Auntystatic Posted June 10, 2019 Share Posted June 10, 2019 (edited) Tanks can no longer crash through fences and walls they have to go around since last update 2.5.5, this was on Persian gulf map, I will test the other maps later. edit: in caucuses tanks can still go through fences. They have also been stopped by small bushes, small trees and lamp posts which they should just be able to smash down really :cry: Edited June 10, 2019 by Auntystatic 2 Link to comment Share on other sites More sharing options...
HC_Official Posted June 10, 2019 Share Posted June 10, 2019 Tanks can no longer crash through fences and walls they have to go around since last update 2.5.5, this was on Persian gulf map, I will test the other maps later. edit: in caucuses tanks can still go through fences. They have also been stopped by small bushes, small trees and lamp posts which they should just be able to smash down really :cry: Yep just confirmed this, recorded TRACK ATTACHED Tried to punch thru brick wall , nope, took control of tank in CA and fired several rounds at wall ...... and it caught fire?????pg_tank_wall_bug.zip 1 Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
grafspee Posted June 12, 2019 Share Posted June 12, 2019 (edited) it is directive from high command for ground forces to not do any colateral damage. Edited June 12, 2019 by grafspee System specs: I7 14700KF, Gigabyte Z690 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted June 13, 2019 Share Posted June 13, 2019 It's part of the new economical directive regarding landbased warfare. Troops are now part of a bonus system that will be divided equally among the survivers when the war is over. :D [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
Kang Posted June 14, 2019 Share Posted June 14, 2019 I'd suspect that has to do with their collision avoidance that got an overhaul not so long ago. Quite frankly, I prefer them not smashing through fences over tanks getting eternally stuck on buildings. Link to comment Share on other sites More sharing options...
HC_Official Posted June 14, 2019 Share Posted June 14, 2019 yeah but a crapload of tank HE shells cannot destroy the walls tho :-( Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
HideousAssassin Posted October 24, 2021 Share Posted October 24, 2021 Just brought the Syria and Gulf maps for my combined arms and I am gutted that tanks can not knock down trees or walls. if my tank clips 1 leaf from a tree it stops the tank dead in its tracks so this make moving through Orchards or Olive groves pointless. Please reduce the hit boxes to a thin line up the trunk. 2 1 Link to comment Share on other sites More sharing options...
3WA Posted October 25, 2021 Share Posted October 25, 2021 It's this way in all fps'. Thin sign posts will dent a tank. Link to comment Share on other sites More sharing options...
Callsign112 Posted October 31, 2021 Share Posted October 31, 2021 Yeah I don't think any of the maps have damage models for ground vehicles, but they absolutely should. I am hoping that this is one of the things on the to-do-list. And it makes me wonder how much this issue contributes/plays into the various path-finding issues that exist. Most armored vehicles, both WWII and modern, could knock down even large trees, or smash through wood/brick homes. If this was modeled in DCS World, then you would think that path-finding would be simplified somewhat as they would have to reroute around fewer objects. 2 Link to comment Share on other sites More sharing options...
HideousAssassin Posted October 31, 2021 Share Posted October 31, 2021 It is a real shame as I do not know anyone who can drive in a city with out hitting something and stopping them dead. I do not care if just for starters they removed all hitboxes from trees and bushes at least we could make decent tank battles that are not just in an open desert so you do not have to worry abut hitting anything 1 Link to comment Share on other sites More sharing options...
Baaz Posted November 1, 2021 Share Posted November 1, 2021 LOL I see your tank, and raise you a bush. 1 Link to comment Share on other sites More sharing options...
Callsign112 Posted November 1, 2021 Share Posted November 1, 2021 20 hours ago, HideousAssassin said: It is a real shame as I do not know anyone who can drive in a city with out hitting something and stopping them dead. I do not care if just for starters they removed all hitboxes from trees and bushes at least we could make decent tank battles that are not just in an open desert so you do not have to worry abut hitting anything I am not really sure what the problem is because I noticed that I can drive right through some trees/bushes/buildings, while others I can't. The shame is the Normandy map just got an update for tree visuals not long ago, but nothing in terms of its interaction with ground vehicles. Things like grown blast effects/explosions and trees/buildings falling over/crumbling when hit by a 40 ton armored vehicle need to be reviewed. 1 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted December 14, 2021 ED Team Share Posted December 14, 2021 This is a map issue not a Combined Arms issue and has already been reported and in some instances fixed. Thanks. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
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