Astoxos Posted June 29, 2013 Share Posted June 29, 2013 Hello community, this is the model of the Roussen class (http://en.wikipedia.org/wiki/Roussen-class_fast_attack_craft) missile boat where i am working from the first days of June. Today i finished the paint job on the model and i put it in the water. Well, i want to share with you this first screenshot from DCS world. The number of triangles is 55.000 and i use one texture of 2048x2048. Now i make the damage model which include separately the 76mm gunhouse, the superstructure, the eight launchers of the exocet, the engine room and finaly the Mk49 launcher. Damage model texture will be 1024x1024. Here is the pictures of the Roussen class fast attack craft. 3 Link to comment Share on other sites More sharing options...
Silver_Dragon Posted June 29, 2013 Share Posted June 29, 2013 great work Link to comment Share on other sites More sharing options...
Astoxos Posted June 29, 2013 Author Share Posted June 29, 2013 Thank you Silver_Dragon Link to comment Share on other sites More sharing options...
joey45 Posted June 29, 2013 Share Posted June 29, 2013 Looking very nice. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
speckfire Posted June 29, 2013 Share Posted June 29, 2013 όμορφος Speed is life !!! Link to comment Share on other sites More sharing options...
Stuka Posted June 29, 2013 Share Posted June 29, 2013 Looking nice. Windows 11 | i9 12900KF | 64GB DDR4 | RTX 3090 | TM Warthog HOTAS | Saitek Combat Rudder Pedals | TM MFDs + Lilliput 8" | TIR5 Pro Link to comment Share on other sites More sharing options...
aussieboy Posted June 30, 2013 Share Posted June 30, 2013 Sure is a nice looking model, great work! Link to comment Share on other sites More sharing options...
AndyE Posted June 30, 2013 Share Posted June 30, 2013 Very cool. DCS needs more ships. You can't kick *** without tanker gas Link to comment Share on other sites More sharing options...
Kuky Posted June 30, 2013 Share Posted June 30, 2013 Very nice model, talk to ED to integrate it into DCS! No longer active in DCS... Link to comment Share on other sites More sharing options...
Astoxos Posted June 30, 2013 Author Share Posted June 30, 2013 Thanks guys for your kind words, i hope this week to post some pictures with the damage model. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted June 30, 2013 Share Posted June 30, 2013 Very nice model, talk to ED to integrate it into DCS! WTF!!! :doh: Need complete my ship :doh: Link to comment Share on other sites More sharing options...
gregzagk Posted June 30, 2013 Share Posted June 30, 2013 Great work! :thumbup: "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP Link to comment Share on other sites More sharing options...
lefterul Posted June 30, 2013 Share Posted June 30, 2013 Fantastic!! Link to comment Share on other sites More sharing options...
Kuky Posted July 2, 2013 Share Posted July 2, 2013 WTF!!! :doh: Need complete my ship :doh: what are you on about? :huh: No longer active in DCS... Link to comment Share on other sites More sharing options...
Astoxos Posted July 3, 2013 Author Share Posted July 3, 2013 (edited) Very nice model, talk to ED to integrate it into DCS! Thanks Kuky, about the integration of the model in the game the only way i think is by distribute as a freeware mode for DCS world. I don't own a 3dsMAX licence, i am using the student version and if i have understand correctly the licence it's not possible even to donate the model to a commercial game. Ok back to the model now, the damage model is ready and it's adds 14.000 triangles to the original model, ι have not painted yet. I made the DM model looking in modelviewer and copying somehow the way that ED made the dm model of ticonderoga and now i'm trying to figure out the GT.DM function in ticonderoga.lua ( i don't know programming), read first and ask later,for the next days i will searching the forum Edited July 4, 2013 by Astoxos Link to comment Share on other sites More sharing options...
Astoxos Posted July 3, 2013 Author Share Posted July 3, 2013 I manage to paint something today. Eventually it took two textures of 512x512, one TGA for the planes of the hull/deck and a BMP for the damaged objects above the deck. Link to comment Share on other sites More sharing options...
Astoxos Posted July 4, 2013 Author Share Posted July 4, 2013 As far as I can see the next few days will be experimenting with the scripts trying to figure it out. I hope that in the next post I can present the missile craft in action, before that moment those are the missiles available for the ship: Exocet MM40 block 2.......1574 triangles Exocet MM40 block 3.......2800 triangles RIM-116...........................2150 triangles I made these models the last week and forgot to put it to the first post. The fins on all models folded as in reality, to fit them into the launcer. Link to comment Share on other sites More sharing options...
crazyeddie Posted July 4, 2013 Share Posted July 4, 2013 Muy Bien mate - bring it on - I love all things amphibious and this is really nice. Wish I had your skills. Link to comment Share on other sites More sharing options...
NRG-Vampire Posted July 5, 2013 Share Posted July 5, 2013 Muy Bien mate - bring it on - I love all things amphibious and this is really nice. Wish I had your skills. yeah, good job Astoxos :thumbsup: Link to comment Share on other sites More sharing options...
Astoxos Posted July 8, 2013 Author Share Posted July 8, 2013 Hi all, because of my limited knowledge in programming, the introduction of the model in the simulator proceeds slowly. Unlike in 3d the work go faster, here is the LODs of the model. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 8, 2013 Share Posted July 8, 2013 very good ;) Link to comment Share on other sites More sharing options...
Astoxos Posted July 12, 2013 Author Share Posted July 12, 2013 I just finished the animations of the MG3 machine guns, 30mm guns and the 76mm cannon. All guns firing in their zone of surveillance and the traverse angles are limited due to the superstracture of the ship. A small demo video, nothing fancy. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted July 12, 2013 Share Posted July 12, 2013 great work Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 12, 2013 ED Team Share Posted July 12, 2013 great work, looks awesome Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Kuky Posted July 13, 2013 Share Posted July 13, 2013 Very nice No longer active in DCS... Link to comment Share on other sites More sharing options...
Recommended Posts