Krunkskimo Posted December 2, 2011 Share Posted December 2, 2011 Combined Arms type game play has always been my biggest wish for the DCS series. The A-10 Beta gave me big hopes which where sadly crushed as the features where removed in beta, only to be revitalized with the road map announcement. What Features would you like to see besides whats announced? http://forums.eagle.ru/showthread.php?t=81589 What i would love to see whether or not its a reasonable is: in general: A dynamic multiplayer game where two opposing forces caputre and control runways, towns, hilltops, and other points of interest. I think this is already possible via the editor but i'd like to see it fleshed out, perhaps via the ingame map. Combined Arms: If the multiplayer engine has the bandwith for more players. I'd also wish for a sytem that has a chain of command for various levels of gameplay. Basicly, a few lowly fellows at the bottom of the chain of command gets to control of a small number of unique ground assets, who falls under a field commander who gives orders, direct firesupport, direct UAV's, and can task the CAS. Follow the chain to the top theatre commander who would give general attack orders to their field commanders, issues them assets, and mange supply routes, reinforcements, and defense between captured points. FC3: Improved carrier ops. I think we all can agree this needs to be looked at. I'd love it if players que'd to spawn on the lift instead of spawn fraging on the launch area. I would love it even more if we had a carrier deck ops/ fleet admiral who manages that and the fleet! /dream 1 Link to comment Share on other sites More sharing options...
jp203000 Posted December 2, 2011 Share Posted December 2, 2011 Better explosion is a must ! Link to comment Share on other sites More sharing options...
sorcer3r Posted December 3, 2011 Share Posted December 3, 2011 Right now iam most worried about the performance (BS2&WH). I hope at least the new terrain engine will improve it. (better multicore support) [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
tobaschi Posted December 8, 2011 Share Posted December 8, 2011 i wish a simulated logistic system for ground units (ammo & fuel supply). i think that also would be a great intermediate step for a dynamic campaign Link to comment Share on other sites More sharing options...
Jona33 Posted December 8, 2011 Share Posted December 8, 2011 They mentioned a resource system so maybe that is a first step on the way. Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
genbrien Posted December 8, 2011 Share Posted December 8, 2011 They mentioned a resource system where?:huh: do you have the link/quote please Do you think that getting 9 women pregnant will get you a baby in 1 month?[sIGPIC][/sIGPIC] Mobo: Asus P8P67 deluxe Monitor: Lg 22'' 1920*1080 CPU: i7 2600k@ 4.8Ghz +Zalman CNPS9900 max Keyboard: Logitech G15 GPU:GTX 980 Strix Mouse: Sidewinder X8 PSU: Corsair TX750w Gaming Devices: Saytek X52, TrackIr5 RAM: Mushkin 2x4gb ddr3 9-9-9-24 @1600mhz Case: 690 SSD: Intel X25m 80gb Link to comment Share on other sites More sharing options...
Speed Posted December 8, 2011 Share Posted December 8, 2011 where?:huh: do you have the link/quote please http://forums.eagle.ru/showthread.php?t=81589 and http://forums.eagle.ru/showthread.php?t=81675 Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
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