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Combined Arms, FC3 - Features Wish List


Krunkskimo

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Combined Arms type game play has always been my biggest wish for the DCS series. The A-10 Beta gave me big hopes which where sadly crushed as the features where removed in beta, only to be revitalized with the road map announcement.

 

What Features would you like to see besides whats announced?

 

http://forums.eagle.ru/showthread.php?t=81589

 

 

What i would love to see whether or not its a reasonable is:

 

in general:

A dynamic multiplayer game where two opposing forces caputre and control runways, towns, hilltops, and other points of interest. I think this is already possible via the editor but i'd like to see it fleshed out, perhaps via the ingame map.

 

Combined Arms:

If the multiplayer engine has the bandwith for more players. I'd also wish for a sytem that has a chain of command for various levels of gameplay. Basicly, a few lowly fellows at the bottom of the chain of command gets to control of a small number of unique ground assets, who falls under a field commander who gives orders, direct firesupport, direct UAV's, and can task the CAS. Follow the chain to the top theatre commander who would give general attack orders to their field commanders, issues them assets, and mange supply routes, reinforcements, and defense between captured points.

 

FC3:

Improved carrier ops. I think we all can agree this needs to be looked at. I'd love it if players que'd to spawn on the lift instead of spawn fraging on the launch area. I would love it even more if we had a carrier deck ops/ fleet admiral who manages that and the fleet!

 

/dream

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They mentioned a resource system

 

where?:huh:

do you have the link/quote please

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Intelligent discourse can only begin with the honest admission of your own fallibility.

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