philstyle Posted January 9, 2018 Share Posted January 9, 2018 ED, how about removing the ALGs from the Normandy map, and instead including a set of "airfield" type assets to the mission builder, similar to this MOD? This would give the map itself a historical "life" from 1940/41 to August 1944, instead of the current June-August 1944 period. Mission makers and server hosts could then determine where bases could be put, if they wanted, thus simulating all sorts of pre-invasion scenarios. Then, as more aircraft modules are developed, the base map would not need to change. Cost/ development time savings. Profit. On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/ Link to comment Share on other sites More sharing options...
Pikey Posted January 9, 2018 Share Posted January 9, 2018 I know the optionality of the airfields has been requested several times, along with options to hide them or use field bases. I don't think ED has the tech ready for that but I'm no expert. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
MJDixon Posted January 9, 2018 Share Posted January 9, 2018 Would certainly make the map a lot more dynamic, and also open up the option of building WW2 era airfields for the period aircraft on the other maps that would otherwise require the use of modern airbases. Link to comment Share on other sites More sharing options...
SyntaxError Posted January 10, 2018 Share Posted January 10, 2018 This would be great. It would be nice to have the option, especially for the Saint-Laurent-sur-Mer ALG so that an Omaha Beach mission can be done. F/A-18C - A-10C - FC3 - L-39C/ZA - Ka-50 - UH-1H - Mi-8MTV2 - F-86F - Spitfire - P-51D - P-47D - BF-109K - CA Link to comment Share on other sites More sharing options...
Captain Orso Posted January 15, 2018 Share Posted January 15, 2018 Adding airfields dynamically is apparently very problematic, as you have already seen, if you have read the thread from the team that created that airfield. What ED might be able to do is have the ALG be an ME asset. I'm not saying it would necessarily be simply to create, but they could hypothetically have 2 predefined 'tiles' in the map per ALG position. In the ME the mission creator could check-off whether an ALG is used, or the pre-ALG landscape. Since the ALG are already defined, that would be no extra work. The pre-ALG landscape should also be no biggy. Creating a system for selecting and merging tiles might just be a real bitch, but I'm just guessing. When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
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