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Vulkan API Discussion


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On The moment AMD is seriously kicking Intel in performance per buck, and in raw performance because AMD totally redesigned how to build processors with threadripper (ZEN) architecture. Intel has nothing like that and is seriously in problems for next year's until they get something next generation out.

 

So if looking that what a DCS can utilize in 2021-2025 period when current 1000+ € processors prices drops to 500-700€ range, then DCS basically has unlimited power to do anything.

 

But that seriously requires that DCS is redesigned to utilize all that by physics, AI and other calculations, as graphics doesn't require much better than there is now.

 

Talks about higher clock speeds etc are useless as all the performance that current 3-5 year old processors currently offers are mainly not utilized at all, like it could.

 

And regardless all that, DCS looks and works great to what is has.

 

Personally I like to see in future offering higher utilization that is directed to getting more ground units, more accurate ground units simulation (FOV, moral, courage etc) and far more heavier graphics I/O for low level flying by including lots of randomly placed ground clutter elements (instead individually placing all) for low/slow level flying. A new terrain engine to offer much higher ground height resolution so that there is places for getting units to hide in their engagements, so it ain't like a billiard table smooth.

 

I would be betting that many would be ready to dedicate 1-2 terabytes space for DCS, but that what is real limitation is broadband width, how much one needs to download to get DCS installed. And there 50-60 GiB is pretty high limitation, why total 500 GiB is serious drawback for many...

Why speed trees etc tech is required.

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Yep. I've already read that one. The next theoretical doubling of cores mentioned in it, is expected with the node shrink to 5nm. That is also expected to be when AMD's shifts to a new socket (AM5), DDR5 and PCIe 5.0. All of which is targeted for 2021.

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Yep. I've already read that one. The next theoretical doubling of cores mentioned in it, is expected with the node shrink to 5nm. That is also expected to be when AMD's shifts to a new socket (AM5), DDR5 and PCIe 5.0. All of which is targeted for 2021.

 

I did not say 128 core CPU will launch this week. But the future will at least for a bit go into that direction.

Actually SMP wont just work out of the box, even if my grandson will play DCS with Vulkan one day. Lots of work is required. I really Wonder, If such work hast alread started...

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I did not say 128 core CPU will launch this week. But the future will at least for a bit go into that direction.

Actually SMP wont just work out of the box, even if my grandson will play DCS with Vulkan one day. Lots of work is required. I really Wonder, If such work hast alread started...

 

Work on converting DCS to Vulkan API has long been underway.

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Work on converting DCS to Vulkan API has long been underway.

 

Thats for sure but can we expect any news about the progres. I assume all the important work is going to Cross the finish Line soon?

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In addition to making current shaders compatible with Vulkan, are new shaders being made for new FLIR and Ground mapping APIs?

 

It wouldn't surprise me if the ground-mapping radar mode, such as for the F/A-18, was coded originally for Vulkan... That's probably why we don't have it yet.

 

When/if ED gets around to releasing a version of DCS with Vulkan API then that's probably when we'll have ground radar.

 

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When/if ED gets around to releasing a version of DCS with Vulkan API then that's probably when we'll have ground radar.

 

 

The JF-17 uses the ground radar API right now.

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The JF-17 uses the ground radar API right now.

 

 

Interesting... I wonder why it's non-existent in ED modules so far.

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Interesting... I wonder why it's non-existent in ED modules so far.

 

 

They prioritized other sensors (TGP) that are more important to AG warfare.

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But Deka used the radar api that ED developed. So perhaps its political. IRL ground radar is so/so and hard to use. ED doesnt want to take flak feom the player base. So they let deka be test case, and di the bug fixing there. Then they add it for the viper and hornet.

 

As an aside the jeff tgp seems far more "real" than the magic ED pods IMO.

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In addition to making current shaders compatible with Vulkan, are new shaders being made for new FLIR and Ground mapping APIs?

 

I hope the flir model is more than shaders.

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Abstrakt Heat maps on all objects depening on weather and time of the Day for instance.

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with Vulkan API, is there any possibility to make it work on the linux world? will it be possible to install it on ubuntu and or linux mint?

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with Vulkan API, is there any possibility to make it work on the linux world? will it be possible to install it on ubuntu and or linux mint?

 

 

It's still built with Microsofts C++ libraries, so no. There's equivalents for those under Linux, but using those necessitates a big refactoring task.


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I hope the flir model is more than shaders.

 

for an accurate system, all you really need is a heat map and a shader filter.

 

Heat Map will show where hot and cold are on an object, shaders themselves (ie explosions) will also control heat map and intensity, as well as ambient temp, sunlight etc. Not to mention the Conversion to PBR also has the ability to convert items to a heat map via Metallic Map + Heat Sources And Environment.


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with Vulkan API, is there any possibility to make it work on the linux world? will it be possible to install it on ubuntu and or linux mint?

 

 

What are my chances of getting DCS on Linux? Like 1 out of 100?

I'd say more like 1 out of a million

So....you're saying there is a chance! :D

 

 

But in all seriousness, there's no port for Mac. And there are a lot more Macs then there are Linux. Yes, I understand that Mac is Unix derivative from CMU's the Mach kernel. But it's not Linux.

 

So flight sim'ing is already a niche market. Asking them to support yet another niche market of OS would be too much, methinks.


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with Vulkan API, is there any possibility to make it work on the linux world? will it be possible to install it on ubuntu and or linux mint?

 

Why ever bother? ED have their hands full already. Windows machines are the go-to universal standard for gaming.

 

Yes, you can get games for OS's besides Windows. Just like even if you live in North America, you can get cars that run on Diesel fuel and have manual transmissions! ;)

 

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It's much easier and cheaper to get a Linux server hosted than a Windows machine.
Then, the dedicated server executable is what needs a linux version, right? That'd be nice to have, I guess.

 

 

 

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2.5.6 vulkan?

 

The newletter mentioned 2.5.6 being tested with the biggest feature being the revamped night lighting, which looked very good on the screenshot.

I always assumed, that the night lighting improvments would be developed for vulkan exclusively, since vulkan would probably require a substantial shader reconfiguration and developing new graphic features for directX seems wasteful in that regard.

Long story short: Will 2.5.6 come with vulkan?

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