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Dual monitor setup help


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So I have two monitors set up on my pit mounted in a top bottom orientation. Both are 1920X1080. I've been using the top monitor to fly with and the bottom one for Teamspeak, SRS, and discord. But today I wanted to see what it would look like to use both screen in DCS.

 

So I set my resolution to 1920X2160 and did some test flights. I really like that looking forward the hud is position in my natural looking position and I don't have to zoom in like I did before. Really enjoying the view and did some dog fights and was really happy.

 

Only issue is that before flying in the menu screens, things are cut off and hard to click on. So if I go in instant mission, I have to select something at the top or the bottom of the list. Also makes it hard to select files in mission editor.

 

What I'd like to do, if possible, is have it use the top screen for everything before flying. Then once the flight part starts, use both screen. IS this possible? I read the dummies guide but that talked about left right monitors...looking to see if can be done in an up and down method.

Coder - Oculus Rift Guy - Court Jester

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You have to limit the UIMainView or UIGUI (can't remember off the top of my head) to your top monitor. You can see an example below. Now keep in mind that you're not exporting MFDs, so you only need to do the CENTER part of the configurations. You don't have to worry about LEFT or RIGHT etc. You just have to tell DCS to contain the menu/UI to the top monitor.

 

 

 

 

 

https://forums.eagle.ru/showpost.php?p=2616874&postcount=799

hsb

HW Spec in Spoiler

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i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1

 

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So I set up a GUI and set the UIMainView = Gui. When I load it it used the top monitor for everything...including flight. Second monitor was just all black.

 

So modified my monitor file as follows:

_  = function(p) return p; end;
name = _('Test');
Description = 'Test Top Down monitors'
Viewports = 
{

    GUI = 
    {
         x = 0;
         y = 0;
         width = 1920;
         height = 1080;
	  
    },
 
      Center =
    {
         x = 0;
         y = 0;
         width = 1920;
         height = 2160;
         viewDx = 0;
         viewDy = 0;
         aspect = 0.888888888888888;
    },

}


UIMainView = Viewports.GUI

 

What happen then is that the top monitor has all the menu things like I wanted...but when flying it seems like each screen is independent:

Screen_180721_151940.png

 

Any thoughts?

Coder - Oculus Rift Guy - Court Jester

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Make it more like this. You have the UI section as a viewport.

_  = function(p) return p; end;
name = _('Test');
Description = 'Test Top Down monitors'
Viewports = 
{
      Center =
    {
         x = 0;
         y = 0;
         width = 1920;
         height = 2160;
         viewDx = 0;
         viewDy = 0;
         aspect = 0.888888888888888;
    }

}

GUI = 
    {
         x = 0;
         y = 0;
         width = 1920;
         height = 1080;	  
     }
UIMainView = Viewports.GUI

 

~Bailey

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Had to make one small modification...but it worked.

 

_  = function(p) return p; end;
name = _('Test');
Description = 'Test Top Down monitors'
Viewports = 
{
      Center =
    {
         x = 0;
         y = 0;
         width = 1920;
         height = 2160;
         viewDx = 0;
         viewDy = 0;
         aspect = 0.888888888888888;
    }

}

GUI = 
    {
         x = 0;
         y = 0;
         width = 1920;
         height = 1080;	  
     }
UIMainView = GUI

 

Thanks for your help!

Coder - Oculus Rift Guy - Court Jester

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