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no crew inside ?


crousti

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At this point everything, apart from the 3d model, is ridiculous about the B17. Damage model, gunners with laser guided accuracy and massive FPS drops when performing strategic bombing. We're sadly a long way from a releasable state of the asset pack.

 

 

 

Completely agree.

 

 

The "updates" from ED are less than comforting too. . we occasionally see a new ground vehicle model (about once per quarter) but we haven't seen a new aicraft in the pack since the B17 - and the B17 itself is far from being release-quality IMO, for all the reasons you identify.

 

 

The few "WW2" online servers are using non-WW2 assets and maps just to stay afloat it seems.

On YouTube: https://www.youtube.com/philstylenz

Storm of War WW2 server website: https://stormofwar.net/

 

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Unless ED will charge us monthly, all of its modules will become abandonware in the end.. It's called entropy..

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

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I think a significant part of the problem is that ED is not making the WWII Assets Pack, but a very busy 3rd Party who have moved on to the Syrian Map. Which must be consuming significant 3d modeling resources. I think we will see the Syrian Map before we have the WWII Assets Pack finished.

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I assumed the WW2 Air Assets were awaiting the revised damage model prior to inclusion.

 

For this reason also is why the B-17 has had no update to it's DM; why waste man-hours fudging old tech if the revised tech is WiP?

 

As for lack of crew? It's cosmetic, and ergo low priority; we've seen these types of bugs wait many many months for fixing, and perhaps, rightfully so? It's frustrating but their argument will be: if you're flying the game - which is what 99% of users are doing - you're in the cockpit of a completely different aircraft and ergo you should be busy enough with the tasks demanded of your mission at hand to not really notice at 200+ mph that the B-17 crews are missing.

 

And they have a point.

 

Machinima-ists amongst us, and those that revell in external view DCS-porns may be piqued but it really is nuisance value only. Would it be nice to see a fix? Sure. Not gonna spoil 90% of users day though.

 

As for gunners? That's a big can o'worms right there! Doesn't seem any worse than the competition, in which I can have my fighter de-winged by a half second burst of 12.7mm whilst crossing at high speed, high AoT.

 

However, it's forever been a bone of contention throughout the history of combat flight sims, with bomber-boys claiming the glamour boys have it too easy and the fighter-jocks saying that the AI gunnery is too OP.

 

Currently a force of AI 109s or 190s can mince a formation of -17s in short order, whilst admittedly taking losses. Seems not so far fetched to me.

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