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Old 06-30-2016, 05:41 PM   #12
Coxy_99
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Quote:
Originally Posted by Mirknir View Post
Nice work!

I am also wondering if you have more information on performance impact and especially bandwith used per interacting players.
Is the server only used to connect players and then the voice process is distributed thru clients or does the server need to receive and forward all the voice?

Right now, the TS server is hosted somewhere else so I don't have to care about performances/bandwidth being drawn from my DCS server to the VOIP system.
DCS is already pretty greedy on bandwith so I am wondering what would be the impact to host this system on the same not-crazy-great hardware/connection of my DCS server?
There is no performance hit.
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