Peally Posted February 13, 2018 Share Posted February 13, 2018 This is probably really simple, but a buddy of mine has been flying the Viggen without a TrackIR. Is there a control in the list to snap to looking down the EP-13 for Maverick deployment or is it a matter of potentially setting up a custom snap view? Just curious since Mavs are such a handy tool and we're still learning this puppy. Thanks! Semper Gumby, Always Flexible Link to comment Share on other sites More sharing options...
RagnarDa Posted February 13, 2018 Share Posted February 13, 2018 I am currently looking into making an option to disable the collimation effect of that display for users that don’t have Track-IR (and also people having issues with it using VR). Currently the only sulotion is to use snap-view for users without head tracking unfortunately. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
MBot Posted February 13, 2018 Share Posted February 13, 2018 Have you made any progress on the collimation working correctly in VR? It seems to me that the the FLIR display rendered in the HUD in RAZBAM's AV-8B N/A works by the same principle, so it should be solvable in DCS. Link to comment Share on other sites More sharing options...
RagnarDa Posted February 13, 2018 Share Posted February 13, 2018 I tried but didn’t get it to work any better than it already does. Not sure what to do yet. DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
RagnarDa Posted February 13, 2018 Share Posted February 13, 2018 Btw could you be a little more specific about what issue you are talking about mbot? DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is. Link to comment Share on other sites More sharing options...
MBot Posted February 13, 2018 Share Posted February 13, 2018 I need to check again this evening to give a detailed description. Generally, it does not behave as to be expected from a collimated picture. From the top of my head I remember to specific characteristics: 1. The picture is focused at the plane of the sight, not in infinity. 2. The left eye and the right eye do not see the same thing even from the same position (which they should). Reproduction: Close left eye and remember image seen by right eye. Then switch eyes. Move head to position left eye to exactly the same place right eye was. You see will see a different image even though you should see the same thing. Link to comment Share on other sites More sharing options...
Peally Posted February 13, 2018 Author Share Posted February 13, 2018 No worries Ragnar, just figured I'd check with everyone here before making a snap view. Thanks! Semper Gumby, Always Flexible Link to comment Share on other sites More sharing options...
Cobra847 Posted February 13, 2018 Share Posted February 13, 2018 I need to check again this evening to give a detailed description. Generally, it does not behave as to be expected from a collimated picture. From the top of my head I remember to specific characteristics: 1. The picture is focused at the plane of the sight, not in infinity. 2. The left eye and the right eye do not see the same thing even from the same position (which they should). Reproduction: Close left eye and remember image seen by right eye. Then switch eyes. Move head to position left eye to exactly the same place right eye was. You see will see a different image even though you should see the same thing. 1. is correct. The image is not projected to infinity in reality. Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
MBot Posted February 13, 2018 Share Posted February 13, 2018 1. is correct. The image is not projected to infinity in reality. But it shouldn't be focused on the plain of the sight either, right? Because what would be the purpose of the assembly in the first place then? Link to comment Share on other sites More sharing options...
MBot Posted February 13, 2018 Share Posted February 13, 2018 I have the game open now, but it is actually extremely hard to describe what is wrong with the sight. It just seems weird. Here is what I observe. When leaning in, the angular size of the picture seems to get smaller, when leaning out the angular size gets bigger. Having only the left eye open and leaning in straight on the sight, the picture wanders to the right. The movement seems to increase exponentially the closer you get (but is overall rather small). Having only the right eye open and leaning in straight on the sight, the picture wanders to the left. The movement does not mirror the left eye but is rather considerable bigger overall. As mentioned above, in a normal head position the picture is focused on the plain of the EP-13 sight. As you move your head closer, the plain of focus of the image seems to come out of the sight and move closer to your head. And having played around with it for 15 minutes, I now feel sick and have a headache... Link to comment Share on other sites More sharing options...
TOViper Posted February 13, 2018 Share Posted February 13, 2018 ... Currently the only sulotion is to use snap-view for users without head tracking unfortunately. Ive never used snap view ... and this killed my interest for the Maverick's ... never had enough hands for cockpit and weapon control .... :megalol: Sorry for my very knoob question, but how do I do this? I want to press ... lets say F12 to have the view aligned correctly with that cross hair ... Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
Holton181 Posted February 13, 2018 Share Posted February 13, 2018 Ive never used snap view ... and this killed my interest for the Maverick's ... never had enough hands for cockpit and weapon control .... :megalol: Sorry for my very knoob question, but how do I do this? I want to press ... lets say F12 to have the view aligned correctly with that cross hair ... Do you have the Mi-8? In the manual for it, page 405. 1 Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5 Link to comment Share on other sites More sharing options...
TOViper Posted February 13, 2018 Share Posted February 13, 2018 Do you have the Mi-8? In the manual for it, page 405. Mi-8? :megalol: Sir, I am using Viggen!! :D Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
Peally Posted February 14, 2018 Author Share Posted February 14, 2018 Mi-8? :megalol: Sir, I am using Viggen!! :D That's no excuse I have the manual for every module :smartass: I went to paste the text but the forum lost the formatting and it was a mess, but the manual can be downloaded through ED here: https://www.digitalcombatsimulator.com/en/downloads/documentation/magnificent_eight_flight_manual/ Page 405 does indeed cover the topic! Semper Gumby, Always Flexible Link to comment Share on other sites More sharing options...
TOViper Posted February 14, 2018 Share Posted February 14, 2018 That's no excuse I have the manual for every module :smartass: I went to paste the text but the forum lost the formatting and it was a mess, but the manual can be downloaded through ED here: https://www.digitalcombatsimulator.com/en/downloads/documentation/magnificent_eight_flight_manual/ Page 405 does indeed cover the topic! Haha, OK Sir, I see! No excuses here! :P Thanks for the info, I didn't know about the manuals! :thumbup: Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
Zabuzard Posted February 16, 2018 Share Posted February 16, 2018 Do you have setup your ingame avatars eye distance correctly? (forgot the term, its in the vr settings) If the images feels to jump to much from eye to eye that might be a reason. Link to comment Share on other sites More sharing options...
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