From,Event,To,CarrierGroup,Coordinate,Speed,Height,PickupZone) self:Stop() CarrierGroup:RouteRTB( AIRBASE:FindByName("FARPDallas") ) end Rather than try to debug what's happening there and hack something together that's wrong, is there documentation for the right way to release a group from cargo dispatcher duties? :) Link to comment Share on other sites More sharing options...
Delta99 Posted October 20, 2018 Share Posted October 20, 2018 I believe that is standard behavior for using RouteRTB. There is nothing to make a group go land at an airbase otherwise. There have been a lot of attempts to do this but none work. Airframes only like landing at their original airbase or their destination airbase that is setup in the ME. I'm starting to mess with it (I'm the one with the weird UH-1H problem :) ) and actually just came looking in this thread to see if there was a right way to have an AI helo RTB and land/shutdown after moving its cargo. The first thing I tried was this, which had some unexpected results. What seems to happen is that the original group is deleted and a new group is spawned in the home zone, and the new group does go and land at the FARP. function heloDispatcher:OnAfterHome(From,Event,To,CarrierGroup,Coordinate,Speed,Height,PickupZone) self:Stop() CarrierGroup:RouteRTB( AIRBASE:FindByName("FARPDallas") ) end Rather than try to debug what's happening there and hack something together that's wrong, is there documentation for the right way to release a group from cargo dispatcher duties? :) My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
cameroon Posted October 20, 2018 Share Posted October 20, 2018 I believe that is standard behavior for using RouteRTB. There is nothing to make a group go land at an airbase otherwise. There have been a lot of attempts to do this but none work. Airframes only like landing at their original airbase or their destination airbase that is setup in the ME. The FARP actually is its original airbase, but what was weird was that the group was deleted and respawned (or maybe teleported? the log showed it being re-registered). What's the right way to disassociate a cargo vehicle group from a dispatcher if you want the group to be done transporting cargo? Link to comment Share on other sites More sharing options...
Delta99 Posted October 20, 2018 Share Posted October 20, 2018 The FARP actually is its original airbase, but what was weird was that the group was deleted and respawned (or maybe teleported? the log showed it being re-registered). What's the right way to disassociate a cargo vehicle group from a dispatcher if you want the group to be done transporting cargo? Typically you don't need to as that is what it is doing by going to its "Home" location that you designated. Unfortunately they won't shut down engines so will just sit there forever until they run out of fuel (maybe). I suppose you can stop the dispatcher but not sure that is really necessary. As I said the only way to do that RouteRTB is by spawning a new aircraft in place of the current one. So this is an ugly work-around but the only way to do it as far as I am aware. My Missions: Valley Patrol Mission :: Valley Escort Mission :: A2A Engagements Link to comment Share on other sites More sharing options...
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