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Small MiG-19P and MiG-23 update


OverStratos

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Hello pilots!

 

Just a quick update on the MiG modules , so don´t expect anything fancy.:D

 

Since the release in March of the DCS MiG-19P aircraft the team have been working hard into improving the module behavior and realism and fixing the bugs.

 

This a list of all the things that have been added and fixed since then so you can have an idea:

 

1.Fixed: wrong canopy released on ejection

2.Fixed: wrong seat on ejection

3.Fixed: gun arming switches not animated when using keybind

4.Fixed: Bombs release mode switch reversed

5.Fixed: RISU-4V "Radio/Radio Compass"switch function reversed

6.Fixed: Flight Manual

7.Fixed: Engine switches

8.Fixed: Fuel lamps issues

9.Fixed the engine RPM vs thrust spike issue between 9000 to 10000 RPM

10.Enabled: Rockets AUTO fire mode.

11.Cockpit internal illumination increased

12.Cockpit textures adjusted

13.External textures adjusted

14.Changed pilot to MiG-15 pilot after ejection

15.G-Suite effectiveness increased

16.Added the following keybinds:

-Milpower and AB throttle buttons

-Canopy open and Canopy close discrete commands

-Landing gear lever lock on, off, on/off commands

-Landing gear lever neutral command

-RV-5 Radalt commands for each option

-Rocket salvo mode command for each option

-ASP-5 sight aiming mode command for each option

-Bomb release mode command for each option

-Parachute deploy cover open and close

-Cockpit temp selections

-Emergency brake on and off

-Nose gear brake on and off

-AGI -1 cage and uncage

-ARK-5 far/ndb band select

-ARK-5 near band select

-ARK-5 function select

-ARK-5 receive mode

-ARK-5 near/far select

-Main battery

-Bomb arm

-ASP5 sight cage

-RP5 radar telemetry

 

17.Fixed Polish Skin

18.Increased Cockpit Brightness

19.Fixed Gun Arming button animation

20.Instrument Textures Updated

21.Adjusted Rocket pods (ORO-57K) coordinates

22.FM Updates: Throttle logic and braking behavior.

23.Corrected G-suit parameter.

24.Corrected AI FM min and max g limit.

25.Corrected AI FM max range.

26.Updated AI FM aerodynamic tables.

27.Updated AI FM engine tables.

28.Corrected damage shape name to actual file name and added wing damage shape.

29.Corrected various engine related damage responses.

30.Corrected various flight control related damage responses.

31.Throttle logic corrected to design basic aircraft.

32.Wheel braking effectiveness reduced to closer match data.

33.UV Lights enabled.

34.Instruments backlight enabled.

35.Flood lights updated - All sights updated.

36.ASP-5N Sight depression control updated. Depression values now affects all sights modes even when caged.

37.Cockpit knobs and dials will no longer spin forever.

38.Model altitude indicator and variometer behavior in transonic.

39.Stores failure, structural limits implemented.

40.Corrected timing for fuel starvation when inverted.

41.Added engine failure when below military power and at very high altitude.

42.Modified engine off induced drag behavior.

43.“Crime and Punishment” - 10 mission campaign by Baltic Dragon.

44.Fixed Polish Skin

 

Enabled features that didn´t make it to changelogs:

 

45.Added in dynamic g-load limit for fuel tanks.

46.Added variability to stores structural failure.

47.Added in dynamic roll rate limit for fuel tanks.

48. Pilot ejection taking place 500 meters away from the aircraft fixed.

49. Flaps logic updated. They now retract at above 500km/h and if the button remains pressed they will be deployed again if the speed decreases below 500km/h.

 

All the remaining bugs and features to add are awaiting for coders to finish our first two modules, the M2000 and the Harrier.

 

Regarding the MiG-23 we have been working hard into making a new external model with correct geometry and with greater detail. The team is aiming for a 2020 release, but so far no exact date and as always everything is subject to change.

Here you have a render of the work in progress external model of the MiG-23MLA:

 

 

JqcMf4s.jpg

 

 

Have a nice holiday and the best in 2020!


Edited by OverStratos
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The Mig-23 model looks promising and certainly it would be a Soviet era aircraft that I would be keenly interested in. However the purchase of such module would be dependant on feature complete and near as to bug free Harrier and Mirage modules first in 2020.

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Yes it can. The artwork might be quite finished at the end of the year, with the usual texture bugs and historical inaccuracies, but globally I can't expect a module more than 20% completed.

This bird will need time, even if it's counted in Razbam time unit. No way I can be satisfied just by the looks.

I'll buy :

МиГ-23МЛД & МЛА МиГ-27К МиГ-25 Mirage III F-4E any IJ plane 1950' Korea Dynamic campaign module

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Don´t worry, the MiG-23 was missing the news but it was mostly that they forget to put it. The module is in the development and correctly licensed.

 

Regarding the sound for the 19, as soon as coders finish work on the first modules, the M2000 and the Harrier.

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Once the 23 has it’s own forum section I’d know it’s getting close. Good luck in 2020 RB :thumbup:

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

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Looking forward to the MiG-23 Flogger. Once the work is done of course there is room to modify it into the MiG-27. That would give Red force much more punch. Also the Flogger will really add to the Cold War period.

 

Mig 27 would be its own separate module even if they could get the data for it. Despite being dervied from the Mig23 it was basically a totally different aircraft, engines, aerodynamic, systems etc. At best maybe something like mig23BN but again, it also had major changes.

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