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SLI & VR?


DDSSTT

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Pilots,

 

I am experiencing the same shuttering as everyone else in VR, even though I am running an EVGA 1080 Ti FE. The question I have is, would it be beneficial to run DCS VR in SLI or should I just wait until the next batch of NVidia cards come out next year?

 

1) VR doesn't support SLI

2) Nvidia 1080Ti SLI is slower than single card even in normal gaming

 

If VR would support SLI well, it would be so that one card is used for one eye rendering, so you would benefit a lot from it that way.

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There should be a huge banner on the site that you can't miss stating SLI NOT SUPPORTED.

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Read again mate, he wrote "there should be a huge banner" etc.

 

That being said, the aforementioned lack of SLI support is a global "feature" of Occulus and applies to all PC games out there, so there's no need to single out ED site for lack of such an info, as it's more of a "public knowledge" ;)

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I wish "they" would all hop onto the DX12 or Vulcan train with a full feature set supported, including m-GPU.

 

m-GPU sounds so promising, I wonder why no one actually picked it up, maybe I am wrong here and it's already supported on titles I am unaware of. Still, the VR-API's would need to support it too I assume.

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DX12 would further limit the UserBase to Windows 10.

Alienating the Userbase is constantly being discussed because of the Rel/OpenBeta/OpenAlpha Branches.

 

take the DCS Userbase and Drop everyone not running Windows10 and a GPU Less than 4 years old, and people will riot.

 

 

Besides, the DX11 engine (EDGE) hasnt even fully matured yet, give it a chance.

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I hear you. But Windows 7 is now 8 years old. At some point, you have to purge the herd to move on. Now the GPU could be a problem.

 

Let's hope for EDGE optimization! :)

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I wish "they" would all hop onto the DX12 or Vulcan train with a full feature set supported, including m-GPU.

 

m-GPU sounds so promising, I wonder why no one actually picked it up, maybe I am wrong here and it's already supported on titles I am unaware of. Still, the VR-API's would need to support it too I assume.

 

I am hoping for DCS to convert over to DX12.. but i think they have their handsful converting from 2.1 to 2.5, so maybe sometime after DCS 2.5 that DCS is DX12

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DX12 or Vulcan is not a holy performance grail that some people think it is.

 

It allows you to squeeze more performance by allowing you to write more custom low level stuff that was provided by DX11 out of the box. Good for big teams with manpower and resources - which ED clearly lacks.

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2) Nvidia 1080Ti SLI is slower than single card even in normal gaming

 

You mean in DCSW only? Because, in general, that would mean that the particular game doesn't have a SLI profile for 1080Ti. Perhaps it's getting harder to make those work well with the increased bandwidth.


Edited by Dudikoff

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You mean in DCSW only? Because, in general, that would mean that the particular game doesn't have a SLI profile for 1080Ti. Perhaps it's getting harder to make those work well with the increased bandwidth.
In all. That is the problem in GTX10 series itself or 1080Ti design. Don't remember that exactly but SLI was just much slower than single in SLI games.

 

But it probably was a driver problem or something as it was publication time when all were tested.

 

 

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Edited by Fri13

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But it probably was a driver problem or something as it was publication time when all were tested.

 

Yeah, as said, probably SLI profiles weren't available at the time.

 

E.g. this is 6 months old and some games benefit from SLI:

 

http://www.babeltechreviews.com/gtx-1080-ti-sli-performance-25-games/

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DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?).

 

Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!

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