Mt5_Roie Posted July 19, 2018 Share Posted July 19, 2018 So I have two monitors set up on my pit mounted in a top bottom orientation. Both are 1920X1080. I've been using the top monitor to fly with and the bottom one for Teamspeak, SRS, and discord. But today I wanted to see what it would look like to use both screen in DCS. So I set my resolution to 1920X2160 and did some test flights. I really like that looking forward the hud is position in my natural looking position and I don't have to zoom in like I did before. Really enjoying the view and did some dog fights and was really happy. Only issue is that before flying in the menu screens, things are cut off and hard to click on. So if I go in instant mission, I have to select something at the top or the bottom of the list. Also makes it hard to select files in mission editor. What I'd like to do, if possible, is have it use the top screen for everything before flying. Then once the flight part starts, use both screen. IS this possible? I read the dummies guide but that talked about left right monitors...looking to see if can be done in an up and down method. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
hansangb Posted July 21, 2018 Share Posted July 21, 2018 You have to limit the UIMainView or UIGUI (can't remember off the top of my head) to your top monitor. You can see an example below. Now keep in mind that you're not exporting MFDs, so you only need to do the CENTER part of the configurations. You don't have to worry about LEFT or RIGHT etc. You just have to tell DCS to contain the menu/UI to the top monitor. https://forums.eagle.ru/showpost.php?p=2616874&postcount=799 hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1 Link to comment Share on other sites More sharing options...
Bailey Posted July 21, 2018 Share Posted July 21, 2018 Its possible. Use this in your monitor lua. Gui = { x = 0; y = 0; width = 1920; height = 1080; } UIMainView = Gui ~Bailey DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Mt5_Roie Posted July 21, 2018 Author Share Posted July 21, 2018 So I set up a GUI and set the UIMainView = Gui. When I load it it used the top monitor for everything...including flight. Second monitor was just all black. So modified my monitor file as follows: _ = function(p) return p; end; name = _('Test'); Description = 'Test Top Down monitors' Viewports = { GUI = { x = 0; y = 0; width = 1920; height = 1080; }, Center = { x = 0; y = 0; width = 1920; height = 2160; viewDx = 0; viewDy = 0; aspect = 0.888888888888888; }, } UIMainView = Viewports.GUI What happen then is that the top monitor has all the menu things like I wanted...but when flying it seems like each screen is independent: Any thoughts? Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Bailey Posted July 21, 2018 Share Posted July 21, 2018 Make it more like this. You have the UI section as a viewport. _ = function(p) return p; end; name = _('Test'); Description = 'Test Top Down monitors' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 2160; viewDx = 0; viewDy = 0; aspect = 0.888888888888888; } } GUI = { x = 0; y = 0; width = 1920; height = 1080; } UIMainView = Viewports.GUI ~Bailey DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Mt5_Roie Posted July 21, 2018 Author Share Posted July 21, 2018 Had to make one small modification...but it worked. _ = function(p) return p; end; name = _('Test'); Description = 'Test Top Down monitors' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 2160; viewDx = 0; viewDy = 0; aspect = 0.888888888888888; } } GUI = { x = 0; y = 0; width = 1920; height = 1080; } UIMainView = GUI Thanks for your help! Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
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