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DCS:Fighter vs FC3 = imbalance?


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Yes it would be quite unfair, the Fc3 aircraft will be at a serious disadvantage.

 

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Fighters (or any aircraft for that matter) simulated to FC level of detail have many, many systems and features missing that a DCS level aircraft would have.

 

Given pilots of equal skill and ability the greater capability in targeting, SA building and other mission systems, even something as basic as HOTAS functions, would give a DCS A-10C level fighter a major capability advantage.

 

Compare the capabilities of the DCS A-10C and the FC3 A-10A. Even though the C is more capable IRL, the level of system modelling for the A-10A further widens the gap.

 

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  • ED Team
Fighters (or any aircraft for that matter) simulated to FC level of detail have many, many systems and features missing that a DCS level aircraft would have.

 

Given pilots of equal skill and ability the greater capability in targeting, SA building and other mission systems, even something as basic as HOTAS functions, would give a DCS A-10C level fighter a major capability advantage.

 

Compare the capabilities of the DCS A-10C and the FC3 A-10A. Even though the C is more capable IRL, the level of system modelling for the A-10A further widens the gap.

 

 

DO you think in a straight up missile hurling dogfight that the advantage would really be that great? I am not talking capabilities, but just the ability to throw missiles at each other... do you think the gap would be so wide?

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Depending on the fighter in question, given the amount of stuff missing from the FC3 Eagle (and assuming the Russian jets are the same in that regard), yes.

 

There is no such thing as a "straight up missile hurling dogfight". Well not when both sides know what they're doing at least.

 

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I can see in a A2G role an AFM (DCS:A-10C or F-18C) having a substantial advantage with the various systems, but in a A2A role its very debatable and maybe leaning towards SFM (FC3 fighters a little). The AFM seems to be more laborious in keeping the plane stable in a turning match. Just my 2 cents worth. :)

 

EDIT: Sorry Eddie. It seems I bit a little from your post.


Edited by Raven68

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WVR the gap is smaller than BVR, but Id still take the DCS jet any day of the week.

 

Remember in a DCS fighter you will be able to do with the flick of a HAT switch what FC jets need 2 or 3 key presses for. If they can do said thing at all.

 

In some cases, the AFMs ability to deal better with flight at the limits of the envelope may be an advantage in itself.

 

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Depending on the fighter in question, given the amount of stuff missing from the FC3 Eagle (and assuming the Russian jets are the same in that regard), yes.

 

There is no such thing as a "straight up missile hurling dogfight". Well not when both sides know what they're doing at least.

 

Ok, I can see that... I dont know much about actual real life systems, so I dont know what the FC3 aircraft are missing compared to actual modeled systems such as the A-10 as far as how they work. Of course I assumed there would be a difference, just didnt know that it would be so huge. I guess that will start the concern of imbalance if and when AFM fighters are released...

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Nope. You get the engines started and go. That's how you scramble the aircraft.

 

You can do all the other fun stuff in-flight.

 

Maybe the ability to get airborne faster from cold start...

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Oodles and oodles of automation.

 

You lock onto the DCS plane guy with your FC3 plane, he jams you just like that, without doing anything.

You're working your radar to try and track him, he pushes TMS-something and the radar automatically designates your track.

You try to re-lock the guy after he dropped off your radar, his radar does that for him.

 

Most of the crying about imbalance comes from people who believe that it would make a difference to their ego if it was a DCS F-15/MiG/whatwever shooting them down instad of an FC3 one.

 

It won't make one /whit/ of difference.

 

so I dont know what the FC3 aircraft are missing compared to actual modeled systems such as the A-10 as far as how they work.

Edited by GGTharos

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You're training too much on working the MFD's and HOTAS then and not enough on flying :)

 

The AFM seems to be more laborious in keeping the plane stable in a turning match. Just my 2 cents worth.
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This question entered my mind the minute I learned that FC3 would integrate into DCS World, personally (and I know this is really just my personal opinion), I don't really think FC3 aircraft really have a place in the DCS World battle-space, I can understand that it fills a need at this point but I wonder how many mission makers will opt for a FC3 version of the F-15 over the upcoming DCS version.

 

I imagine that the DCS level aircraft would always have the advantage, both in terms of the response of the better flight model and more versatility in the use of the systems, honestly, I would not have it any other way, DCS level players earn that advantage by learning the systems and using them correctly, FC3 players don't have to worry about complex systems management, they just have to worry about the tactics side.

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Fighters (or any aircraft for that matter) simulated to FC level of detail have many, many systems and features missing that a DCS level aircraft would have.

 

Given pilots of equal skill and ability the greater capability in targeting, SA building and other mission systems, even something as basic as HOTAS functions, would give a DCS A-10C level fighter a major capability advantage.

 

Compare the capabilities of the DCS A-10C and the FC3 A-10A. Even though the C is more capable IRL, the level of system modelling for the A-10A further widens the gap.

 

Not to mention an AC with an AFM would be able to pull maneuvers the SFM wouldnt allow due to Simplified Stall behavior.

 

I have a Module I'm testing with SFM and AFM. (I have several, so dont ask or speculate)

 

AFM I can do alot more high AoA Manuevers, the SFM with the Correct Data Entered, doesnt like doing those manuevers.

 

So AFM would have the Advantage of not being sent into a scripted SFM Stall in some High AoA engagements.

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Nope. You get the engines started and go. That's how you scramble the aircraft.

 

You can do all the other fun stuff in-flight.

 

Even better if whatever is next allows aircraft to be set in the "cocked" alert configuration when players jump in. Otherwise just starting the motors and heading out, while possible, isn't really ideal.

 

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This is a bit of a funny statement. Tactics are harder than systems :)

 

FC3 players don't have to worry about complex systems management, they just have to worry about the tactics side.

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The AFM seems to be more laborious in keeping the plane stable in a turning match. Just my 2 cents worth.

 

You're training too much on working the MFD's and HOTAS then and not enough on flying :)

 

Turning match with which AFM aircraft... the only AFM fighter we have is the A-10 right, should you be getting into a turning match with an A-10 anyways? :)

 

As for flying, I trim up and let the dog out for a pee and come back and do my thing :)

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Does anyone know the fastest time to get say an F-15C up in the air in real world?

 

F-15C no, but Typhoon when pre "cocked" for alert status by the pilot (pilot set up the jet then switches off power etc and leaves the aircraft), is a couple of minutes from climbing in the pit to taxi.

 

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Yep, I guess I might put in a feature request for a cocked pit config in addition to the cold pit config, but I wouldn't expect to see it happen - I figure the response will be 'why not just start the aircraft hot' ... :)

 

Even better if whatever is next allows aircraft to be set in the "cocked" alert configuration when players jump in. Otherwise just starting the motors and heading out, while possible, isn't really ideal.

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Should you? No. Should you know how to? Yes :)

 

And the A-10C makes things very nice for you with the AoA tones :)

 

Turning match with which AFM aircraft... the only AFM fighter we have is the A-10 right, should you be getting into a turning match with an A-10 anyways? :)

 

As for flying, I trim up and let the dog out for a pee and come back and do my thing :)

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Even better if whatever is next allows aircraft to be set in the "cocked" alert configuration when players jump in. Otherwise just starting the motors and heading out, while possible, isn't really ideal.

 

 

That was my next question... surely in a high alert zone the planes must be configured so you dont do your leisurely start up... to scramble a fighter that is to intercept incoming enemy's, surely you dont want to be starting systems in the air... so is there modes for fighters that shorten start up times as far as systems and such?

 

Of course I know nothing about the time it takes to get, say and F-16, up from cold... to full operation.

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