nighthawk2174 Posted April 26, 2019 Share Posted April 26, 2019 In a recent weekend new post we saw WIP images of the SA5 ED is working on. I was just curious as to how much modeling is going to go into this? For example this is the what I've been able to find on it so far ------------------------------------------------------------------------------------- 5V28 V-880 5V28E V-880E (export varient) range: http://ausairpower.net/PDF-A/S-200VE-Engagement-Envelope-F.pdf 1- 5G22/5G23/5G24 CW semi-active homing radar seeker 2- 5A43 inertial autopilot 3- 5E24/5E50 two channel radio proximity fuse 4- 5E23 computer 5- 5B73 self destruct mechanism 6- 5B14Sh 217 kg blast fragmentation warhead [37,000 fragments] 7- Onboard power supply TG-02 propellant tank 8- AK-27P oxidiser1 melange 1680 kg tank 9- compressed air tank [pressurises propellant tanks] 10- PRD-81/5S25/5S28 solid propellant booster using RAM-10K filler with 3-5 sec burn duration 11- TG-02 586 kg propellant tank 12- 5I43/5I47 65 SHP turbine onboard power supply2 13- Onboard power supply AK-27P oxidiser tank 14- hydraulic system tank 15- 5D12/5D67 liquid propellant sustainer powerplant with programmable thrust profiles 16- aerodynamic controls with hydraulic actuators Notes: "BIP - sufficient fuel for ~200 sec operation of avionics, hydraulics and turbopumps; typical missile midcourse cruise at 1,400 m/s" Boost Rockets: Burn time: 4sec Thrust: 1500kN| HEAVY SMOKE" Sustain Motor: Burn time: 44~100sec | depends on program Thrust: 32~100kN | depends on program Fuel Mass: 2266kg | Thrust builds up slowly after engine start at M1.2 *Smokless" Guidance profiles Low thrust for targets under 80km. Uses Pn guidance and lowest thrust settings to keep thermal heating of the missile body within limits. High thrust for targets over 80km. Uses a loft profile which is 48° for 30 sec with PN after burnout. Site layout: Radar: Targeting Radar 5N62 Square Pair: 1-KA-141M transmit antenna 2-KA-152 receive antenna feed 3-KA-151M receive antenna 4-Support frame 5-KA-17M missile uplink/downlink antenna 6-Amplifier 7-Rotational drive component 8-Rotational drive component 9-KA-10V cabin 10-Antenna emulator 11-Support frame 12-KA-142MT transmit antenna feed 13-Spillover screen Search Radar 5N84AE Tall King C: often with PRV-17 Odd Pair 2 Link to comment Share on other sites More sharing options...
Gierasimov Posted April 26, 2019 Share Posted April 26, 2019 I on the other hand am wondering how much was actually completed so far. As always, coding flight model for the missile would be the most challenging, I wonder if it is close to be considered complete at all. Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
Harlikwin Posted April 27, 2019 Share Posted April 27, 2019 I so want this missile in DCS. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
SkipperSMG Posted April 28, 2019 Share Posted April 28, 2019 I so want this missile in DCS. I fear it will only be useful if logically working together in a network. Launching at max range is a waste of resources. I put high hopes on EDs plans for SAM overhaul. i5-2400 | 16GB Corsair XMS3 | MSI GTX 970 4GB | 500GB Samsung 850 Evo | TrackIR 5 | TM Warthog | Saitek Rudder Pedals | Windows 10 64 bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Evilducky Posted April 28, 2019 Share Posted April 28, 2019 I fear it will only be useful if logically working together in a network. Launching at max range is a waste of resources. I put high hopes on EDs plans for SAM overhaul. Don't give up those hopes! From the same news letter :D In parallel to this effort, we are also designing support for Integrated Air Defense System (IADS) networks and more advanced air defence AI to include shared-time searches, counter-SEAD/DEAD tactics, and SAM traps. Together, DCS will provide the most realistic and challenging air defence simulation to operate in. Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted April 28, 2019 Share Posted April 28, 2019 No you will not get the behind enemy lines timid shotgun missile. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
SkipperSMG Posted April 29, 2019 Share Posted April 29, 2019 Don't give up those hopes! From the same news letter :D That's what i was refering to :D i5-2400 | 16GB Corsair XMS3 | MSI GTX 970 4GB | 500GB Samsung 850 Evo | TrackIR 5 | TM Warthog | Saitek Rudder Pedals | Windows 10 64 bit [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DeathAngel1 Posted April 29, 2019 Share Posted April 29, 2019 Maybe we will have it after 4-5 months. ..:NAVY PILOTS ARE THE THE BEST PILOTS:.. Link to comment Share on other sites More sharing options...
Ironwulf Posted July 12, 2019 Share Posted July 12, 2019 Have been really keen on the release of the SA-5, is there a timeframe for its release? 1 Link to comment Share on other sites More sharing options...
Ironwulf Posted August 28, 2019 Share Posted August 28, 2019 How is it we get a new Chinese SAM, and the SA-5 which was announced ages ago, is still not out.... not to mention the SCUD. Even if you made SCUD statics, that would be a helpful start! Link to comment Share on other sites More sharing options...
QuiGon Posted August 28, 2019 Share Posted August 28, 2019 Because the chinese stuff is not made by ED, but by Deka Ironwork Simulations. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
nighthawk2174 Posted August 28, 2019 Author Share Posted August 28, 2019 SA-5 much like the scud seems to have been swept quietly under the carpet for now. May take a couple of years. Link to comment Share on other sites More sharing options...
Gierasimov Posted August 28, 2019 Share Posted August 28, 2019 SCUD needs ballistic missile flight model, which will be worked on, as per Wags, once the Viper flight model is done. I don't think two years would be needed here. SA-5 - I believe this would be similar to the above, with main focus on flight model, guidance and destruction coding. Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
Dun_Aenghus Posted August 29, 2019 Share Posted August 29, 2019 Would prefer if systems like this were teased a bit closer to release to be honest. Looking forward to seeing them when they do finally land though - I'm sure the Scud is fairly complex to model. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
pepin1234 Posted August 30, 2019 Share Posted August 30, 2019 No mention the Toschka-U. More deadly and accurate than Scud. also in Roadmap since years 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Cik Posted August 30, 2019 Share Posted August 30, 2019 to be honest i wish they would stop doing such highly detailed texture models. look at the truck they teased in the weekly update a while ago. I mean, no kidding really pretty, perfectly modeled seams in the tarp over the back, high res license plate, beautiful reflection mapping and all this stuff.. none of which you will ever see even at 150ft going over the thing in a helicopter, the slowest and lowest type of thing you will ever fly by in one. just give us a basic looking model that performs pretty close and do it inside 3 months, the game is in dire need of units and if it takes years to put in a single SAM system we're actually behind the event horizon. there are going to be new SAMs coming out in real life faster than old SAMs are being added to the game, it's silly. We're still missing huge chunks of the order of battle of almost everything, guys, come on. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 30, 2019 Share Posted August 30, 2019 Sa-5 3D models has into DCS World 2.5.5..... On a air / land / sea simulator, you need build high quality 3D models for all and update the all old 3D models, that take time. Remember, the list has very extensive and someone "claim" about add more and more units, ED and other 3rd parties has making progress about them. (check my signature......) Link to comment Share on other sites More sharing options...
Northstar98 Posted August 30, 2019 Share Posted August 30, 2019 (edited) Cik said: ... Meh I use the F6 and F7 camera a lot, so visuals have some level of importance for me. Plus I do like using CA directly so to speak. I do wholeheartedly agree with you on needing more units, but for me I think it's more important to update legacy and older units to the same high standard before adding new. Though to my knowledge it seems like doing the artwork for xxxx unit is probably the thing that is the least time consuming, I can't imagine it being much longer than say a week for something like a missile, though I could very easily be mistaken plus the SA-5 models themselves are already in DCS, it's just not implemented if that makes sense. The 3D models exist and from what I can gather are near enough done you just need to use the modelviewer to see them, see SilverDragon's video. Their team is stretched thin, the 3D work is looks as though it's already pretty much complete apart from maybe a launcher (as it's not in the modelviewer just yet (?)) and I guess it's not the main priority, given the Hornet etc. I'm betting the FM for this system is going to be the most difficult aspect. And I'll take quality over quantity any day of the week, it's basically the point of DCS and for me good looking assets > mass produced bad looking assets. Though mileage may vary, I can only speak from personal experience - I use the F2, F6, F7 and Ctrl+F11 cameras a lot and I definitely notice the difference, not to mention looking at what's hanging off the wing in cockpit. I'd be willing to pay for new upgrades to old units as I know ED don't make anything by updating old models. Edited April 3, 2022 by Northstar98 formatting Modules I own: F-14A/B, Mi-24P, AV-8B N/A, AJS 37, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro. Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 31, 2019 Share Posted August 31, 2019 Take acount meanwhile a 3D modeler need build a 3D model, build animations, damage zones, damage models, texturize and others, and maintain them update when the DCS engine make a improve or change, That is only a little part to add them to DCS World. Search a codder to build all lua files, a FM specialist to add a propper flight model if has a weapon, aircraft or helo. Other person to add them to ED main engine and databases, and more to other funtionality if not require to the ED team to build no existant funtionality as examples, missile balistic flight profile, torpedoes underwater, implement realistic armour and a long etc on the To Do list to DCS.... Link to comment Share on other sites More sharing options...
pepin1234 Posted August 31, 2019 Share Posted August 31, 2019 I think they have some main problems with this implementation. The Range for S-200 missiles in comparison with more modern S-300 range in current game play ( they are forced to increase range for current S-300 as this last have more range IRL than in current game ). Because the above mentioned. The game play will be OP and the Bluefor fighters will be forced to low level altitude approaches and this is hard task when you add Redfor units for CAP this SAM area. They are IRL fixed LN with long time rearming, at the next level S-300 is supposed to be a mobile SAM as this is his major advantage respect S-200. Amazingly our S-300 remain forever as no mobile SAM in current game, killing the major difference advantages respect S-200. 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Silver_Dragon Posted August 31, 2019 Share Posted August 31, 2019 S-300 have planned to update (ED was show some launcher updated in the pass). Link to comment Share on other sites More sharing options...
Ironwulf Posted September 1, 2019 Share Posted September 1, 2019 Sure, I take those into account. They would have also been required for the Chinese SAM system Link to comment Share on other sites More sharing options...
Dun_Aenghus Posted September 2, 2019 Share Posted September 2, 2019 Kind of agree with earlier posters who would opt for more simplified models. The stuff we're getting looks incredible but if it's taking six months to build a new model of a truck, we can forget about badly needed new units being added to the sim. Maybe this is something the community can eventually help out with. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Gierasimov Posted September 2, 2019 Share Posted September 2, 2019 I disagree. More quality units are great, granted it takes more resources to create but I am willing to wait rather than have low poly low quality substitutes. Don't forget this is a combat sandbox and not all people are high in the air all the time, not to mention Combined Arms users. 1 Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta Link to comment Share on other sites More sharing options...
Silver_Dragon Posted September 2, 2019 Share Posted September 2, 2019 I recomend "patience"..... the "list" has very high (And I missing someone.....) and surelly, someone missing in the road, but if only the 25% has coming, can be a good funny welcome. 1 Link to comment Share on other sites More sharing options...
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