ED Team Wags Posted July 5, 2013 ED Team Share Posted July 5, 2013 (edited) What changes and new features would you like to see in DCS regarding naval operations? This is in regards to Combined Arms type game play, not aircraft carrier specific operations. Matt Edited July 5, 2013 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
Valinor Posted July 5, 2013 Share Posted July 5, 2013 Controlling ships would be quite nice... Or don't know, launching planes from carriers? Link to comment Share on other sites More sharing options...
Cornbread Posted July 5, 2013 Share Posted July 5, 2013 Launching my F/A-18C from a carrier deck? And all associated ops? For starters... [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
AndyE Posted July 5, 2013 Share Posted July 5, 2013 A small list off the top of my head: -Attack unit/attack group tasks. -Selectable formations that place the different ship classes in there proper place within the formation. -A vLOS for carrier landings. Thats all I can think of for now. You can't kick *** without tanker gas Link to comment Share on other sites More sharing options...
Revelation Posted July 5, 2013 Share Posted July 5, 2013 Including the above suggestions: Take control of ships and use their weapon systems. Example: Inputting cords for cruise missile strike. Manually or via automation targeting sea/land based objects or area effect with main gun. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT Link to comment Share on other sites More sharing options...
Cedaway Posted July 5, 2013 Share Posted July 5, 2013 (edited) Launching my F/A-18C from a carrier deck? And all associated ops? For starters... That ! And to see 'life' on the deck... Since carrier is very populated during ops... Oh, forgot: rendered with EDGE of course :D :P :smilewink: Edited July 5, 2013 by Cedaway DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 5, 2013 Share Posted July 5, 2013 Units: - Submarines (with realistic surface / sumerge capability) Realistic IA: - Realistic formations (AAW / ASW / point defence barriers) - Picket ships - Evasive actions on ships - Attack Pattern on ships Realistic capabilities: - Antisubmarine Warfare (ships / hello / aircraft): Sosus systems Sonar engine Antisubmarine torpedoes / depth charges Sonobouis on helo / aircrafts / ships - Antiship Warfare Sonic countermeasures and decoys (towed / deployable) Antiship Torpedoes / missiles / mines Realistic antiship missiles - Amphibious warfare: LHA and similar heavy units LST and similar small units Heavy units can carry small landing units into them and deploy on sea to travel to landing beach's by crane or wet interior bay. LST and similar can carry units into them and deploy on sea to travel to landing beach's and deploy them cargo Vehicles with sea capability can deploy to Heavy landing units and travel to the beachs - ECM / ECCM / Decoys / Chaffs / Flares on ships - Datalinks on ships - Cooperative engagement capability or similar on ships - EOSAT / ROSAT or similar satellites to detect targets - Out The Horizon detection and launching weapons Mine Warfare - Mine-hunting sonar - Deploy mines (contact / hydrostatic / influence / etc) - mine-hunting equipment to disable, destroy mine fields Logistic Ships can make Replenishment on sea by Fleet Oiler or AOR ships VERTREP replenished by Helos Weapons - Assisted rocket Torpedo / Stand-off missiles on Submarine / Ships - Anti-ships / cruise missile weapons with way-points - Anti-ships can reattach / search pattern (some Harpoon and other anti ship missiles) - Inertial / Mid-course correction / other sensors on anti-ship / anti-air / cruise missiles - Anti-ship missiles can be launch to a pattern area. Other: Ports and Naval bases (the ships can anchor on them) Improved naval environment weather and sea state And that only have a short list :thumbup: Link to comment Share on other sites More sharing options...
GeorgeLKMT Posted July 5, 2013 Share Posted July 5, 2013 With upcoming F/A-18, I would like to see some changes regarding aircraft carriers: 1. Visual gimmicks. That means new ship models (steam effect would be nice for US ships), maybe crew and parked airplanes (non-AI, just models)... wouldn't mind seeing additional crew with shooter appearing upon entering cat position (just like in FSX) 2. "Inteligent ships" that will turn the deck into the wind autonomously during recovery, so we can design missions with dynamic weather without worrying about crosswind approaches when wind changes over the time. 3. Proper AI patterns. No circling 3nm behind the ship, waiting for a slot, like AI likes to do around airports. You've been waved off... climb and make a full pattern. 4. Request tanker feature (S-3 or F-18 with buddy tank) 5. Landing signal officer calls. "You're little high, don't settle, power power, bolter bolter bolter!" - aw yeah! Dunno how russians handling this though... 6. Greenie board maybe? Like this one (vLSO for FSX) ...but maybe I'm asking too much with that. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
Cedaway Posted July 5, 2013 Share Posted July 5, 2013 You're not a complicated guy, Silver_Dragon :smilewink: DCS Wish: Turbulences affecting surrounding aircraft... [sIGPIC] [/sIGPIC] Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder. Link to comment Share on other sites More sharing options...
SkateZilla Posted July 5, 2013 Share Posted July 5, 2013 (edited) Systems Wise: -Proper LSO Simulation and Representation -Proper AI Flights Parking and Deck Movements -Accurate Catapult Simulation, with correct Pressure for each aircraft (with SteamEffects too) -Accurate Arresting Simulation. -Accurate Deck Simulation (Before and After takeoff/landing events, startup, taxi, wait for AI flight ahead of you to launch, move into position, lower catapult shoe bar, etc etc etc) -Accurate Tower/Flight Deck Crew Interaction Graphics Wise -Proper Battle Group representation/support -Flight Deck Crew (animated) -Proper day/night lighting - Edited July 5, 2013 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 5, 2013 Share Posted July 5, 2013 You're not a complicated guy, Silver_Dragon :smilewink: I'm a old Harpoon 4 naval war-game sea dog :thumbup: I will like see that level into DCS: World naval environment Link to comment Share on other sites More sharing options...
pepin1234 Posted July 5, 2013 Share Posted July 5, 2013 (edited) 1-Well we have already grounds troops so will be nice some landing ships 2- I Think the CA peoples could drive all the guns and shorts Sams Systems of every ship, just like ground CA and selecting the weapons with E key 3- could we drive at least the fast boats. Hope some day some module with full Sea navy but we can use the above at the moment to do something with the CA . Edited July 5, 2013 by pepin1234 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
cichlidfan Posted July 5, 2013 Share Posted July 5, 2013 For now, I would be happy if my Huey did not fall through random parts of the deck. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Chops Posted July 5, 2013 Share Posted July 5, 2013 Comms and procedures similar to Jane's Combat Simulations FA/18 Link to comment Share on other sites More sharing options...
Backy 51 Posted July 5, 2013 Share Posted July 5, 2013 (edited) How about the addition of LHD-3 class ships like the USS Kearsarge? It would be fantastic to have an LCAC amphibious capability in DCSW. It would also be nice to get at least an AI AV-8B Harrier II availability in patch 1.2.5, even if it initially only allowed for land-based operations. The LHD-3 class ships would provide a nice platform for the UH-1 Hueys to operate from and provide a new threat to the coastal areas of DCS World! LCAC - http://en.wikipedia.org/wiki/Landing_Craft_Air_Cushion LHD-3 Class - http://en.wikipedia.org/wiki/LHD-3 Oh hell, I'd like some AI CV-22 Ospreys too! Go for the gusto! CV-22 - http://en.wikipedia.org/wiki/Bell-Boeing_V-22_Osprey Edited July 5, 2013 by Backy 51 Link update I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Radar Rider Posted July 5, 2013 Share Posted July 5, 2013 More operational carriers: more "life" on the Deck, better and precise radio tower comunication for naval ops, better integration with other ships (SAM integration), That the carrier may take in count the wind direction to launch aircrafts, by itself. More ships variants, for helo ops for example, or marine ops; logistic-resuply ships too Graphical: a better and acurate trail for ships (since Flanker 2 I still waiting :D ); new helo models; Since is dificult to simulate a noe underwater world to subs, maybe simulate just the dive, and navigate to certain deep, something simple that will allow antisub new missions using helos, P-3, etc and torpedos (with simple navigate model SNM) from ships, subs, helos, P-3 too; And maybe that the subs can launch antiship and cruise missiles to fleet and land targets. Will be new carriers from other countries? Link to comment Share on other sites More sharing options...
VTJS17_Fire Posted July 5, 2013 Share Posted July 5, 2013 (edited) My wishlist: + capability to control ships (CA) from RTS/map view, first-person no needed + set waypoints and choose weapons for attack air and surface targets + more ship types (for US, we have only 3 types) + submarines (capability to dive, to use weapons [torpedos]) + anti-ship weapons, torpedos for helicopters/ aircrafts too + new task: anti-ship + new modells for some navy units (SH-60) and new units, maybe P-3C + spray-effect, when flying/ hover low-level over water + correct hitbox for ships - difference on damage, if I hit the target at the water-line or at the bridge kind regards, Fire Edited July 6, 2013 by VTJG17_Fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Backy 51 Posted July 5, 2013 Share Posted July 5, 2013 Here's another idea ... How about an airdropped Combat Rubber Raiding Craft (CRCC) for the C-130 and C-17? CRCC - http://en.wikipedia.org/wiki/Combat_Rubber_Raiding_Craft I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Radar Rider Posted July 5, 2013 Share Posted July 5, 2013 And what about Russian naval operations? This will be improved too? Couse everyone speaks about US Navy, and DCS has more ships on russian side, and a big and beauty carrier (now too can integrate India Navy :D ) PD: Matt, you opened Pandora's Box with this question Link to comment Share on other sites More sharing options...
pepin1234 Posted July 5, 2013 Share Posted July 5, 2013 One important Thing: The Ru side have not a E-2 Awacs, but in the real they have the Ka-31 and we have not this one, we need it. Please the RU cruiser are total forgoten, they Need a better model as soon as possibles, they are amazing ships to be like that. Also we needs some destroyers at both sides. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
WolfK33 Posted July 5, 2013 Share Posted July 5, 2013 Everything I´d wish for was said already, primarily I wish for realistic carrier operations and procedures, and yes, pleeaaasee some life on the deck. Anybody remember Jane´s US Navy Fighters with the little cat officer ? It was great for it´s time :-) Link to comment Share on other sites More sharing options...
Revelation Posted July 5, 2013 Share Posted July 5, 2013 Another thought I had as far as spawning on a carrier. Model the inside Hull/hangar space of the carrier as additional spawn points. Then model working lifts to get aircraft on deck. I'd also like to see personnel or a vehicle used to "park" aircraft that have just landed or just off of the lift. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT Link to comment Share on other sites More sharing options...
ED Team NineLine Posted July 5, 2013 ED Team Share Posted July 5, 2013 Would love to be able to assign planes to the inside of a carrier, and watch them come up to the deck and launch... Another thought I had as far as spawning on a carrier. Model the inside Hull/hangar space of the carrier as additional spawn points. Then model working lifts to get aircraft on deck. I'd also like to see personnel or a vehicle used to "park" aircraft that have just landed or just off of the lift. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Grimes Posted July 5, 2013 Share Posted July 5, 2013 Mig-29K Amphibious Landing Craft Amphibious AI capable of traveling in "deep" water. In-ship warehouses default to maximum capacity for an object and automatically filtering out non-applicable objects. (Don't want a B-52 to be stored on a Nimitz) More Naval ships. Preferably more US ships to balance out with Russia, but would love to see other countries represented. Spawning on ships must be overhauled in order to make it practical. I know the textures are there, and there isn't a way to change it in the sim, but being able to specify which ship is which would be cool. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
SUBS17 Posted July 5, 2013 Share Posted July 5, 2013 1/ Dangerous waters type interface to control ships. 2/ Multi crew stations for ships(with AI able to fill in empty slots) 3/ Underwater terrain modelled 4/ Full ASW modelled 5/ P3, P8 ASW aircraft. [sIGPIC] [/sIGPIC] Link to comment Share on other sites More sharing options...
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