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VR/AR HMD option for real pit ?


Duckling

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I was browsing for possible solutions to 'overlay' a secondary video source (IRL) on top of a viewport/in-game-view DCS (or whatever SIM being used).

 

When first found the zed-mini (link below) and onward to the HTC and Microsoft 'passthrough' initiative the possibilities was almost breathtaking ;-)

 

https://www.roadtovr.com/microsoft-is-adding-pass-through-video-to-windows-vr-headsets/

https://www.roadtovr.com/vive-pro-turns-into-an-ar-dev-kit-thanks-to-htcs-new-tools-for-front-facing-cameras/

https://store.stereolabs.com/products/zed-mini

 

It looks like there now is a way forward to join VR/AR SIM with a real or replica cockpit.

 

Ideal situation would be a possibility to define the outer boundaries for whats 'inside' of the pit and have the rest of the world from the SIM.

Even the described basic MS passthrough functionality as a 'bubbles' view peak trough windows would be more than I hoped for.

Like an inverted augmentation of a view ;-) i.e instead of present VR objects into the 'real' view, show the IRL view in VR world

 

Have any of you some insight of this ?

 

Best

/Gus


Edited by Duckling

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I was browsing for possible solutions to 'overlay' a secondary video source (IRL) on top of a viewport/in-game-view DCS (or whatever SIM being used).

 

When first found the zed-mini (link below) and onward to the HTC and Microrsoft 'passthrough' initiative the possibilities was almost breathtaking ;-)

 

https://www.roadtovr.com/microsoft-is-adding-pass-through-video-to-windows-vr-headsets/

https://www.roadtovr.com/vive-pro-turns-into-an-ar-dev-kit-thanks-to-htcs-new-tools-for-front-facing-cameras/

https://store.stereolabs.com/products/zed-mini

 

It looks like there now is a way forward to join VR/AR SIM with a real or replica cockpit.

 

Ideal situation would be a possibility to define the outer boundaries for whats 'inside' of the pit and have the rest of the world from the SIM.

Even the described basic MS passthrough functionality as a 'bubbles' view peak trough windows would be more than I hoped for.

Like an inverted augmentation of a view ;-) i.e instead of present VR objects into the 'real' view, show the IRL view in VR world

 

Have any of you some insight of this ?

 

Best

/Gus

 

 

My insight is captoglove type haptic feedback devices. You won't need to build a physical cockpit to get the physical sensations...

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Better yet captoglove or similar as hand-trackers-only synched with a physical cockpit and switches .

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Thanks for the suggestions, that would be an option but baseconfig beside my humble A-10 scale 1:1 pit are a few other real warbird working simpits in scoop not DCS driven. (I.e To see inside the physical pit is required)

The quiz is if the linked tech can enable an option to VR integration with the existing Pits.

Currently configs are 3-4 projector screens per sim (flyelize warped). Even if working ok, the possibility of VR integration of physical pit and 3D VR/AR would mean better experiance a real step up in quality plus costsavings.

Captos or likewise is a good VR options but will not fill the reqs in this case

 

Best

/Gus


Edited by Duckling

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Has anyone used captoglove with DCS? Is it worth it?

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The Rift S is said to have a pass-through capability . I do not know if it requires a DCS implementation , however .

Nor am i certain the capability has been yet realised in the Rift software . We should get both these answers soon .

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Very true. Win10 feature pack including the ’look through’ functionallity goes GA in late May within the 19H1 relaese, it has been avalible as ’beta’ for several month it seems. If this GA relaese is also a prereqs for vendor (like HTC) based releases of same type of options remain to be seen.

 

In my case, the quality and resolution of the feed from real world can be a dealbreaker. the option itself might offer very interrsting possibilities.

 

Search MS sites for in more in depth info but so far only found highlevel info.

Currently only support Monochrome low res feed (if I got it right), but it’s better then a wireframe view ;-) at least. Probably a few weeks until more info is presented


Edited by Duckling

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^Yeah the MFD resolution will be not good but at a minimum this should allow you to adjust sitting position and IPD to get the buttons close to where they are in-game. Which will be close enough for at least some functions. Between that and being able to toggle in and out of video feed, I could see this working.

 

Not everybody is gonna build a full fidelity cockpit but I've been thinking about building a gear/flaps panel and this is one way to make that work well enough.

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