Highwayman-Ed Posted February 6, 2020 Share Posted February 6, 2020 (edited) One of the annoying things about refuelling with AI is that they will fill their tanks completely, and the existing triggers and actions available are not able to prevent this. For example, I've set up a mission to demonstrate how an AI aircraft refuelling process could work to make it a little more realistic as part of a campaign. In the track attached, the AI will approach the tanker on the port wing, wait for clearance, proceed to the refuelling point, then connect and take fuel. This is where things fall flat though. In this mission, I've set a trigger that stops the Refuelling task after approximately 3 minutes. The AI should then back off of the tanker and take up a position on the right-wing, but it ignores the command to stop the refuelling task and continues to refuel until at 100%, then continues with the next commanded task. This isn't necessarily an issue with a single wingman, but when trying to script a full story type mission, it can make things a little tricky. The main issue occurs when you're tanking from a small tanker like the S-3B. In some missions that I've tried to design, a pair of Tomcats that hit the tanker before you do can easily drain everything an S-3B has and then some, and you and your wingman flapping in the breeze. The request is to add a few items like trigger conditions to make refuelling a little better with AI. The first is to add a Fuel state condition: "Units Fuel State Less / Greater than, Equals XX%" that can be used to detect how much fuel an aircraft has. This then obviously needs to be tied into the refuelling task so that it can be stopped, as setting a stop condition on it now doesn't work. The next is a triggered action stop command: "Stop condition: Fuel State greater than XX%" The final request would be to add radio menu commands to refuelling menus for the amount requested: "Request 2000lbs" where the tanker will cut you off after delivering 2000lbs, or your tanks are full. Player: "Texaco, approaching for refuel" Texaco: "Player, cleared to approach, X,000lbs available" Player: "Request 1000/2000/3000/etc. lbs" Texaco: "Player, cleared to pre-contact, X,000lbs" or "Player, unable, X,000lbs available" then repeat step3 Then continue as-is with a transfer complete when X,000lbs is delivered. With these options, you'd be able to approach a tanker yourself, request a certain amount of fuel and have it delivered before the tanker will initiate the disconnect call. You could then set triggers up for an AI wingman to refuel to a certain state based on the mission designers storyline and make for a much more immersive experienceAI_Refuelling.trk Edited February 6, 2020 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Florence201 Posted February 7, 2020 Share Posted February 7, 2020 Definitely a good idea! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Emmy Posted February 8, 2020 Share Posted February 8, 2020 While we're at it, how about a way to request a specific altitude and airspeed from the tanker (given that both the Hog and the Viper need to use the same asset but at very different parameters)? [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com Link to comment Share on other sites More sharing options...
AG-51_Razor Posted February 8, 2020 Share Posted February 8, 2020 All great requests, especially the one to request a specific amount of fuel!! +1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
dannyq8 Posted February 9, 2020 Share Posted February 9, 2020 +1 on all suggestions :thumbup: Wise men speak because they have something to say; Fools because they have to say something. Plato Link to comment Share on other sites More sharing options...
JTFF - Raph Posted February 12, 2020 Share Posted February 12, 2020 My thread last month https://forums.eagle.ru/showthread.php?t=261714&highlight=AAR And 4 years ago by GumidekCZ https://forums.eagle.ru/showthread.php?t=161446 Modules: Nevada, Persian Gulf, Syria, Normandie, FC3, CA, Super Carrier, A-10C, A-10C II, F/A-18C, F-16 C, F-14 B, SA342, and WWII stuff. Hardware: I7 8700K, Geforce GTX 1080Ti 11Go OC, 32Gb RAM, screen resolution 2K Devices: Hotas Warthog, Cougar MFDs, Saitek rudder pedals, Track IR My squadron: http://jtff.fr/SITE/ Link to comment Share on other sites More sharing options...
Alpiinoo Posted February 20, 2020 Share Posted February 20, 2020 We need New aar models! I agree with you. Link to comment Share on other sites More sharing options...
XtraChrisP Posted February 20, 2020 Share Posted February 20, 2020 (edited) While we're at it, can we get the pod lights for the KC-130 fixed? Edited February 20, 2020 by XtraChrisP Fixed image link Link to comment Share on other sites More sharing options...
Gierasimov Posted February 20, 2020 Share Posted February 20, 2020 All nice ideas! Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
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