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DCS: F-14 Tomcat by Heatblur Simulations


phant

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Non è tanto la complessità della strumentezione che mi preoccupa, è la gestione del RIO che potrebbe essere un puttanaio.

 

Cioè se la fanno troppo semplice diventa quasi un arcade (lui traccia, lancia, ti indica le minacce, i missili in arrivo), se invece è al tuo completo comando diventa una roba da manicomio, immaginate di dover navigare fra i menù mentre manovrate.

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Harrier , Hornet , Tomcat.....praticamente potrebbero cambiare il nome simulatore DCS con simulatore di velivoli imbarcati DCS visto che praticamente, e sfido chiunque a sostenere il contrario , questi velivoli monopolizzeranno questo ambiente simulativo, già vedo le schiere di emuli di Maverick e Goose.....

 

 

 

Prevedo tempi difficili per chi non è interessato alle portaerei, operazioni imbarcate e compagnia bella....

 

 

:thumbup:

 

Beh un aereo lo usi come vuoi, non è che il mission editor è costretto a creare quel tipo di missioni.

Comunque l'aggiornamento del SU33 al PFM va in quella direzione, anche se ha il cockpit non cliccabile.

Diciamo che hanno dato una bella botta al moderno (ricordiamoci però che solo l'F18 è della ED, quindi c'è stata una sorta di convergenza, non so quanto organizzata)

 

Direi che l'ingresso di F18 e Harrier (quello con il radar A/A) non dovrebbero comunque modificare l'equilibrio attualmente presente per quanto riguarda gli aerei moderni (l'F15 è molto più temibile)

 

Invece un F14, a seconda di come decideranno di implementare il radar ed i missili AIM54, potrebbe creare qualche stravolgimento.

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Il WSO non é infallibile da quanto visto quando hanno parlato di come vede fuori.

 

Non ho capito una cosa invece: volendo, il WSO può farlo anche un umano? In altre parole è volabile in due?

 

Quella è una feature futura, cioè è prevista ma ancora non si sa fra quanti anni la vedremo implementata. E quando lo sarà, non solo per F-14 ma anche per altri moduli esistenti come l'UH-1, sarà davvero una figata :thumbup:


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Quella è una feature futura, cioè è prevista ma ancora non implementata. E quando lo sarà, non solo per F-14 ma anche per altri moduli esistenti come l'UH-1, sarà davvero una figata :thumbup:

 

Non voglio estranei sul mio Huey :megalol:

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Beh un aereo lo usi come vuoi, non è che il mission editor è costretto a creare quel tipo di missioni.

Comunque l'aggiornamento del SU33 al PFM va in quella direzione, anche se ha il cockpit non cliccabile.

Diciamo che hanno dato una bella botta al moderno (ricordiamoci però che solo l'F18 è della ED, quindi c'è stata una sorta di convergenza, non so quanto organizzata)

 

Direi che l'ingresso di F18 e Harrier (quello con il radar A/A) non dovrebbero comunque modificare l'equilibrio attualmente presente per quanto riguarda gli aerei moderni (l'F15 è molto più temibile)

 

Invece un F14, a seconda di come decideranno di implementare il radar ed i missili AIM54, potrebbe creare qualche stravolgimento.

 

Indubbiamente , sul fatto che il mission editor sia , come dire, il regista della missione mettendoci i moduli del caso non ci piove, il mio discorso era riferito al fatto che questa triade, anzi diciamo coppia perché l' Harrier non ha lo stesso appeal , finirà appunto per monopolizzare l' ambiente DCS visto il prevedibile successo di vendite , e quindi di diffusione, di questi moduli.

 

Rimango dell' idea che con un' F-18 e un F-14 in giro non so quanti piloti attuali di F-15 rimarranno su quest' ultima macchina, è pur vero che i primi due per la loro complessità richiedono un' approccio diverso con relativo studio/addestramento sicuramente importante ma sono due aeroplani a cui gli appassionati del settore difficilmente resisteranno...........

 

:thumbup:

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E' possibile che su F-15 ci restino tutti coloro che non sono intenzionati a studiarsi quanto necessario per usare altrettanto efficacemente l'F-18 o l'F-14, per un motivo o per l'altro.

Stessa cosa accadrà con il Su-27 ed il Mig-29 presumo, sempre aria-aria parlando.

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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..

Stessa cosa accadrà con il Su-27 ed il Mig-29 presumo, sempre aria-aria parlando.

 

Anche perché nel comparto russo non hai altre scelte..

Il Mig-21Bis è l'unico modulo russo avanzato, ma non lo puoi mandare contro un F-18C o addirittura un F-14A/B..

Magari arrivasse un giorno un bel Su-27SM2 o un Mig-29S..

 

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Non so quanto questi aerei monopolizzeranno dcs, e non è una questione di complessità.

Un F18, una volta impostata l'avionica, lo si pilota e lo si usa da manetta e stick, come tutti gli altri (Mig21 e Mirage).

L'F18, parlando dei dati sulla carta, è molto inferiore ad un F15, per armamento (quantità di missili A/A) e per prestazioni di volo, anche se molto più agile alle basse velocità.

Chi andrà a fare CAP o Interdizione sarà sicuramente portato a prendere un F15.

Chi invece vorrà fare A/G o scorta per i bomber, prenderà l'F18.

 

Io l'F18 lo comprerò, perchè un aereo così da pilotare e utilizzare deve essere una figata, però lo userò a seconda del contesto.

 

L'F14 è cosa diversa perchè la presenza di un RIO AI crea un po' di domande che saranno senza risposta fino a che non vedremo come funziona.

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  • 4 weeks later...

Heatblur Christmas Melt!

********************************************************************

Heatblur Simulations is super excited to kick off our new Christmas Sales event, running from now through January 1st at our store:

 

Viggen_card.png

 

Grab the Legendary
AJS 37 Viggen at -50% off
or prepare yourself or a friend for the launch of the
F-14A & B Tomcat
, by grabbing or giving away our new Heatblur store credit gift cards!

These are also on sale through January 1st, and a great way to save some money off upcoming products and pre-orders!

 

Sale_Giftcards.png

 

We’ve also brought back the Viggen launch shirt and have a new twist on the F-14 special edition shirt available.

After our rocky start as a seller of physical products, we’ve changed shipping carrier to avoid any future mishaps. Shipping is still free at Heatblur.com!

 

Shopping on the heatblur store goes a long way in supporting the Heatblur development team and making our roadmap a reality.

 

We’d like to wish you all a merry christmas and a happy new year.

Thank you all for your support!

 

Heatblur Simulations

 

 

*********************************************************************

 

 

 

 

 

The Road to Release

Running an Endless Mile

 

 

 

Seat_01.jpg

 

 

Seat_02.jpg

 

 

 

Dear All,

 

The good news is: I still have all of my fingers. And after much deliberation, I’ve decided not to eat a sock.

Instead, I’ll write this post, and I hope it will be enough to sway you to put away your pitchforks.

 

Let’s quickly rewind to earlier this year.

We had just released the AJS 37 Viggen, the result of a super stressful development crunch, skipped Christmas(es), and lots of uncertain new technologies (some of which we finished, truly, at the last minute before reveal).

It was arduous and my shower drain still hasn’t fully recovered from the hair loss. Alas; we made it! Nothing could stop us now! Full steam ahead on bugfixes, new features and the F-14!

 

Having a relatively successful release can make you overly confident, however.

You become too much of an unrealistic idealist, and quite frankly, the arduous time prior to the Viggen’s launch was going to eventually take its toll. We didn’t know it at the time, but some of us were fizzling out, and standing on the gas pedal really doesn’t help with a fuel starved engine. In our post success hubris, I made the absolute dumbest statement I’ve made in, well, forever. Allow me to quote myself for ultimate posterity and shame:

 

 

The picard double facepalm is not potent enough to describe what a boneheaded PR move this post is.

There was a voice in the back of my head screaming from past (MiG-21) lessons learned, but pff! we just released the Viggen. Nothing can go wrong! Silence, ye bellowing hounds, I rebuked as I hit the Post button.

 

Funnily enough though, nothing really has gone wrong, per se.

 

In fact, it’s been the complete opposite.

 

Software development is an exercise in constant trade-offs and choices.

Some are hard to make, but the decisions that led us to missing our window this year were as easy as pie. It doesn’t make us missing our public projections any less disappointing however.

 

For the Viggen, we experimented with new development methods, and developed new and very exciting in-house workflows, some focused around laser scanning technologies.

After releasing the Viggen, we decided to put all of our new experience to good use. Our goal has always been, and will continue to be to raise the bar to new levels, and what better time to take a massive step forward than with the F-14?

We knew it would be expensive, in both money and time - but our choices this year have been made without any hesitation.

 

There are no shortcuts when it comes to quality.

 

Pit_01.jpg

 

Pit_03.jpg

 

The results of this years events will not only be an aircraft with incredible simulation depth and accuracy, but an audiovisual experience that is dimensionally accurate down to the millimeter level, inside and out. The final results will speak for themselves, and we believe it will be the most accurate digital rendition of a flight simulation aircraft to date.

 

I could try a ham-fisted attempt to shove in ancient miyamoto platitudes of a delayed game eventually being good right about now, but I will stick to just mentioning that its core message aptly applies to DCS: F-14.

 

As clichéd as it sounds; the F-14 represents nothing less than a dream opportunity for our team. Moreso, it’s one thing to start a complex project such as this, but we believe we are in a unique position where we have the skill, new and cutting edge in-house tools and workflows, and a perfect blend of knowledge needed to make a truly outstanding F-14 experience.

Not just limited to one area of the module, but one which spans across the entire audiovisual experience, to the simulation depth of the FM and systems, and with Jester yelling at you over the ICS for screwing up as the cherry on top.

 

The bottom line is: the F-14 is intended to be the bedrock for the next decade of Heatblur Simulations. We can afford a delay, but we can’t disrespect the F-14 with an underwhelming release. In addition to this, the F-14 is integral to the technologies and methodologies required to complete our ambitious product roadmap, which is chock full of interesting and complex multi seat jet aircraft. I guess this is all also a long winded way of saying: if we were concerned only with revenue to development time performance ratios, we would have released the F-14 already. It wouldn’t have been poor, but it wouldn’t have been amazing either. And that is an abject failure in our eyes.

 

Most importantly however: I’d like to apologize to you all for keeping your hopes up for this year. It was not done in malice nor incompetence (biased opinion, I know, but we do try to be very introspective at Heatblur). We are very sorry. The wait will be worth it, we promise.

 

Seat_03.jpg

 

The ultimate question becomes then, when? Honestly, we don’t know.

The aircraft feels very much like a complete product (despite the in-game aircraft still being the Chromecat) - but we need some more time to migrate in all of our new art assets, and brush all of the dust away. The FM is complete, and most, if not all of the systems are Early Access or close to Early Access ready. Our team will be entering 2018 high on optimism and success.

 

So expect it sooner rather than later. We know it’s disappointing not to have a specific date, but we’d rather not let you down again. And thanks to your continued patience, what will eventually arrive, will hopefully be an amazing product and experience. One which feels complete, high quality and exactly what you expect when you hear the name “Heatblur Simulations”.

 

In summary, do not be pessimistic about the question “when”. We aren’t, and currently, that says a lot. More importantly, we have not compromised our goal of trying to be the best, and we hope you find that equally as important as knowing when.

 

Now that you’ve been thoroughly bored; lets move on to some specifics!

 

 

F-14 Art

 

One of the biggest remaining items on the F-14 remains the completion of the entire gamut of visual assets.

 

The biggest task for the art team this year has been completely and utterly nuking anything currently in use from existence.

Every
single piece of media, artwork, models, textures, indicator graphics, etc you’ve seen so far (with the exception of the new TCS and screenshots from a month ago) have been (or will be) thrown away and replaced by completely new, unassociated assets.

 

Witness Me! Bellows the Chromecat as it gets ground by the trash compactor.

 

The scale of this revamp effort was initially limited to bigger chunks of the cockpit and exterior. However, with our new sculpting and laser scanning based workflow, which we created during the Viggen’s development, this replacement effort has grown to encompass every single asset built from 2014 and onwards. We are confident that we will attain absolutely unparalleled quality in our work, and match the immersion of simulation depth with an appropriately advanced audiovisual experience.

 

Since about April 2017, our art team has been working double time and rebuilt the Pilot Cockpit, RIO Cockpit and Exterior Model in their entirety. This has been a monumental effort, and we undertook a temporary team expansion in order to handle the increased workload.

 

Pit_06.jpg

 

Current tasks for the art team focus primarily around completion of exterior and interior textures. We consider this to be the most important step in the visual development process, and the F-14 is particularly labour intensive, with complex and interesting weathering patterns.

 

Our team is operating at peak efficiency, and we’re nearing the end stages in both interior and exterior artwork. Expect the eyecandy to start rolling in as all of our new assets are completed and tied together with the rest of the aircraft.

 

Another big task is of course our CV59-62 Forrestal Class Battle Group effort. While most of the art team is currently focused exclusively on the F-14 itself, we do not expect it to take long to wrap the carrier and associated assets. We’ve spent a few thousand man-hours on the Forrestal thus far; and have built the carrier to be future proof in terms of detail and accuracy.

 

THUMB_Crew_01.jpg
THUMB_Crew_02.jpg
THUMB_Crew_03.jpg
THUMB_Crew_04.jpg

 

 

 

Systems and FM

 

For some of the latest in-depth detail on the Systems and FM modeling of the Tomcat, I’d like to point you to our November update (Scan, Lock, Fire!) - available to read here:

 

In general, most of the engineering team’s focus lies in the same areas as last month. Our work is heavily focused around completion of the AWG-9 weapons system, JESTER AI and currently, some of the more complex Nav and Datalink features (such as INS, Link 4 (both player to player and Player to AI).

 

TID_Compilation_THUMB.jpg

 

Early next year, we will start producing in-depth gameplay videos of the aircraft. This will be a great opportunity for us to go into much more depth on the aircraft and it’s systems fidelity.

 

With all of this said however, we’re very excited to note that the F-14 codebase can be considered in a practically Early Access ready state. We consider the Flight Model essentially complete, with minor tweaks being implemented (particularly in things like the control dampeners). We’ve also been working on a brand new engine model that will power most of our jet driven aircraft in the future and tying that together with the F-14.

 

That said, owing to the large complexity of this project, the F-14 will undoubtedly launch with a featureset that is not 100% complete. This is especially true with components like JESTER, which we consider to be integral to our roadmap for the next decade, and will be receiving massive improvements over time.

 

DDD_Compilation_THUMB.jpg

 

These are the kinds of features that we will grow over time, and will transition naturally into future multi-seat jet projects. Despite this however, we feel very confident in how complete the aircraft currently is, and the depth of our systems simulation will match our effort in other areas of development.

 

 

 

 

 

*************************************************************

 

AJS 37 Development Update

 

While most of your excitement currently revolves around the F-14; we’re still working hard on our post release AJS 37 roadmap.

We’ve recently unveiled some of the bigger, new, free features coming to the Viggen- such as the AI J-35 Draken. We’ve spent a lot of time building this aircraft to the same exacting standard as you’d expect from a flyable DCS module.

 

THUMB_Draken_01.jpg
THUMB_Draken_02.jpg
THUMB_Draken_03.jpg

 

The Draken is an integral part of what we consider to be our AJS 37 Content Push.

The Content push for the Viggen primarily revolves and focuses around the two campaigns that we are working on, which will ship for free for the module. Both campaigns will be set in the Caucasus region, and one campaign will be a short 6 mission “mini campaign”.

 

Of course, the aircraft itself will be no stranger to expansion and improvements, both in and outside the game. Some of the major changes coming to the Viggen are as follows:

 

  • Major and minor bugs still remaining.

  • New, J-35 Draken AI

  • An overhaul of the cockpit to take full advantage of PBR BRDF (see F-14 cockpit samples)

  • Completely new exterior soundset, accurately recreating the sound of the Volvo RM8 as mounted in the AJS 37 Viggen.

  • New Caucasus Mini-Campaign

  • New Caucasus Main-Campaign

  • New in-cockpit pilot

  • Manual imagery and content completion

  • New Liveries, including fictional and JA-37 liveries

  • More Training Missions

  • New Single Player Missions

  • More new, secret content!

 

With these changes and additions, we hope that the AJS 37 will be considered one of the best packages of content available for $59.99. One of our prime goals is to make sure that everything we build is filled to the brim with content. The F-14 will be no different, and we have some exciting announcements to make with regards to the Tomcat as well.

 

Some of you have expressed concern that the AJS 37 will fall to the wayside with the coming of the F-14. The opposite is actually true. We consider 2018 to be a year where we consolidate both of our products, iron out any remaining flaws in both, and make sure that we can move ahead with a clean and low-intensity (upkeep wise) slate.

 

 

THUMB_ViggenPilot_00.jpg
THUMB_ViggenPilot_01.jpg

 

 

In Closing; from the entire team and very sincerely, we’d like to wish you all a Merry Christmas. This community never fails to make us feel safe in our investment of money, time and effort into developing new modules. We hope you’ll look past your disappointment of not flying the Tomcat yet, and stick with us as we wrap things up and launch.

 

For some of our team, this will be the first Christmas in a few years where we won’t be working over the holidays (as you can expect, Christmas 2016 was non-existant!). It’s been a long and tough year for us, with some amazing highs (Viggen launch) and super lows (F-14 deliverable date misses).

 

That said, the entire team is absolutely brimming with confidence and optimism. We believe we’ve built an amazing product, and we can’t wait to launch it.

 

 

 

 

Sincerely,

 

Heatblur Simulations

 

 

 

 

Pit_02.jpg

 

 

Bye

Phant

AMVI

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Che dire, pensavo di averle viste tutte ma evidentemente mi sbagliavo, le carte di credito per anticipare ad una terza parte una certa cifra a scelta tra quelle proposte ancora mi mancavano e sono veramente curioso di vedere che successo potrà avere una iniziativa del genere....

 

:thumbup:

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Che dire, pensavo di averle viste tutte ma evidentemente mi sbagliavo, le carte di credito per anticipare ad una terza parte una certa cifra a scelta tra quelle proposte ancora mi mancavano e sono veramente curioso di vedere che successo potrà avere una iniziativa del genere....

 

:thumbup:

 

Non è un' idea malvagia...è come acquistare dei "futures", come si fa nei mercati delle materie prime...Mi sa che ne compro un pacchetto...chissà che non mi capiti come a Forrest Gump quando ha comprato le azioni della Apple :megalol::megalol:

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Mah...facevano meglio a mettere direttamente il motivo principale di Top Gun visto che quello del video è, come dire, chiaramente ispirato al primo...

 

Tanto visto il prevedibile arrivo di una pleteora di emuli di Maverick e Ice ci stava a pennello...

 

:thumbup:

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credo che il primo abbia dei diritti da pagare... penso lievemente diversi da quelli di cui al video sopra.

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Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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  • 3 weeks later...
  • 4 weeks later...

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A Recent multiplayer testing session

 

Dear All,

 

Since our last update just before Christmas; the team has been focusing on hitting several major milestones in the F-14 project. These are actually some of the last major milestones to be completed prior to early access release, and they primarily involve the completion of the new, rebuilt art assets, and their integration into the existing codebase and aircraft.

 

While our main development branch is still occuring on the “chromecat” - we’re now very close to completing our work on several major visual areas of the aircraft and merging these together. While this feels like it has been a long journey; we'll be clocking in at just under a year to build the most detailed rendition of an F-14 Tomcat ever created (and perhaps, any digital aircraft ever!)

 

This has required the full attention of all of our artist resources and has come at great cost - but there is nothing quite like a Tomcat, and we need to make sure that we do the best job that we can.

 

This process is not yet complete and will still take some time, but we’re very excited to show off what we’ve been working on and are pushing ourselves to the brink to get it done. Once this is complete, we can finally begin to record in-depth gameplay videos from the F-14. You should expect with great certainty for these to start dropping sometime in March. There is a
ton
to cover!

 

Late last month we’ve also announced the inclusion of LANTIRN into our F-14, making the Tomcat a formidable Bombcat. You will be able to use a full gamut of guided bombs to strike targets. Somewhat contrary to it’s initial role in the fleet, the F-14 is actually a very potent ground attack airplane, and flying strike packages in a coop scenario is incredibly fun. The Tomcat has plenty of range, and can carry a large payload, while remaining combat effective. No doubt, it will be one of the most capable aircraft in DCS on launch. We’ve always been committed to ensuring that our products are packed with value - and the LANTIRN being a part of the DCS F-14 is a move in the right direction for that to be the case.

 

We've also continued working very closely with our SMEs (F-14A, B and D pilots) to tweak the final elements of our flight modeling and control systems. Every time we iterate over a new build with our SMEs, we get closer to achieving satisfaction with both our SMEs and maintaining consistency with our data. We really can't understate how satisfied we are with what we've achieved with the F-14 flight model.

 

Multiplayer is a big focus for the F-14, and for the Tomcat and other future products, we've written custom networking code to ensure that the multiplayer experience is consistent and smooth. Flying and fighting in the F-14 together is incredibly fun and rewarding.

Multiplayer is not only important for the aircraft itself, but also for all of our included content. The F-14 will eventually receive two free, full campaigns - one for the F-14A and one for the F-14B, of which one the -B campaign is currently deep in production. We'll be adapting both of these campaigns to work in Co-operative - something which no doubt will be a ton of fun.

 

Concurrently, we’ve been organizing our future roadmap and plans. While our main focus during 2018 will be the full completion of the Viggen and polishing the F-14, we’ll be ramping up production on our future product roadmap as well. Jester AI, Navy assets, and other advanced, in-house technologies will be integral to ensuring that Heatblur products will be one of a kind moving forwards.

 

Fret not over the lull in updates - in this particular moment - silence is golden. :)

 

As always, thank you for the support!

 

Heatblur

:)

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figata.

 

L'unica cosa che fa paura è la frase:

 

the most detailed rendition of an F-14 Tomcat ever created (and perhaps, any digital aircraft ever!)

 

Mi sembrano un po sull'arrogante andante :D

 

Dubito che riusciranno a fare meglio di ED con l'F-18...

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Dubito che riusciranno a fare meglio di ED con l'F-18...
Parla della parte grafica....

 

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