JayPee Posted January 6, 2015 Share Posted January 6, 2015 In many MP games, prior to joining a server running a map/mission which is not present at the local client's machine, the client downloads that map/mission. Often the user can run that map/mission himself from then on as a copy is stored locally. I imagine DCS works the same yet I can't find a cache where .MIZ files are downloaded to. Is it possible to copy the server's .MIZ file for my own future use by joining a session? I've noticed that joining a public server which is at that time running a map I don't have takes significantly longer so there must be some sort of downloading going on. i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory Link to comment Share on other sites More sharing options...
xaoslaad Posted January 6, 2015 Share Posted January 6, 2015 rename the .trk file that's saved after joining the mission to .miz. Optionally, open it in the mission editor and resave to ditch the extra track stuff. I personally have no problem with this, but some people flip their lids over it. Link to comment Share on other sites More sharing options...
Pman Posted January 6, 2015 Share Posted January 6, 2015 That will work fine until the mission on the server is updated and you have to download it again ;) Pman Link to comment Share on other sites More sharing options...
NeilWillis Posted January 6, 2015 Share Posted January 6, 2015 Or simply ask the server admin if you can have a copy. Asking will immediately please the author, and is far more likely to gain their co-operation and consent. Link to comment Share on other sites More sharing options...
JayPee Posted January 6, 2015 Author Share Posted January 6, 2015 Thanks xaoslaad. Pman, I am aware of that, thank you. i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory Link to comment Share on other sites More sharing options...
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