pixelpilot Posted July 27, 2012 Share Posted July 27, 2012 Hi all very pleased with the new ability to choose old fashioned or modern helmet along with pilot ethnicity. You do this by calling particular model IDs in the descriptions lua but because the textures are linked to the model I dont know how to define custom pilot, helmet, glass textures in the description.lua of a specific aircraft livery. Although flightsuit patches still work as they used to. Here's a couple of shots of a pilot i did today. I had to just backup the textures in the main p51 folder and put new ones in there, so now all my pilots will have this face helmet and suit. Anybody know what i need to add in my description lua to make thes pilot textures livery specific? Link to comment Share on other sites More sharing options...
Bearcat Posted July 28, 2012 Share Posted July 28, 2012 See this thread.. http://forums.eagle.ru/showthread.php?t=89534 [sIGPIC][/sIGPIC] AMD Fx-8350 | ASUS M5A99X EVO | EVGA 1050G PS | Corsair Force 3 240GSSD Samsung 840 EVO 500G SSD | 32G Corsair Vengance DDR3 | Seagate 1TB 7200RPMHD WD 2TB 7200 RPMHD XFX DD FX-HD 7870 2GB DDR5 | SB Xi-Fi APU | W7 U | TIR3 MSFFB2 | Saitek X-52|SaitekPro Pedals | Logitech Z-640 5.1 | ASUS VE248 24" LCD Link to comment Share on other sites More sharing options...
pixelpilot Posted July 28, 2012 Author Share Posted July 28, 2012 {"pilot_P51_body", 0 ,"pilot_P51_uniquename",false}; {"pilot_P51_helmet", 0 ,"pilot_P51_helmet_uniquename",false}; I used to use these lines (or similar) but they dont seem to work since 1.2.0. I think its because of the way we can choose the different head/helmet models. I guess the textures are linked to the p51_pilot.edm rather than the p51.edm and there is no description .lua for the pilot model. Link to comment Share on other sites More sharing options...
Ali Fish Posted July 28, 2012 Share Posted July 28, 2012 question, internal pilot textures, do they work for you guys ? the textures changed in last patch, iam an orange man now in the cockpit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Bearcat Posted July 28, 2012 Share Posted July 28, 2012 Come to thunk of it mine don't work well anymore either.. I have not been flying DCS much .. I managed to get a pilot skin with my face on it but I had a hard time lining it up with the model.. [sIGPIC][/sIGPIC] AMD Fx-8350 | ASUS M5A99X EVO | EVGA 1050G PS | Corsair Force 3 240GSSD Samsung 840 EVO 500G SSD | 32G Corsair Vengance DDR3 | Seagate 1TB 7200RPMHD WD 2TB 7200 RPMHD XFX DD FX-HD 7870 2GB DDR5 | SB Xi-Fi APU | W7 U | TIR3 MSFFB2 | Saitek X-52|SaitekPro Pedals | Logitech Z-640 5.1 | ASUS VE248 24" LCD Link to comment Share on other sites More sharing options...
pixelpilot Posted July 28, 2012 Author Share Posted July 28, 2012 the internal pilot model certainly doesnt use the same textures as the external pilot model. Since the 1.2.0 update the pilots face texture is seperate from the pilot body texture hence why any custom textures done pre patch dont line up right. I dont know where the internal pilot texture is stored. I hardly ever turn him on, on a side note does any one know a way to set him on by default for a given aircraft, He doesnt obscure anything in the Mustang really but probably does in the Shark and i beleive he is not available in the Hog. I think it would be great if the pilots face texture was actually a DCS World asset (rather than per module) that would be used specifically for player controlled aircraft/vehicles with an alternate generic one for ai. Link to comment Share on other sites More sharing options...
Ali Fish Posted July 28, 2012 Share Posted July 28, 2012 R-shit + P please, anyone ? pixelpilot the the pilot file is located in the p51d.zip. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
pixelpilot Posted July 29, 2012 Author Share Posted July 29, 2012 when i enable the rshift P pilot his textures are all there yep Ali. While messing about I've somehow got liveries that show the default pilot to have the orange missing texture but my custom ones are showing ok. any way its late o' clock, time for a sleep hopefully i'll solve it or at least get it back to working normally tommorrow. Link to comment Share on other sites More sharing options...
Ali Fish Posted July 29, 2012 Share Posted July 29, 2012 when i enable the rshift P pilot his textures are all there yep Ali. While messing about I've somehow got liveries that show the default pilot to have the orange missing texture but my custom ones are showing ok. any way its late o' clock, time for a sleep hopefully i'll solve it or at least get it back to working normally tommorrow. lol so now you have no pilot textures LOLz !. same boat as me, up the clyde without a padle ! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
pixelpilot Posted July 31, 2012 Author Share Posted July 31, 2012 after much messing about i am now using the line: {"pilot_P51_helmet_A", 0 ,"pilot_P51_helmet_unique",false}; as this is how it is used in the Voodoo Airrace Description.lua I have also deleted the line: {"pilot_p51_helmet", 0 ,"pilot_p51_helmet",true} from every description.lua that still had it (i noticed the new skins since 1.2.0 dont have that line) there is no pilot_p51_helmet.dds in the bazaar/world/textures/P_51D folder and that is why my aircraft with default skins were showing the orange missing texture. I am now at the stage where I have no missing textures and my custom helmets display correctly on a per livery basis. I cant figure out making custom visor glass, pilotface or flight suit show up consistantly in model viewer although they do show occasionally but never all together. For now tho i'm happy enough. If i was desperate for my custom flight suit etc I could replace the files in bazaar/world/textures/P_51D but that would make all pilots look the same. Link to comment Share on other sites More sharing options...
Ali Fish Posted July 31, 2012 Share Posted July 31, 2012 good work man ! this is the problem i face too right ? after much messing about i am now using the line: {"pilot_P51_helmet_A", 0 ,"pilot_P51_helmet_unique",false}; as this is how it is used in the Voodoo Airrace Description.lua I have also deleted the line: {"pilot_p51_helmet", 0 ,"pilot_p51_helmet",true} from every description.lua that still had it (i noticed the new skins since 1.2.0 dont have that line) there is no pilot_p51_helmet.dds in the bazaar/world/textures/P_51D folder and that is why my aircraft with default skins were showing the orange missing texture. I am now at the stage where I have no missing textures and my custom helmets display correctly on a per livery basis. I cant figure out making custom visor glass, pilotface or flight suit show up consistantly in model viewer although they do show occasionally but never all together. For now tho i'm happy enough. If i was desperate for my custom flight suit etc I could replace the files in bazaar/world/textures/P_51D but that would make all pilots look the same. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
IvanK Posted July 31, 2012 Share Posted July 31, 2012 Be nice if Pilot Textures/helmet style could be a GUI Tick box or something rather than delving in LUA files. Link to comment Share on other sites More sharing options...
Markindel Posted August 4, 2012 Share Posted August 4, 2012 (edited) Following your advice I tried to modify the suit and helmet as in the pilot screen attached. I noticed that if a mission where, in addition to my custom pilot suit with P51D, P51D are others, in the latter not seen the suit by default. I solved the problem by editing descriptor.lua other aircraft forcing the suit by default. My file .lua: {"pilot_P51_patch", 0 ,"pilot_P51_patch_Mario",false}; {"pilot_P51_body", 0 ,"pilot_P51_01_VBS",false}; {"pilot_P51_helmet_A", 0 ,"pilot_p51_helmet_VBS3",false}; Other files .lua: {"pilot_P51_patch", 0 ,"empty",true}; {"pilot_P51_body", 0 ,"pilot_P51",true}; {"pilot_P51_helmet_A", 0 ,"pilot_P51_helmet_a",true}; Uploaded with ImageShack.us Uploaded with ImageShack.us Edited August 4, 2012 by Markindel Link to comment Share on other sites More sharing options...
Bearcat Posted July 13, 2013 Share Posted July 13, 2013 Be nice if Pilot Textures/helmet style could be a GUI Tick box or something rather than delving in LUA files. I am amazed at how many sim developers do nto think this is worth doing.. [sIGPIC][/sIGPIC] AMD Fx-8350 | ASUS M5A99X EVO | EVGA 1050G PS | Corsair Force 3 240GSSD Samsung 840 EVO 500G SSD | 32G Corsair Vengance DDR3 | Seagate 1TB 7200RPMHD WD 2TB 7200 RPMHD XFX DD FX-HD 7870 2GB DDR5 | SB Xi-Fi APU | W7 U | TIR3 MSFFB2 | Saitek X-52|SaitekPro Pedals | Logitech Z-640 5.1 | ASUS VE248 24" LCD Link to comment Share on other sites More sharing options...
Merlin-27 Posted July 13, 2013 Share Posted July 13, 2013 This is a good thread. I've only worked on the external files so far. Listening intently. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access Link to comment Share on other sites More sharing options...
Whiplash Posted October 6, 2013 Share Posted October 6, 2013 Thanks for all the info. I was able to make a0 custom face, patches, helmet, and body texture. Here is the text script I used. I put all my .dds files in the custom p-51D skin liveries directory. {"pilot_P51_patch", 0 ,"pilot_P51_Vulture_patch",false}; -- {"pilot_P51_helmet_B", 0 ,"pilot_P51_helmet_Whip",false}; {"pilot_P51_body", 0 ,"pilot_P51_WWII",false}; {"pilot_P51_head_A", 0 ,"pilot_P51_head_WHIP",false}; Worked like a charm... But how are you able to get those close up shots? You can't really get that close by hitting F2 and zooming in. [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread Link to comment Share on other sites More sharing options...
Bearcat Posted October 9, 2013 Share Posted October 9, 2013 How did you get the WWII pilot textures? [sIGPIC][/sIGPIC] AMD Fx-8350 | ASUS M5A99X EVO | EVGA 1050G PS | Corsair Force 3 240GSSD Samsung 840 EVO 500G SSD | 32G Corsair Vengance DDR3 | Seagate 1TB 7200RPMHD WD 2TB 7200 RPMHD XFX DD FX-HD 7870 2GB DDR5 | SB Xi-Fi APU | W7 U | TIR3 MSFFB2 | Saitek X-52|SaitekPro Pedals | Logitech Z-640 5.1 | ASUS VE248 24" LCD Link to comment Share on other sites More sharing options...
Blaze Posted October 9, 2013 Share Posted October 9, 2013 Part of the P-51 template. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. " Link to comment Share on other sites More sharing options...
ChowHound Posted October 29, 2013 Share Posted October 29, 2013 Hey Whiplash, can you send me the textures of your WWII pilot? I'm not much of a master at this stuff, haha. Link to comment Share on other sites More sharing options...
Whiplash Posted October 31, 2013 Share Posted October 31, 2013 (edited) Sorry, I haven't been checking the forms lately. I just uploaded the pilot skin and corresponding 15th Army Air Force Patch to the user files section on the DCS main web page. I'll post a link in this forum once it has been reviewed and accepted. If you don't want to wait just PM your email and I will send it to anyone that would like it. Just be warned, all it is a modified version of the pilot flight suit template made to look like a WWII pilot jacket and khakis. It's good from far but far from good. Edited October 31, 2013 by Whiplash [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread Link to comment Share on other sites More sharing options...
Whiplash Posted November 1, 2013 Share Posted November 1, 2013 Here is the Link to the WWII Pilot Textures [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread Link to comment Share on other sites More sharing options...
Oscar Posted November 1, 2013 Share Posted November 1, 2013 Very nice.... Worked like a charm..... Thx. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ChowHound Posted November 2, 2013 Share Posted November 2, 2013 (edited) Very cool! And awesome, while I was waiting, I kinda made my own, but it was not that great........ Edited November 2, 2013 by ChowHound Link to comment Share on other sites More sharing options...
Fifi Posted November 15, 2013 Share Posted November 15, 2013 Here is the Link to the WWII Pilot Textures Downloaded and installed, but that's strange: I have grey modern helmet (old brown clothes are fine though) I have added the 3 codes lines in the description lua, after DELETING the 3 original ones. Is that correct? Also don't see any change in internal cockpit pilot. Still the modern green clothes one...any idea to make it work correctly? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Whiplash Posted November 15, 2013 Share Posted November 15, 2013 Make sure the last line in your description file says id = 4 like the picture below Not sure how to change the internal pilot yet... I don't really have the internal pilot enabled most of the time so this hasn't really been a an issue with me. If someone knows where the texture is located I'm sure it can be done. [sIGPIC][/sIGPIC] "Adulthood is like looking both ways before you cross the street and then getting hit by an airplane." Dogs of War Dedicated WWII Server Thread Link to comment Share on other sites More sharing options...
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