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Helmet collision with canopy


Icebeat

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Does any know if it is possible to get Helmet collision feedback with the canopy?

Others games detect the collision of your head with the virtual canopy and move the camera position a bit back plus produce a sound so you have the illusion of a real canopy contact.

If we don't have this feature, could be an easy and cool thing to have in VR.

 

Thanks,

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That would make it hard to climb out of the cockpit, Just-Cause-style

 

Unless the state of the cockpit was included in the coding argument.

 

It is a feature we need. Especially in cockpits with poor all round vision. Would you suggest that we lose some essential limitations to dogfighting so we can make climbing out of the aircraft realistic when that is such a minor aspect of air combat.

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I personally do not care for the helmet collision.

Don B

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100% supportive of this, would be a great immersion add.

 

 

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The only close closed canopy aircraft I have flown in is was a 2 seat Bocian Glider. I don't recall bashing my head against the canopy. Would this routinely happen in a fast jet or WW11 fighter?

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It certainly is immersion breaking when you look behind and find your head outside of the canopy.

 

That said, a certain other flight sim does have canopy limits and it can get very annoying.

 

If this does get implemented, I'd ask that the limits are set not at the virtual head of the pilot, but at the actual eye point, to allow movement to maximum extremities but to avoid graphical breaching the canopy frame.

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"age equalization device"... :huh:

 

They don't make enough of those ! :)

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The only close closed canopy aircraft I have flown in is was a 2 seat Bocian Glider. I don't recall bashing my head against the canopy. Would this routinely happen in a fast jet or WW11 fighter?

 

Unless your head is made of magical matter that transports through thick glass, it would happen in every jet, WW2, etc aircraft to ever exist with a canopy.

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Unless your head is made of magical matter that transports through thick glass, it would happen in every jet, WW2, etc aircraft to ever exist with a canopy.

 

The point I was trying to make was, that from my limited experience I didn't bash my head on the canopy 'cos I knew where it was and so avoided any painful collisions.

I've experienced 'the other' flight sim that has the head collision feature..I found it annoying :doh:

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The point I was trying to make was, that from my limited experience I didn't bash my head on the canopy 'cos I knew where it was and so avoided any painful collisions.

I've experienced 'the other' flight sim that has the head collision feature..I found it annoying :doh:

 

You might not bash your head on the canopy IRL in a glider, but you're not flying in combat, whipping your head and body around to keep your eyes on your enemy. :smilewink:

 

For a helmet collision with the canopy, you could just build a little tunnel to put your head under, and you'd have the ultimate in realism. You'd even FEEL the collision! :D

 

The only problem I see with a thump in the sim would be the physical (virtual) limit to your head movement, when there isn't a limit to it in the real world, so your head tracking would get out of sync with your eyes, and that'll raise the upchuck factor.

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If you get the racing sim Live for Speed and play it in VR your driver is really you...you can lean up and look in the rear view mirror and your driver avatar is looking back at you...your head movements are really there in the game...it's a cool feature.

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One of my all time favorite things to do, is land the Harrier on the aft of the aircraft carrier in multiplayer... then, open the canopy and literally stand up in the cockpit and watch the other pilots land and bolter... its a blast...

 

 

So, if they do this, hopefully we'll still be able to stand in the cockpit with the canopy open ;)

 

 

By the way... if you havn't tried this yet.... give it a try... its amazing to hear the ocean and watch the Hornets coming in.

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Not doing any collision detection on your head movement is the best way to reduce motion sickness. If you move your head and the view stops at some arbitrary position which isn't where your head is, the desync is very very problematic and breaks immersion if not worst.

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One of my all time favorite things to do, is land the Harrier on the aft of the aircraft carrier in multiplayer... then, open the canopy and literally stand up in the cockpit and watch the other pilots land and bolter... its a blast...

 

 

So, if they do this, hopefully we'll still be able to stand in the cockpit with the canopy open ;)

 

 

By the way... if you havn't tried this yet.... give it a try... its amazing to hear the ocean and watch the Hornets coming in.

 

:thumbup:

 

Yes I have, it is awesome!

Don B

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One of my all time favorite things to do, is land the Harrier on the aft of the aircraft carrier in multiplayer... then, open the canopy and literally stand up in the cockpit and watch the other pilots land and bolter... its a blast...

 

 

So, if they do this, hopefully we'll still be able to stand in the cockpit with the canopy open ;)

 

 

By the way... if you havn't tried this yet.... give it a try... its amazing to hear the ocean and watch the Hornets coming in.

 

 

 

 

Hmm, I haven't done that yet. Sounds awesome!

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One of my all time favorite things to do, is land the Harrier on the aft of the aircraft carrier in multiplayer... then, open the canopy and literally stand up in the cockpit and watch the other pilots land and bolter... its a blast...

 

 

So, if they do this, hopefully we'll still be able to stand in the cockpit with the canopy open ;)

 

 

By the way... if you havn't tried this yet.... give it a try... its amazing to hear the ocean and watch the Hornets coming in.

 

So gonna try this. I've opened up the canopy after taxing, but somehow standing up never occured to me.

 

As for the original topic, I have the "other sim" and I don't care much either way. If I do it its by accident, or on purpose and I pretend I'm a dog...

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Just darken the screen if the virtual head collides with the canopy.

Derek "BoxxMann" Speare

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Not doing any collision detection on your head movement is the best way to reduce motion sickness. If you move your head and the view stops at some arbitrary position which isn't where your head is, the desync is very very problematic and breaks immersion if not worst.

 

This!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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