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Joystick Controller B256A13


brydling

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Hi,

 

I developed a joystick controller for myself and the community in Sweden that are building simulators out of real cockpits. When I made the second revision it struck me that there must be more people out there that would benefit from a joystick board like this, so I decided to order a few extra and sell them. This is how it looks:

 

attachment.php?attachmentid=57118&d=1317479026

 

The B256A13 is a high input count USB joystick controller with 256 digital inputs and 13 analog inputs. It is intended for those building a full simulator cockpit or those building panels with many switches.

 

It uses standard HID drivers which means that drivers will automatically be installed the first time you plug it in. The DCS series has support for joysticks with 128 buttons, 4 POV hats and 8 axes. To allow for 256 buttons and 13 axes, this board shows up as two joysticks at the computer. The first joystick has 124 buttons, one POV hat and 8 axes, while the second joystick has 124 buttons, one POV hat and 5 axes.

 

If you want to know more, read the User Manual or send an e-mail as stated under Questions.

 

Summary of features:

  • USB 2.0, type B connector
  • Firmware upgrade over USB
  • Uses standard HID drivers included with most PC operating systems. No software installation required.
  • Button matrix with 256 digital inputs allows for connection of up to 248 switches and two 8- way POV hats.
  • 13 analog inputs with 10-bit resolution and advanced digital filtering allow for connection of 13 potentiometers or other devices with a 0-5 V analog output.
  • Seen as two HID Joysticks in Windows allows for direct support in games that handle 128 buttons and 8 axes per joystick.
  • One separate pin for each input allows for much easier connections than most matrix-based input boards while still maintaining the great wiring advantages that a matrix brings. All 256 inputs can be used with only 32 wires going to the board.
  • 40-pin connectors keep the number of connectors to a minimum which let you unplug the whole joystick controller in just a few seconds and minimize the risk of putting it back in the wrong way.

 

Pricing:

 

B256A13 as a DIY-kit: 550 SEK

 

B256A13 assembled and tested: 820 SEK

 

Eight 40-way connectors and 80 cm of flat cable: 90 SEK

You will need to press these yourself. A vise can be used for this.

This is only for the switches. The axis connectors are regular 3 way pin headers (2.54 mm pitch) used for RC-servos.

 

Eight 40-way connectors with 10 cm of flat cable attached to each one of them: 160 SEK

 

100 diodes, 1N4148: 20 SEK

 

USB cable, varying length, min 1.5 m, max 1.9 m: 40 SEK

 

Shipping: Depends on weight and location. Typically between 130 SEK and 180 SEK.

 

Note:

The quantities given above for connectors, flat cable and diodes are just my guess of what people want. If you would like 150 diodes or four 40-way connectors with 30 cm of flat cable attached to each one of them, just send a request. I think 10 cm of flat cable for each connector is good though, because you will want different lengths on each individual cable anyway, and 10 cm is enough for joining them together with other cables. If you would buy 200 cm of flat cable to one connector just because the longest cable you need to that connector is 200 cm, while 80% of the other cables to that connector is just 100 cm, it will be a waste of money.

 

Payment:

Advance payment.

Sweden: Bank transfer

Others: PayPal

 

Ordering:

Send an e-mail to farbror_brydling@hotmail.com with the subject "B256A13 order". The e-mail should contain the desired products and quantities, the full name and the full shipping address. I will respond with the total price and payment details.

 

Questions:

Send an e-mail to farbror_brydling@hotmail.com with the subject "B256A13 info".

 

Firmware updating:

Attached to this post is a zip-file called B256A13_firmware_updating_suite.zip that contains all the programs and instructions needed to make a firmware upgrade. The firmware images themselves are attached as separate zip-files called B256A13_fw_xx.zip where xx is the version number. The real image is found inside the zip.

 

 

News:

 

 

The following applies to boards with a serial number from A0001 to A0036. Due to a software bug in the bootloader of the B256A13, the 4:th row from the top in each connector (I13, I29, I45, I61, etc.) should only be used for pushbuttons and other momentary switches! The bootloader starts when one of these inputs are active while the board is starting up (computer restart or USB plugged in). If you use toggle switches or rotary switches on one of these inputs, you must make sure they are in a state that doesn't activate one of these inputs while the board is restarting! The best way to make sure this never happens is to only connect pushbuttons to these inputs, since you probably won't hold cockpit pushbuttons pressed while the board restarts.

 

 

The following applies to boards with a serial number from A0001 to A0041. Due to a software bug in firmware versions 1 to 3, inputs can be reported as PRESSED even though they are not. This mostly happens with long cabling to the switches and has been addressed in firmware version 5 (version 4 was never released). I would recommend that all boards with a serial number of A0001-A0041 be updated to this new version. Instructions are in this post.

 

The following applies to all boards sold by me. Two users have reported corrupted serial numbers, Vendor ID or Product ID in their boards. This may make you lose your calibration settings and game mappings, but it may also cause the board to not show up anymore. Firmware version 6 tries to make this problem less likely to occur, but it is only with a bootloader-upgrade that it can be completely removed. It seems that it is more likely to occur with certain USB-supplies that enable the +5V too slowly.

 

If the error has already occured, this firmware will not get the serial number/VID/PID back to normal. The firmware is a preventive measure only. Contact me for support if your serial number is corrupted or your board doesn't show up in Windows anymore.

B256A13_firmware_updating_suite.zip

B256A13_fw_2.zip

B256A13_fw_3.zip

B256A13_fw_5.zip

User Manual.pdf

B256A13_fw_6.zip


Edited by brydling

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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This looks great, might need one in the future. If I hadn't stumbled on some previous posts I never would of found this thread. I think Controllers or Hardware is where it should be. I rarely look here I think a lot of people are not aware of this great controller. Although it's for sale it's but it's a current on-going topic as well. Just my thoughts, thanks.

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Good looking product indeed. How much is shipping to USA?

Thermaltake Kandalf LCS | Gigabyte GA-X58A-UD3R | Etasis ET750 (850W Max) | i7-920 OC to 4.0 GHz | Gigabyte HD5850 | OCZ Gold 6GB DDR3 2000 | 2 X 30GB OCZ Vertex SSD in RAID 0 | ASUS VW266H 25.5" | LG Blue Ray 10X burner | TIR 5 | Saitek X-52 Pro | Logitech G930 | Saitek Pro flight rudder pedals | Windows 7 Home Premium 64 bit

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This looks great, might need one in the future. If I hadn't stumbled on some previous posts I never would of found this thread. I think Controllers or Hardware is where it should be. I rarely look here I think a lot of people are not aware of this great controller. Although it's for sale it's but it's a current on-going topic as well. Just my thoughts, thanks.

 

Thank you!

 

Yes, unfortunately I don't think this is the best place of showing this either, but the forum rules are against advertising in other parts of the forum. Maybe when the first few people has bought one the word will spread automatically :)

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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Good looking product indeed. How much is shipping to USA?

 

The cheapest shipping method is $15. If you want an insured package that is traceable (in some countries, otherwise it's only traceable until it gets to the Swedish border), the price is $24. This is based on my estimate of the weight, where I have used a large estimate to get a "it's definitely not more expensive than this"-price. I can weight the parts when I get home.

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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This would be a perfect replacement for my two Bodnar BU0836X boards if I came across any issues using them in the future.

 

As far as advertising, you should find a volunteer who would be willing to use your product in their build and post the build thread on here, Viper-pits.org, Simhq, and a couple of the other commercial flight Sim sites. That would certainly get the word out. Wish I had known about these a long time ago. I only needed 10 of the 16 axis that I have, hence buying two Bodnar boards.

 

Quick question though, you mention that Windows sees these boards as two separate joysticks? Are there unique IDs for each or do they use the same ID (like the BU0836X does)? This has caused issues for me in the past with certain games.

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This would be a perfect replacement for my two Bodnar BU0836X boards if I came across any issues using them in the future.

 

As far as advertising, you should find a volunteer who would be willing to use your product in their build and post the build thread on here, Viper-pits.org, Simhq, and a couple of the other commercial flight Sim sites. That would certainly get the word out. Wish I had known about these a long time ago. I only needed 10 of the 16 axis that I have, hence buying two Bodnar boards.

 

Quick question though, you mention that Windows sees these boards as two separate joysticks? Are there unique IDs for each or do they use the same ID (like the BU0836X does)? This has caused issues for me in the past with certain games.

 

I hope someone of all the enlisted buyers will start a thread sometime :) Otherwise I will do it myself when I finish the first panel, in about 20 years ;)

 

That depends on what you mean by unique ID's. They all have the same VID and PID like all USB products, but they have a unique serial number. That serial number is visible in the game. However, the two joysticks that are on the SAME board will show up with the same name due to some bug in Windows. They have unique GUID's however, so that is no problem. The only issue with it is that it causes slight discomfort, since in for example DCS you can't see which one is which without testing. Takes about two extra seconds of your time ;)


Edited by brydling

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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Some games, IL-2 1946...even with UP3 installed, will only see one of two joysticks if they have the same identifier in windows. So I can only use one of my two BU0836X boards with that game. Yes, it is an old game, but still heavily followed. Hopefully no new games do this but you never know. It would be nice if there was a way for the program to see unique names rather than the order in which the joysticks are plugged in (joy1, joy2, etc).

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Interesting. I can try it out. Tell me exactly the name of the products I need to install please.

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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Yes, I mean the software. But maybe IL-2 1946 is enough since you said that UP3 doesn't make any difference?


Edited by brydling

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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I installed IL-2 1946 for testing (no mods or patches) and just as you said it can only use the first virtual joystick on the board. It also only sees 32 inputs/joystick, so buying this board for IL-2 1946 is a bad idea.

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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FSX only supports 32 buttons on one joystick, so you would only get 64 inputs from the board (+ the two hat switches). I don't know if there is any third party software out there that let you split a joystick into several smaller virtual joysticks or maybe make FSX support more than 32 buttons per joystick. Maybe Helios can read the joystick and you can map it to FSX actions from there. I don't know if their FSX interface is ready yet though, but if it is it should be possible. Supposing they haven't made the same mistake in their joystick handling :) I haven't tried that.


Edited by brydling

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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That's true. Does xpadder support 128 buttons on a joystick?

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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That's actually a good question. I don't have anything beyond 20 to test it with. The program is set to handle 16 devices all together, and acts as a keyboard emulator, so it should detect your inputs assuming you have them programed in. Just kinda guessing here though.

Why is the rum always gone!?!?!?!

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I can test that some day this week.

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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Brydling, I would like you to test a small program call HIDMacro too if possible.

 

http://www.hidmacros.eu/

 

This little program can detect any keyboard/joystick/DX device input/depress, and convert it into a specific keystroke/macro, single press or auto repeat. If it can detect all joystick and all button of B256A13, B256A13 will be perfect for most sim pit builder. just mapping the buttons that games itself can see, then mapping the rest into key stroke by HIDmacro...This will be the best dream I ever have in these years.:P

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Good news! HID macros recognizes all 248 buttons. The POV-hats are recognized as axes. All 13 potentiometer inputs are recognized. I tried with two boards too and it recognized all inputs on all four joysticks.

 

I don't have a license for xpadder to test with. I didn't know you had to pay for it :)


Edited by brydling

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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That's great! :)

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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Share on other sites

Good news! HID macros recognizes all 248 buttons. The POV-hats are recognized as axes. All 13 potentiometer inputs are recognized. I tried with two boards too and it recognized all inputs on all four joysticks.

 

I don't have a license for xpadder to test with. I didn't know you had to pay for it :)

 

Thanks for testing!:D This is really a good news!

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No problem! I hope you will enjoy the controller! :)

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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There are only three boards left now. Maybe I will make another run, if I get enough requests that I am sure it will be beneficial.

Digital-to-Synchro converter for interfacing real aircraft instruments - Thread

 

Check out my High Input Count Joystick Controller for cockpit builders, with support for 248 switches, 2 POV hats and 13 analog axes. Over 60 units sold. - B256A13

 

www.novelair.com - The world's most realistic flight simulators of the J35J Draken and the AJS37 Viggen.

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