Mainstay Posted August 3, 2014 Share Posted August 3, 2014 So Unreal ! Link to comment Share on other sites More sharing options...
Suchacz Posted August 3, 2014 Share Posted August 3, 2014 Great tech demo with tons of eye candy, but better engine will not necesserily bring a better (and more enjoyable) game...:smilewink: ...but as mr. Mercury said - Show (technology) must go on! :thumbup: Per aspera ad astra! Crucial reading about DCS: Black Shark - Black Shark and Coaxial Rotor Aerodynamics, Black Shark and the Trimmer, Black Shark – Autopilot: Part 1, Black Shark – Autopilot: Part 2 Link to comment Share on other sites More sharing options...
WRAITH Posted August 4, 2014 Share Posted August 4, 2014 (edited) "HIGH END GFX AIR COMBAT FLIGHT SIMS" - Yes Please! 1AMY7I_eHjk You can download, and move around yourself , link here : http://www.techpowerup.com/downloads/2369/unreal-engine-4-five-tech-demos/ Wow that is nice! Thats where the future of gaming is! In general terms its time for "Flight Sim Developers" to take note of the future of home entertainment. You get allot of bla, bla bla in Forums but many modern games are now heading this way. With one of these....... or .......... I only dream of "HIGH END GFX AIR COMBAT FLIGHT SIMS" ....... NOW DAYS! Edited August 4, 2014 by WRAITH Link to comment Share on other sites More sharing options...
karambiatos Posted August 4, 2014 Share Posted August 4, 2014 Oh yeah, all these new engines look amazing, until you see the maps size they support, then it stops being so amazing, and just becomes sort of meh. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things Link to comment Share on other sites More sharing options...
WRAITH Posted August 4, 2014 Share Posted August 4, 2014 (edited) Oh yeah, all these new engines look amazing, until you see the maps size they support, then it stops being so amazing, and just becomes sort of meh. Hi bud, Well your incorrect there, thats why I said there is allot of Bla, Bla, Bla in many Forums. For example UNITY 3D covers "Large MAP and World Areas" there is a YouTube with a Unity 3D Developer stating this very point. He even goes to say that overheads in detail should be better managed by GPU and allow more CPU power for computing large terrain areas but thats where it all gets to technical for me all that Programmer / Developer jargon. Its all about optimizing your code and utilizing multi-core CPU's and what not! All I can say is there are military simulators already incorporating large MAPs with high end GFX, just by doing some Googling you soon see that allot is already happening out there. I guess what that requires is a base-code that supports and works best with these NEW GFX Engines. Where in some cases old code would have to be rewritten to support new terrain engines, but again this is a Game Programmer / Developer realm type discussion. I just posted along with thread for new Gaming Engines and how its becoming increasingly realistic like, its fantastic for gaming home entertainment type applications with Ultra HD 3D Screens and flight sim cockpits, awesome entertainment. I'm only hoping for more Air Combat Sims with these engines in future. :thumbup: Cheers, :beer: Edited August 4, 2014 by WRAITH Link to comment Share on other sites More sharing options...
karambiatos Posted August 4, 2014 Share Posted August 4, 2014 So how large is "large" because they always say words, but they never provide numbers. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things Link to comment Share on other sites More sharing options...
WRAITH Posted August 4, 2014 Share Posted August 4, 2014 (edited) Lets take EDGE for example So how large is "large" because they always say words, but they never provide numbers. Hi, Well doing some Googling on EDGE for example....... EDGE Update http://forums.eagle.ru/showpost.php?...52&postcount=3 Now that we are getting very close to integrating EDGE into DCS, I can share a few more details. 1- DirectX 11 / DirectX 11 Windows 8 based. 2- Can support up to four GPU (either SLI or CF). 3- Uses clip maps. 4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus. 5- Terrain shadow projection is supported. 6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail. :smilewink: :thumbup: 7- Option Internet Reference:- http://theairtacticalassaultgroup.com/forum/showthread.php?t=5723&p=64348&viewfull=1#post64348 This is not taking into account new Database of 3D High Quality Poly Modeling and Photo Realistic Terrain Texturing. E.g. .... Buildings, Trees, Tanks, ManPads, Sam Launchers etcetera ........... that will make the Scenery for sweet flying! Video example only using 3DSMAX Modeling Software.......... or So me hoping for the best in a few years time, there is also talk of more Theaters! :thumbup: Cheers :drunk: Edited August 4, 2014 by WRAITH Link to comment Share on other sites More sharing options...
CTR Posted August 18, 2014 Share Posted August 18, 2014 [Outerra] Airbus A380-800 Some guys converted a A380 model for outerra. Seems like it is going to get a flexible engine that allows plenty possibilitys for modding, they have scriptable animations and a proper suspension model. http://forum.outerra.com/index.php?topic=2827.0 Airbus A380-800 Release & Update: - Wing Flex (upgrade pending) - Up to 13 different camera positions - Animated ailerons and ground spoilers (upgrade pending) - Animated flaps - Animated rudder trim tabs - Animated engine fans & blurred fans - Animated VC landing gear lever - Animated VC flaps lever - Animated VC Throttle levers - UVW maps optimizations - Higher poly tires, and instanced for better performance - Animated exterior doors - Tuned flight dynamics - Structure collision points Sounds for: - Engines (near and far) - Flaps - Gears - Touch down - Roll TsFBUG3JDG8 [sigpic][/sigpic] Flanker driver since 1996 DxDiag.txt Link to comment Share on other sites More sharing options...
WRAITH Posted August 23, 2014 Share Posted August 23, 2014 (edited) DCS EDGE + Global MAP SDK Supporter Some guys converted a A380 model for outerra. Seems like it is going to get a flexible engine that allows plenty possibilitys for modding, they have scriptable animations and a proper suspension model. Outerra is sure moving along......... i did a quick look around for top game engines for 2014. I found this................... My favorites are:- http://unigine.com/ http://www.havok.com/ http://unity3d.com/ http://www.outerra.com/ As for modeling animation soft body physics have you seen these......... They have an SDK available for developers, also many have cross platform Plug-in Tools for other GFX Engine technologies More here ................ http://mycryengine.com/ and here ................... How to install it .................. http://www.youtube.com/watch?v=w4TCXTqpQ2Y Also picture the F-16, F-18, SU-33 etcetera with this level of detail and code........ Revolutionary soft-body physics in CryEngine3 Picture a jet hitting a Carrier or mountain as your hot on bandit Will we ever see an Air Combat sim with Theaters of War and Dynamic Campaigns with this much detail dont know. EDGE seems to promise much we will have to wait for release. But some GFX engine are just amazing in complexity its where modern gaming is moving towards, nice ha! Cheers, :beer: Edited September 13, 2014 by WRAITH Link to comment Share on other sites More sharing options...
Flagrum Posted September 12, 2014 Share Posted September 12, 2014 ... I almost get the impression that this topic is important to you ... Link to comment Share on other sites More sharing options...
Cobra847 Posted September 12, 2014 Share Posted September 12, 2014 unigen higher detail terrain due to dynamic deformation or procedual tesselation, similar to clip mapping. does not effect map size...this is key. very good normal mapping. see on mountain ridges, rock textures, highlights, shadows, very good detail and completely smooth to the eye at distance. very little noticeable aliasing jaggies. again, must scale with terrain. large normal map, smoother, long distance viewing. close range normal map, rougher, but more detailed. As mentioned previously.. it does look like the EDGE terrain engine supports normal maps on the terrain surface. The quality and effect of the normal maps will undoubtedly depend on the artist creating the terrain. In particular; procedural erosion generators can be a great boon. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
sobek Posted September 12, 2014 Share Posted September 12, 2014 http://www.havok.com/ Erm, that's not a graphics engine. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
empeck Posted September 12, 2014 Share Posted September 12, 2014 Erm, that's not a graphics engine. They have full game engine too. http://www.havok.com/products/vision-engine Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 12, 2014 ED Team Share Posted September 12, 2014 dcs's 2.0 grass system now resembles outerra's, but i think it's not organic looking. too organized, like well manicured lawn. i'd love to see more shaggy patchy, uneven length grass with mottle, discoloration on single blades, etc. Its a WIP Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Flagrum Posted September 12, 2014 Share Posted September 12, 2014 dcs's 2.0 grass system now resembles outerra's, but i think it's not organic looking. too organized, like well manicured lawn. i'd love to see more shaggy patchy, uneven length grass with mottle, discoloration on single blades, etc. Do you ever find anything good in DCS, graphics wise? :huh: Link to comment Share on other sites More sharing options...
Flagrum Posted September 12, 2014 Share Posted September 12, 2014 the vehicle model quality is very good. but higher than needed(i suspect they are attempting a form of future proofing. but multicore is a better way to future proof as it's a much bigger hurdle than models. the silver lining effect on clouds is actually good, but clouds themselves are rather outdated and inorganic. they all look samey. self shadowing is good and crisp. cockpits are detailed good and crisp. window shadow is next step. dcs still has best vortex and flare smoke effect as of yet. graviteam flare is excellent too. i think dcs can increase flare volume then better like c-130 needs volume for its flares. at this point bad outweight good unfortunately that's why many people leave or move on. we are eager to see what improvements 2.0 brings Yes, those flares keep the majority here, I guess. But anyhow, maybe it is worth to first see how DCS 2 really turns out visually and how it will progress from there - rather than nitpicking on every detail of the legacy DCS? Just a thought, though ... Link to comment Share on other sites More sharing options...
SkateZilla Posted September 13, 2014 Share Posted September 13, 2014 i'm looking at 2.0 screenshots. some issues since 2001 still exist. also, what do you mean majority? when i was here 10 years ago, all simmers play this game, now many leave for better visual and programming competition.on some forums, many people denounce dcs. it shouldn't be have to be like this. i announced my intentions, please respect it. tanks what was your old screen name? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
joey45 Posted September 13, 2014 Share Posted September 13, 2014 You do know. A) it's not finished yet B) it's still in the terrain viewer. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
WRAITH Posted September 13, 2014 Share Posted September 13, 2014 (edited) Outerra for Flight Simualtions Plug-in Supporter Hi all, Love this but change to 1080HD for better visuals enjoy! Nice yeah! Outerra really looks stunning its a neat GFX engine for vast terrain for flight simulation fighter jets. Every time they release a video, I just goto watch it with......."ENVY"! Website.......... http://www.outerra.com/wfeatures.html :thumbup: *** "I WISH"! *** Cheers, :beer: Edited September 13, 2014 by WRAITH Link to comment Share on other sites More sharing options...
SkateZilla Posted September 13, 2014 Share Posted September 13, 2014 Guys, This Thread was moved to the "NEWS" Only section, Not Discussion. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
CTR Posted December 9, 2014 Share Posted December 9, 2014 TitanIM (powered by Outerra) The first Outerra spin off is in the making: TitanIM TitanIM provides a user with everything they need out of the box to instantly engage in a high fidelity experience, without limiting that user from changing the nature of that experience. The capabilities to enable this come in many forms, but broadly break down to five elements – the World and its environment, the Content inside that world, the Scenario that can be authored (from a simple mission to a full standalone application), the User Interfaces, and the External Interfaces available. To illustrate the experience we’ll use three generic categories on the user spectrum: * An End User – operates TitanIM out of the box, a pick up & go experience. * A Modder – likes to peek behind the curtain and lightly modify TitanIM, without being a programmer or specialist. * A Developer – wants to get under the hood and buried in code or tools to vastly alter TitanIM. vbdeyhksZv0 [sigpic][/sigpic] Flanker driver since 1996 DxDiag.txt Link to comment Share on other sites More sharing options...
NRG-Vampire Posted January 14, 2015 Share Posted January 14, 2015 progression and physics looks very promising latest video (2015 jan) Link to comment Share on other sites More sharing options...
KaspeR32 Posted February 2, 2015 Share Posted February 2, 2015 Outerra clouds have been added. (alpha) http://forum.outerra.com/index.php?topic=3151.0 Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
CTR Posted February 24, 2015 Share Posted February 24, 2015 [Release] F-117A Nighthawk v1.0 [sigpic][/sigpic] Flanker driver since 1996 DxDiag.txt Link to comment Share on other sites More sharing options...
xgibbousx Posted March 23, 2015 Share Posted March 23, 2015 Outerra helicopter blade flex: Found the news on http://www.simbites.com. Link to comment Share on other sites More sharing options...
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